Strongest triple hero 2* team?

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Comments

  • I don't get the argument? It was said over and over that cStorm/MMN are mostly PvE specialists, although they are indeed unstoppable on offense in Versus as well (proof below), and adding a scrawny guy with a good passive was not going to change that. No one was telling others how great this awfully squishy and colour-limited combo is in Versus.

    cStorm/MMN murdering maxed Sentry/Hood/Daken, unboosted.

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  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    ark123 wrote:

    Sigh. Well by all means continue using them, I've been having a ball dancing a jig on the heads of people running this combo - Usually 8 green+matches to get there is enough to one-shot the storm with ares and then there's no green user and only 6k life to go through with my other characters And since hawkeye's other skills are a joke, it's really just a matter of killing the mags and collect the free points.

    Not sure how this argument makes sense, since all 2* teams are basically free points to Mags-Storm-Hawkeye.
  • Just because you have a 2* team doesn't mean the enemy has a 2* team. Hawkeye is garbage on defense, and only moderately useful on offense as part of the MNMags/CStorm combo. Although Hawkeye would help take out the 2* tank at the end, I'd rather run Ares or Thor with that combo -> then you're not totally screwed if the board denies Pink/Blue. CStorm/Mags/Hawkeye is free points. CStorm/Mags/Thor might get you defensive wins against other 2* teams.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    daibar wrote:
    Just because you have a 2* team doesn't mean the enemy has a 2* team. Hawkeye is garbage on defense, and only moderately useful on offense as part of the MNMags/CStorm combo. Although Hawkeye would help take out the 2* tank at the end, I'd rather run Ares or Thor with that combo -> then you're not totally screwed if the board denies Pink/Blue. CStorm/Mags/Hawkeye is free points. CStorm/Mags/Thor might get you defensive wins against other 2* teams.

    There's no defensive worries in PvE. And if you use the combo for your final climb that ends with a shield, it doesn't matter much either there. Also, it's really difficult to lose to CStorm/Mags regardless of the 3rd.

    One other thing, offensively you can always supplement CStorm-Mags-Hawkeye with Onslaught team-ups, which gives you the green nuke anyway in case of the weak pink/blue boards.
  • So are we agreed that you use mnMags, cStorm and mHawk to rack up the points and then when they're knackered you switch to Johnny, OBW and Ares/Thor for a few rounds at the end of your session to guard your points if you're not shielding, or to pick up a few defensive wins?
  • Personally, I'd rather have both Ares/Thor than one of them and Torch for the defensive team. Johnny tends to waste all the green, which is the main damaging color.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    I wonder if Thor/Ares, OBW, and CStorm might make for a good defensive team. Obviously there's not as much HP to chew through like using both Thor and Ares with OBW, but you can beat the latter team in a fairly straightforward manner if you focus OBW immediately and deny yellow/green.

    With the former team, a team focusing OBW first would have to deny three colors (yellow/green/blue) after downing her to avoid significant damage, and if they focus CStorm instead, that essentially gives OBW a 2k hp shield at the start to start the ap stealing goodness.
  • Trisul wrote:
    I wonder if Thor/Ares, OBW, and CStorm might make for a good defensive team. Obviously there's not as much HP to chew through like using both Thor and Ares with OBW, but you can beat the latter team in a fairly straightforward manner if you focus OBW immediately and deny yellow/green.

    With the former team, a team focusing OBW first would have to deny three colors (yellow/green/blue) after downing her to avoid significant damage, and if they focus CStorm instead, that essentially gives OBW a 2k hp shield at the start to start the ap stealing goodness.

    They do. Basically you need to think of your defensive team as a bunch of idiots that will make the best match-4 or 5 possible and fire off their powers as soon as they can. So while Ares won't make the best of his green (frequently using it against teams that can be deadly with green without enough to actually kill a character), he does so much damage that you don't really care. OBW/Ares(or Thor) and cStorm are good together because purple feeds the stealing from OBW, green, yellow and red all can be turned into decent damage, and blue will destroy them completely. Add to that the fact that bad pvp'ers will not focus down storm and will instead tank multiple hits of her yellow working on other characters and you have a really solid defensive team.

    In the defense Thor beats Ares pretty handily because his skills take zero brains to use and wreck a team.
  • This may be a whole other thread question, but what do you want from your defensive team? A deterrent or a decent defensive win ratio?

    I'd avoid Ares more than Thor simply because he's psychotic about using his green and yellow regardless of how much damage that does to his own team (in either powering up my own green attacking powers or killing himself to do the front-loaded Sunder damage) but I'm more likely to beat him. As you say, Thor's powers require zero finesse other than maybe holding off a round or two for a more favourable board for ThunderStrike. If you don't take him down quickly he will punish you, and a bad board or a few unlucky cascades can have him wreaking havoc. In a team that has both, I know they'll probably never get a Call The Storm off while Ares is standing and I'm going to get 50% of the green they're gathering on top of whatever I get myself, as long as I can absorb the hits - which, with shields, healing or True Healing(tm) I probably can.

    I mean, personally I'd probably take on Thor/Ares, OBW and cStorm before Thor, Ares and OBW. It looks more beatable, and for a much lower True Health cost. But now you mention it I can see how it might all go very wrong very quickly. Are they a "lure" team that nets you more points than it loses you?
  • Thor is by far less threatening than Ares. I won't say I never lost to him, but usually it was to cascade (which Ares/OBW will use to destroy you as well) or me being sloppy and not looking at yellowtile.png counter. I have no problems attacking Thors, but Ares not so much. Ares/OBW is auto-skip, too hard to deny all the colours. If adding third person, I would definitely get Daken over Storm. Adds even more 'spikes' to deter attackers, and even if you deny heal of OBW before you kill her, enemy still may have enough for Chem reaction and get your guy down. Storm doesn't really offer anything, it will actually block your own AI from using heal and onslaught, giving you more breathing room denying bluetile.png and greentile.png and letting you pool AP for longer to finish Ares in one go.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    I think the following is about right:

    MN Mags + C. Storm + Hawkeye - best offensive team period, but terrible at defense so bad in PvP.

    Ares + OBW + Torch - Fastest offensive team for PvP that is actually not a pushover on defense, but not good at sustained pushing.

    Daken + Thor + Torch - Best sustained push offensive team for PvP. Thor over Ares is actually significant here since Thor tanks red for Torch while Ares doesn't. This should be ridiculously effective on the health pack usage: Thor and Daken tank literally all the colors on this team.

    OBW + Thor + Ares - Best defensive team for PvP.

    I think OBW + Daken is a nonbo in PvP. OBW takes blue and purple making Dakens regen useless since you're never matching black, and the strike tile synergy with espionage isn't that great since Daken's strike tiles suck. I feel like you're much better with Torch over Daken since that way you can at least get an active black.