squirrel85 wrote: I disagree and here's why: Obw/she hulk/beast/Spider-Man other are relevant again if the healing doesn't matter match to match, and if the amount they heal is scaled. This was meant only as endurance, with no break or match results in between. A true endurance fight with only the best winning. If there's a reward like stun or punishment like lose mana on x color, those would come in effect after the next 3 characters.
Nellyson wrote: Well, if this does get any consideration, it would be a new mechanic. I agree, Phantron, that this mode would work terrible with the current structure. Which is why if this does happen, it would be completely new. Something like you get these characters, no health packs, and I like the idea of a roster of peeps. Say 6-9 different ones that you can rotate in. However, since this would be separate and not affect their health in other modes, there would be no healing other than the true healers. And kinda make it like the Heroics, in terms of which characters you can use. This would mean no prologue healing, no waiting for characters to heal and just a gauntlet of how well you can do.
Phantron wrote: Nellyson wrote: Well, if this does get any consideration, it would be a new mechanic. I agree, Phantron, that this mode would work terrible with the current structure. Which is why if this does happen, it would be completely new. Something like you get these characters, no health packs, and I like the idea of a roster of peeps. Say 6-9 different ones that you can rotate in. However, since this would be separate and not affect their health in other modes, there would be no healing other than the true healers. And kinda make it like the Heroics, in terms of which characters you can use. This would mean no prologue healing, no waiting for characters to heal and just a gauntlet of how well you can do. You can't have true healing at all, otherwise what you'll do is run Daken + X Force + ??? and have those two try to take as much damage as possible. Unless one of them gets downed you'd never need to rotate anyone except for the third guy. True healing is already quite overpowered in general, but if you have an endurance mode it is going to be the only thing that matters.