MPQ Poll: Event Feedback Desired

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Comments

  • IceIX wrote:
    atomzed wrote:
    Out of curiosity, what is the actual date for mpq anniversary?
    The actual "Happy Birthday!" date is October 3rd. As for when Anniversary stuff happens, I'm not allowed to say yet as all that stuff is going out via more traditional PR means.

    Hey, that's my wedding Anniversary! (I'm not going to be allowed to play icon_e_sad.gif )
  • I vote "Prodigal Sun". I would have voted the Hulk, but they never give blackflag.png covers at the end of that. So the free Sentry cover gets my nod.
  • Prodigal sun had the best feedback in terms of the event mechanics on the forums, whereas Deadpool vs. MPQ has the best feedback in terms of concept and writing. Not sure how the voting will come out, but that was the general consensus on here.
  • Kiamodo
    Kiamodo Posts: 423 Mover and Shaker
    DeadPool and Hulk were my favorite events. Little bit of story lots of varied fights. I like the simulator and while it is a event it doesn't have anything going for it other than the fights. Honorable mention to the Sentry story line. I enjoyed fighting from the dark avengers side of things.
  • Every single event is terrible because you've run them way too many **** times and now it's like beating a dead horse over and over again.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    To anyone complaining that they'd rather have new event: It is likely that they're doing this poll to find out what kind of events people like to make news ones in the same vein.

    Based on my own experience and what I have read in the forums, I believe these are the ingredients that have made events most enjoyable in the past:

    -Sub-events are good. They give short-term goals and large amounts of Iso, HP and recruit tokens. Subs with alliance rewards are the best.
    -Not too long. Rubberbanding punishes horribly people who for one reason or other couldn't play hard the last day(s) no matter how hard they fought previously. Shorter events diminish the chances of someone being randomly screwed over for not being able to play. The latest 2 and a half days have been fine, but can only fit up to two subs. I reckon 4 days would be a good balance. Never, never again 9-day long PVEs, please.
    -Make it enjoyable to experience with a good story or funny dialogue. Iso Brotherhood, Prodigal Sun and Deadpool VS MPQ are good examples.
    -Don't make the last progression rewards inaccessible to all but the most hardcore, no-life grinders but don't make them available so easily that even playing casually you get them half-way through the event, and then you have half of an event without anything to look forward to (especially since it's also very easy to run out of node rewards due grinding, so all you get for your efforts are crummy 20 Iso.
    -Make the big prize a new character or find something else excitin to give if no new characters are slotted for that event (maybe a combination of covers of different characters?) No one wants to grind for Hulk or the Punisher, characters that have been given out like candy in the past.
    -Reasonable scaling. Opponents of level 300 and above are just ridiculous and another way how rubberbanding punishes people that has been playing the game the most (i.e. something that YOU want).
  • it would be nice if anniversary as a gift instead of re-run(same old labor)
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Anything with more variety in opponents (Deadpool or Simulator suffice).

    I know some people probably find Prologue 2: Electric Boogaloo fun, but I for one am tired of fighting Juggs, Daken, Ares, Yelena, and Venom until my eyes bleed.

    Of course, there's a thousand good suggestions of new and different events out there, but that's asking a lot.
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    adamLmpq wrote:
    IceIX wrote:
    atomzed wrote:
    Out of curiosity, what is the actual date for mpq anniversary?
    The actual "Happy Birthday!" date is October 3rd. As for when Anniversary stuff happens, I'm not allowed to say yet as all that stuff is going out via more traditional PR means.

    Hey, that's my wedding Anniversary! (I'm not going to be allowed to play icon_e_sad.gif )

    Just ask your spouse if you can play a few hours as part of their anniversary gift to you. icon_e_wink.gif
  • I missed the poll icon_e_sad.gif
    In case you still collect opinions, I love the Simulator to bits, both because of the 'wild' matchups and the rotating buffed characters, and of course, nice structure with lots of ISO and HP to be won helps.
    Prodigal Sun was pretty amazing, because we got to play against goodie-two-shoes heroes as in an actual story.
    Deadpool Versus Marvel Puzzle Quest - adorable. Nice structure, and I like the shortness.
    I guess Iso-8 Brotherhood is also a decent event.
    In short, not having to fight Dark Avengers for the millionth time feels refreshing even when the event is just a re-run.

    The recent Hulk event was horrible thanks to crazy short subs.
    Unstable Iso-8, Venom Heroic and Juggernaut Heroic are absolutely terrible thanks to global rubberbanding and scaling, pls get rid of them or devise a different structure with subs for them. You did change Oscorp Heroic and Thick as Thieves, and devised a new structure for Dark Avengers Heroic unless I missed the first run for that.

