Strongest triple hero 2* team?
I'm wondering, what would be considered strongest team that one can field in land now? Previously, I don't think there really was one, Ares/Thor + OBW, MNM + Storm - both top tier pairs, but whoever you put on third slot felt like 5th wheel rather that help. Now however, with Torch and changed Daken and Hawkeye all widen avaible options.
Storm + Magneto + Hawkeye seems to be the most destructive offensive pair now. Grab 9 , you won. On other hand, it's also one of most useless defense teams, relying purely on AI getting lucky drop to mount any resistance, and with such low hp, it doesn't have much time either.
Ares/Thor + OBW + Torch - hey look, a power! OBW still tanks Blue and Purple for steal/damage. Torch tanks , not huge deal since it's rather low on priority, and since it's something you just happen to get near end of match, 1600 single target > 800-2400 potential aoe. He also tanks which isn't good at all, missing the stealing from OBW make launching a 10 AP move that much harder. Still improvement over not having anything on the slot. But there is perhaps potential in not maxing him to let fishnets take ? is iffy. It will be almost always better to hoard it for Onslaught/CtS in PvP, but in bloated levels PvE, especially on Maggia fatties, high powered Onslaught may not even end one, while Torch will slowly but surely melt them down.
Ares/Thor + OBW + Daken - this is something I was using before Daken change. Much simpler than adding Torch, Daken mainly assist with tiles while you're doing 'usual' with Ares+OBW. New power adds some fangs to the team, but also denies use of heal, which can be still useful to strengthen OBW for longer play or before Ares sacs himself. being tanked by Daken actually helps, you can match it turn before cooldown or enemy skill use to tank it and then regen it back slowly later.
I'm leaning towards Daken rather than Torch myself, he certainly have advantage on defensive... but I'm still not completely sure (don't have maxed Torch just yet and unsure if worth putting Iso in). Any other potential good/new combos? I know Wolv and Daken now make excellent self sustained pair now, but I can't really fit anyone on third slot for them, OBW breaks the team tankiness, Torch doesn't hold candle to Wolvie red and Green is needed to make more strike tiles.
Storm + Magneto + Hawkeye seems to be the most destructive offensive pair now. Grab 9 , you won. On other hand, it's also one of most useless defense teams, relying purely on AI getting lucky drop to mount any resistance, and with such low hp, it doesn't have much time either.
Ares/Thor + OBW + Torch - hey look, a power! OBW still tanks Blue and Purple for steal/damage. Torch tanks , not huge deal since it's rather low on priority, and since it's something you just happen to get near end of match, 1600 single target > 800-2400 potential aoe. He also tanks which isn't good at all, missing the stealing from OBW make launching a 10 AP move that much harder. Still improvement over not having anything on the slot. But there is perhaps potential in not maxing him to let fishnets take ? is iffy. It will be almost always better to hoard it for Onslaught/CtS in PvP, but in bloated levels PvE, especially on Maggia fatties, high powered Onslaught may not even end one, while Torch will slowly but surely melt them down.
Ares/Thor + OBW + Daken - this is something I was using before Daken change. Much simpler than adding Torch, Daken mainly assist with tiles while you're doing 'usual' with Ares+OBW. New power adds some fangs to the team, but also denies use of heal, which can be still useful to strengthen OBW for longer play or before Ares sacs himself. being tanked by Daken actually helps, you can match it turn before cooldown or enemy skill use to tank it and then regen it back slowly later.
I'm leaning towards Daken rather than Torch myself, he certainly have advantage on defensive... but I'm still not completely sure (don't have maxed Torch just yet and unsure if worth putting Iso in). Any other potential good/new combos? I know Wolv and Daken now make excellent self sustained pair now, but I can't really fit anyone on third slot for them, OBW breaks the team tankiness, Torch doesn't hold candle to Wolvie red and Green is needed to make more strike tiles.
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You pretty much got it. But there's also Daken/Torch/oBW where Daken can tank black for Torch and you can quad-dip strike tiles: Flame Jet + strike tiles, match damage + strike tiles, Espionage damage + strike tiles, attack tiles + strike tiles.
I think Wolvie/Daken/oBW also deserve a mention with an unending cycle of strike tiles.
PVE-only: MMN/cStorm/mHawkeye. MMN purple into Speed Shot + Wind Storm.
Only Thor works with mHawkeye's Speed Shot as well, so can go Thor/mHawkeye/Daken or oBW for strike tiles/active purple.0 -
I used to play Ares/Thor/Widow all the time. Of course, Daken only had two powers back then and there was no Torch (not even 3*!), but yeah, that's a great team. Because Thor's green takes long to load, Thor did red and yellow while Ares did some green axing, and Widow did the healing and stealing, obviously.0
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My personal top tier 2* teams are:
Thor/Ares, Torch, OBW: Full rainbow actives. I'd run this team against any countdown tile teams/goons, or if I expect a long game.
