Nonce Equitaur 2 wrote: Today, there seems to be more team variety. I'm not sure what bracket you're in, but I'm guessing it might be a special Sentry-Sentry-Sentry bracket for people that use Sentry too much. Myself, I'm seeing Thor, Patch, Sentry, Hulk, Daken, Hood, BP, Magneto, Punisher, Captain Marvel, Falcon, Spiderman, X-Force, Fury, Deadpool, BWGS, Torch, Psylocke, Captain America, IM40, and OBW. It's the most diversity I've ever seen in a grind.
Nonce Equitaur 2 wrote: I'm seeing the opposite. The low point, without question, was cStorm+Ragnarok last year. Spiderman or OBW teams used to be heavily dominant. More recently, Mags/Patch was overused, but not nearly as bad as the two above. Today, there seems to be more team variety. I'm not sure what bracket you're in, but I'm guessing it might be a special Sentry-Sentry-Sentry bracket for people that use Sentry too much. Myself, I'm seeing Thor, Patch, Sentry, Hulk, Daken, Hood, BP, Magneto, Punisher, Captain Marvel, Falcon, Spiderman, X-Force, Fury, Deadpool, BWGS, Torch, Psylocke, Captain America, IM40, and OBW. It's the most diversity I've ever seen in a grind. I haven't seen Beast, Loki, Doctor Doom, Ragnarok, She-Hulk, or Invisible Woman.
simonsez wrote: Rather than a nerf, I'd be in favor of a solution that removed the incentive to have to finish your matches in 30 seconds.
Phantron wrote: simonsez wrote: Rather than a nerf, I'd be in favor of a solution that removed the incentive to have to finish your matches in 30 seconds. You can do that by nerfing Sentry, but then you'd have the opposite problem. Now there would be an incentive to drag your games out as long as possible and that'd favor of guys that like to drag fights out like Patch, Daken, and The Hood. Without Sentry we'd have a lot of Patch + Daken marathons pr Hood vs Hood mirror matches instead and that's just as bad.
Phantron wrote: I fear the current game will settle into Sentry, The Hood + someone, or Patch + Daken at the rate it's going. Sentry's place is obvious, but let's just say he's gone, the games drag on too long and it overwhelmingly favors guys like Patch, Daken, or The Hood who excels in very long games. While you can certainly beat them in a prolonged game some of the time, they have a huge advantage in the long run and short games wouldn't be an option without Sentry.
Nonce Equitaur 2 wrote: I'm sure all of you mean Above 700, it's rare to see a team that offers more than 25 points that isn't Sentry. That I agree with. It's a side effect of punishing the long game. I'm over 700 myself at the moment. If I broke shield right now, I could play a few games with Captain America / Captain Marvel / Hood and win most of them, earning maybe 60 points. In that time, I'd lose 150 points, because I spent too long. Cap+Hood is the best team for long games, but long games get punished in the current system, especially above 700. Below 700, there is lots of diversity. Members of the 700 Club are forced to worship Sentry.
simonsez wrote: You've got these 30 second matches because of the way they've designed the scoring. But it doesn't HAVE to be that way. There's no incentive in PvE to play as quickly as possible (other than to get it over with, and get on with your life), so I can't imagine it'd be much of a challenge to design a format and scoring method that removed the timing component of PvP, while still making it competitive. That said, I know it's not going to happen. The devs won't forego shield-hopping revenue, and deep down, despite all the complaining, too many of you guys like it exactly the way it is. You enjoy the adrenaline rush of doing a 3 battle hop and re-shielding unscathed.
MarvelMan wrote: There most definitely IS the incentive to play fast matches in PVE. To maximize rubber banding you need to do all your matches ending simultaneously at the last second. Obviously that isnt possible, so the next best thing is to push your start time on the rush as close as you can to the sub end, which necessitates short matches.
Phantron wrote: Offense was never the only factor as long as there are shields. WYP's team in the first elite tournament had IM40 who was never top tier at that time, but it slowed people down enough to make shield hops safer. If character X lets you win in 5 minutes but also loses in 5 minutes, and character Y lets you win in 10 minutes and lose in 11 minutes, then character Y could be better when shields are involved because that extra minute you gain may matter a lot on the shield hop. Note that character X can be quite superior to Y and this scenario can still be true. Hulk is probably the prototypical such character, as he sure isn't providing much offense but he definitely slows down the opponent.