    So, top 3 are The Simulator, Prodigal Sun, Deadpool vs MPQ, and bottom 3 are Venom Heroic, Juggernaut Heroic and Unstable Iso-8.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    Pylgrim wrote:
    To anyone complaining that they'd rather have new event: It is likely that they're doing this poll to find out what kind of events people like to make news ones in the same vein.

    Based on my own experience and what I have read in the forums, I believe these are the ingredients that have made events most enjoyable in the past:

    -Sub-events are good. They give short-term goals and large amounts of Iso, HP and recruit tokens. Subs with alliance rewards are the best.
    -Not too long. Rubberbanding punishes horribly people who for one reason or other couldn't play hard the last day(s) no matter how hard they fought previously. Shorter events diminish the chances of someone being randomly screwed over for not being able to play. The latest 2 and a half days have been fine, but can only fit up to two subs. I reckon 4 days would be a good balance. Never, never again 9-day long PVEs, please.
    -Make it enjoyable to experience with a good story or funny dialogue. Iso Brotherhood, Prodigal Sun and Deadpool VS MPQ are good examples.
    -Don't make the last progression rewards inaccessible to all but the most hardcore, no-life grinders but don't make them available so easily that even playing casually you get them half-way through the event, and then you have half of an event without anything to look forward to (especially since it's also very easy to run out of node rewards due grinding, so all you get for your efforts are crummy 20 Iso.
    -Make the big prize a new character or find something else excitin to give if no new characters are slotted for that event (maybe a combination of covers of different characters?) No one wants to grind for Hulk or the Punisher, characters that have been given out like candy in the past.
    -Reasonable scaling. Opponents of level 300 and above are just ridiculous and another way how rubberbanding punishes people that has been playing the game the most (i.e. something that YOU want).
    I think you're right in that it's really the types of event that people like, not necessarily the event itself. If they had a well-written, multi-sub event for someone even as boring as Bagman it sounds like it'd still be pretty popular, because people like a) good writing and b) good rewards. Not crazy rewards (as you point out), but good rewards.

    Two quick thoughts:
    "Shorter events diminish the chances of someone being randomly screwed over for not being able to play." I agree that 9 days is too long but when events are too short this is exactly what happens. If you're out of town for the weekend or something and you miss 90% of a 2.5-day event, you're just screwed. Lengthier events actually give everyone a shot to at least get something, even if they favor hard-core people for the rankings.

    "No one wants to grind for Hulk or the Punisher, characters that have been given out like candy in the past." Actually, tons and tons of people do, because they are new players and haven't played that long.

    Overall, it sounds like they have been trying lots of very different events with lots of different styles of play, lengths of time, reward structures, etc. And there is no single type of event that will please everyone. So really it comes down to the question: is it better to please a small number of people nearly all the time, and effectively limit your game to a specific sub-set of people, or should you try everything, pleasing and annoying everyone at some point? I don't think the former is a sustainable business model but the latter tends to get people to focus on what they don't like since it's easier to remember events that sucked than events that were great. Tricky.
  • SunCrusher
    SunCrusher Posts: 278 Mover and Shaker
    I honestly don't care WHAT event comes out, but what I do care about is that the issues of scaling (individual and community), insane rubberbanding, and MMR (people getting unfairly scaled and people gaming these features) is looked into some more.

    I really appreciate that the last event was tweaked a bit re: rubberbanding, but on my end, it was still stupid-crazy anyways with the scaling system going crazy (easiest nodes plummeted in points, hardest nodes shot up through the roof) and riding the rubberband for all it was worth in the last two refreshes.

    I'd like to play the game honestly like it was meant to be played - every few hours when I can and THROUGHOUT THE EVENT - and do decently at it and not have to resort to popping in on the last leg and/or on the last two refreshes to try and catch the insane rubberbanding because everyone else is doing so.

    I understand that people 'have a life' outside of MPQ, really I do because SO DO I and I -don't- expect to earn all the rewards or place in the top 10 or even 100 if I consistently have to miss out on refreshes and major game time. That's just called LIFE and PRIORITIES.

    But seriously? Earning 20K in points on the last leg and then slamming home to top 50 on account of the craziness of the rubberband and scaling and not because you actually put some effort into it is just ridiculous and majorly unfair to the people who put more effort in.

    I've caught events at the beginning and ending and in the middle and everywhere in the between because of 'life events' and you DON'T have to 'grind insanely' to get the progression rewards unless of course by 'insane' people mean playing a refresh or two every day of the event and being unable to get the final progression reward on the first day of play and after the first refresh or two. If someone like me with a busy day and an underdeveloped roster with minimal-to-no event-specific 3* characters to boot can manage to get the final progression reward with a day left to go of the event and without completely insane grinding, so can most people who likely DO have the 3* event-specific characters which opens up thousands more points to earn PER single refresh.