Thor/Ares, Torch, Daken: Almost full rainbow actives (no purple), Torch hides completely behind Thor and mostly behind Ares. Decent sustain team due to Daken tanking 3 colors.0 -
locked wrote:PVE-only: MMN/cStorm/mHawkeye. MMN purple into Speed Shot + Wind Storm..
If you've fired off Wind Storm the battle is over 90% of the time, pretty much any third character other than like yelena would be better - You already have a better red and blue actives and a stun.
obw+mnMags+cStorm is good enough to climb fast on PvP but you'll need your last hit to be something like obw+cstorm+thor/ares.
Another good sustainable combo for climbing pvp or doing pve is wolvie+daken+ someone with blue/pink powers (obw, ctorm, cap)0 -
Are/Thor/OBW was what I used to transition up to 3*. Great in PVE and PVP0
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I dont know why people make the distinction between pve and pvp as if it was a hard line. If it's not your last fight in that session, pvp is pretty much the same as pve with non-all goons. Same AI.0
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ark123 wrote:I dont know why people make the distinction between pve and pvp as if it was a hard line. If it's not your last fight in that session, pvp is pretty much the same as pve with non-all goons. Same AI.locked wrote:But there's also Daken/Torch/oBW where Daken can tank black for Torch and you can quad-dip strike tiles: Flame Jet + strike tiles, match damage + strike tiles, Espionage damage + strike tiles, attack tiles + strike tiles.0
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I'd say Ares + Thor + OBW.
Those two tanks paired with a healer and AP stealer is very hard to overcome.
And the fear of going empty on yellow/red/green isn't that big of a deal because of OBW''s stealing.
This way, even if you somehow lose your big damager, you have a second one in the same colors that you were farming anyway.
And people will skip you all day every day.0 -
onimus wrote:I'd say Ares + Thor + OBW.
Those two tanks paired with a healer and AP stealer is very hard to overcome.
And the fear of going empty on yellow/red/green isn't that big of a deal because of OBW''s stealing.
This way, even if you somehow lose your big damager, you have a second one in the same colors that you were farming anyway.
And people will skip you all day every day.0 -
It was Ares/Thor/OBW
then it became Ares/Torchling/OBW
now I think there is a fair arguement with Ares/Torchling/Daken---Ares/Torchling/OBW--or Ares/Daken/OBW
The best combo is Storm/Mags/Hawkeye0 -
The obvious answer is:
Moonstone, Bagman & Bullseye0 -
Stop saying Hawkeye is good on the mags/storm combo. He doesn't do anything. If you have enough match-5s for his passive to do any work at all, you'll have killed the opponents before they go off 90% of the time.0
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ark123 wrote:Stop saying Hawkeye is good on the mags/storm combo. He doesn't do anything. If you have enough match-5s for his passive to do any work at all, you'll have killed the opponents before they go off 90% of the time.
Does the entire enemy team die off of a single MN Mags purple into C. Storm blue? I haven't played in 2* land for a very long time, but I can't imagine this to be the case, which means that hawkeyes passive should do considerable damage no?0 -
ark123 wrote:Stop saying Hawkeye is good on the mags/storm combo. He doesn't do anything. If you have enough match-5s for his passive to do any work at all, you'll have killed the opponents before they go off 90% of the time.
hmm. Well I get enough purple to activate Polarity Shift which most of the time triggers Hawkeye's Speed Shot twice of which now I have enough blue to fire Windstorm crippling their team and stunning my most dangerous target while in the mean time in a few turns my speed shot goes off finishing them off. Where exactly is that not a combo? And you are correct that many times they are dead with Windstorm, but when they say, all have 10K health, it's not quite so true.0 -
NorthernPolarity wrote:ark123 wrote:Stop saying Hawkeye is good on the mags/storm combo. He doesn't do anything. If you have enough match-5s for his passive to do any work at all, you'll have killed the opponents before they go off 90% of the time.
Does the entire enemy team die off of a single MN Mags purple into C. Storm blue? I haven't played in 2* land for a very long time, but I can't imagine this to be the case, which means that hawkeyes passive should do considerable damage no?
Oh and that damage can extend to other targets if overkill on the first one, same as Fury's traps if I understand Fury's traps correctly.0 -
Phaserhawk wrote:ark123 wrote:Stop saying Hawkeye is good on the mags/storm combo. He doesn't do anything. If you have enough match-5s for his passive to do any work at all, you'll have killed the opponents before they go off 90% of the time.
hmm. Well I get enough purple to activate Polarity Shift which most of the time triggers Hawkeye's Speed Shot twice of which now I have enough blue to fire Windstorm crippling their team and stunning my most dangerous target while in the mean time in a few turns my speed shot goes off finishing them off. Where exactly is that not a combo? And you are correct that many times they are dead with Windstorm, but when they say, all have 10K health, it's not quite so true.
Even when they all have 10k health you're better off not depending on a character that required you to do multiple critical hits to do anything AT ALL.
His blue is much worse than cstorm's. His red is much worse than mnmag's. So he basically reads "Do more damage when you match five, after three turns". This combined with one of the worst health pools in the game makes him completely unplayable by himself, and much worse considering you're not doing anything at all with black and yellow matches, and your green is at best ok. Compare him to having an Ares, which lets you do absurd damage with yellow straight up murder low health characters with green, deal AoE with red and has the best health pool with ** tied with Thor.0 -
NorthernPolarity wrote:ark123 wrote:Stop saying Hawkeye is good on the mags/storm combo. He doesn't do anything. If you have enough match-5s for his passive to do any work at all, you'll have killed the opponents before they go off 90% of the time.
Does the entire enemy team die off of a single MN Mags purple into C. Storm blue? I haven't played in 2* land for a very long time, but I can't imagine this to be the case, which means that hawkeyes passive should do considerable damage no?
If you're not mindlessly matching, yes. Supports are usually around 3.5k, so between the criticals from mnmags and the 1.83k from windstorm plus the matches to get there they're dead just from that, leaving usually one stunned big guy (thor/ares usually) and either a featured character with 1 cover (which you usually kill with the next match or two) or at worst a second tank with less than 4k life - the other big guy is now stunned for 4 turns so you have your entire team versus one dude at half health, in the worst possible case - usually you're left with a guy under 1k health and a stunned tank.
Now, there's a decent chance that last guy gets a solid hit in - lets say a sunder or whatever - that's going to happen either way, since the fast shot tiles don't fire off in one turn. So you can either have a tank of your own to absorb that hit, or one of your frail combo pieces is going to need a health pack at the end of this match.
Yes, when the combo comes together it's very pretty. You usually wipe the entire team and leave unscathed. But the times you don't get back to back purple of blue matches, and have to tank every hit with sub 4k life characters? Not fun at all.0 -
ark123 wrote:So he basically reads "Do more damage when you match five, after three turns".
2 turns w/ 5 purple. That turn means a ton with Mags-CStorm.ark123 wrote:This combined with one of the worst health pools in the game makes him completely unplayable by himself, and much worse considering you're not doing anything at all with black and yellow matches, and your green is at best ok. Compare him to having an Ares, which lets you do absurd damage with yellow straight up murder low health characters with green, deal AoE with red and has the best health pool with ** tied with Thor.
Individually, no Hawkeye isn't impressively strong on his own. But this is about the team dynamic, and there's no questioning how strong offensively the combo is.
Against anything in 2* land, Mags-Storm-Hawkeye is basically game over with 3 purple matches. With boosts, it's with 1 purple match. (as long as the board isn't blue-starved).
Nothing Ares (or Thor) does is that fast. Ares' green nuke is great, but you still need 25 green to one shot Thor.
Defensively, Ares-OBW-Johnny is probably king, but overall use (including PvE) favors Mags-CStorm-Hawkeye0 -
GrumpySmurf1002 wrote:ark123 wrote:So he basically reads "Do more damage when you match five, after three turns".
2 turns w/ 5 purple. That turn means a ton with Mags-CStorm.ark123 wrote:This combined with one of the worst health pools in the game makes him completely unplayable by himself, and much worse considering you're not doing anything at all with black and yellow matches, and your green is at best ok. Compare him to having an Ares, which lets you do absurd damage with yellow straight up murder low health characters with green, deal AoE with red and has the best health pool with ** tied with Thor.
Individually, no Hawkeye isn't impressively strong on his own. But this is about the team dynamic, and there's no questioning how strong offensively the combo is.
Against anything in 2* land, Mags-Storm-Hawkeye is basically game over with 3 purple matches. With boosts, it's with 1 purple match. (as long as the board isn't blue-starved).
Nothing Ares (or Thor) does is that fast. Ares' green nuke is great, but you still need 25 green to one shot Thor.
Defensively, Ares-OBW-Johnny is probably king, but overall use (including PvE) favors Mags-CStorm-Hawkeye
Sigh. Well by all means continue using them, I've been having a ball dancing a jig on the heads of people running this combo - Usually 8 green+matches to get there is enough to one-shot the storm with ares and then there's no green user and only 6k life to go through with my other characters And since hawkeye's other skills are a joke, it's really just a matter of killing the mags and collect the free points.0 -
Is anybody arguing that a team with 2* Magneto is competent on defense? Considering all phases of the game favors Hawkeye/Mags/Storm because you can climb PvP with them and crush PvE handily, but you still need somebody else for your anchor.0
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