    In all honesty, I think the implementation of the crazy-insane last-minute rubberband has spoiled people into thinking that last-tier progression rewards -should- be uber-easy to achieve within a single refresh or two when in reality, the final progression reward should be something that's decently easy to achieve IF people 'work on it a bit' and a 'bit' = more than just jumping in on the last leg and riding the rubberband for all it's worth.

    That said, PLEASE consider implementing something that prevents people from abusing the rubberband at the last minute and climbing to insane points and punishing everyone else who worked their way through over the course of the event. Perhaps minimize rubberbanding for people who jump in (or have minimally participated because they are waiting till the end to ride the rubberband) during the last X number of hours before the end of the event.

    Also, PLEASE consider the situation regarding the easiest nodes plummeting in points and level and the hardest nodes shooting up through the roof. People are gaming the system and I get that and understand why which is why MMR needs to be looked into, but it shouldn't be affecting everyone ELSE'S maps and nodes so badly, too. Seriously, -I'm- not the one who keeps dying on the easiest goons-only level 27 node and I doubt anyone else in my brackets were, too. -I'm- also not the one who can slam through the most difficult nodes so easily (because I've lowered the scaling and level) and so needs to be facing stupidly impossible difficulty levels... especially given that I never even HAD a chance to try the slightly harder level before it skyrocketed in the first place! TLDR; It pisses me off that MY nodes get scaled stupidly in either direction because OTHER people are messing around with the system to get themselves easier nodes.

    Games are fun when they're fair, but maybe that's just my opinion. The world outside is already a dog-eat-dog place at times with people gaming the &%$# out of the tax system, social services system, FAFSA system, and other systems, and personally, I -don't- need to see this sort of thing happen in a supposedly 'fun' environment, too, and in such a blatant fashion.

    Unless of course the developers want to tell me that THAT is how I should be playing the game - tanking my easy nodes to force my harder nodes to drop to force-adjust scaling and MMR, and jumping in at the last possible moment to ride the rubberband to easy winnings, etc.

    In which case, please let me know now as opposed to later.

    Balancing a game like this is difficult because of all the different play styles and such, but seriously, I can't think of any scenario where players entering in the last leg of an event and being able to sweep through progression and ranking rewards like a cakewalk owing to rubberband (and potentially manipulated scaling, but the whole scaling business and MMR needs to be looked into on its own perhaps) is considered a 'desired outcome'.
  • adamLmpq wrote:
    IceIX wrote:
    atomzed wrote:
    Out of curiosity, what is the actual date for mpq anniversary?
    The actual "Happy Birthday!" date is October 3rd. As for when Anniversary stuff happens, I'm not allowed to say yet as all that stuff is going out via more traditional PR means.

    Hey, that's my wedding Anniversary! (I'm not going to be allowed to play icon_e_sad.gif )

    Just ask your spouse if you can play a few hours as part of their anniversary gift to you. icon_e_wink.gif


    I second that Adam. We need your PVP score icon_e_smile.gif
  • adamLmpq wrote:
    IceIX wrote:
    atomzed wrote:
    Out of curiosity, what is the actual date for mpq anniversary?
    The actual "Happy Birthday!" date is October 3rd. As for when Anniversary stuff happens, I'm not allowed to say yet as all that stuff is going out via more traditional PR means.

    Hey, that's my wedding Anniversary! (I'm not going to be allowed to play icon_e_sad.gif )

    Funny, its one day before the anniversary where I proposed to my wife. Lots of important anniversaries that week. icon_e_smile.gif
  • DirigiblePilot
    DirigiblePilot Posts: 392 Mover and Shaker
    IceIX wrote:
    The actual "Happy Birthday!" date is October 3rd.

    Wow, same date as SSB4, I'm loving it. Only problem is, which will I play? icon_e_biggrin.gif
  • orionpeace
    orionpeace Posts: 344 Mover and Shaker
    Pylgrim wrote:
    -Make the big prize a new character or find something else excitin to give if no new characters are slotted for that event (maybe a combination of covers of different characters?) No one wants to grind for Hulk or the Punisher, characters that have been given out like candy in the past.

    You made some really good points overall, but please don't make statements like this one.

    I am someone, and I need those Punisher and Hulk covers. So do a lot of people with 150 and less days played. And those people are probably the majority of the players. Maybe not the hard core players, but we shouldn't be ignored either.