I'm done and done and free
Almost made a year.
Thanks to everyone in the community who has made things worthwhile.
I can see where the game will be in the near-term and no longer want any part of it.
Sentry is broken and we all know it, and I don't feel like playing x many tournaments fighting Sentry+friends every single fight, using Sentry+friends every fight. Nor do I want to have to be the guy calling for the nerf, as every vet knows how well that's worked out in the past.
I don't want to have to rush to the newest must-have broken whale characters. I did my time with all of that, built up a solid roster (to see the cream of that roster consecutively crippled rather than realigned), built a Top 10 alliance (every season) with comrades from the ground up, was scoring 1300+ before X-Men figured out how to game the system (more power to you, but further proof the devs are doing nothing to improve gameplay) and finished Top 5 in every single PvP every single season. I don't even want to think about the time spent: Steam says 1055 hours, and that doesn't include my phone.
Achieving this has been a lot of commitment, and I don't feel like scaling back to casual to continue playing a game that doesn't seek to reward its players with better gameplay.
I won't whine about the Mags nerf--suffice to say I accept he needed to be changed, as did both Rags and Spidey, but by the same token his blue and orchestrating its placement was the last 'interesting' part of the game left for me. What again could have turned into a minor revision of a character (and there were plenty of suggestions how to accomplish this on the boards) instead turned into a gutting. When this happens once, it could be a fluke. Twice, and it's a warning. Three times, and it's a trend.
Devs, if you want to fix the game, seriously consider doing two things:
1) Listen to your community. Actually listen. They put out a lot of good ideas, and do a lot of the design work for you, even to the point, in many cases, of considering the monetization angle. Everyone wants you to make money and be successful, up until the point they quit. You really don't seem to value that at all.
2) Take out healing entirely in tourneys for "3*-transitioned" players. Let players choose when this transition occurs (before this, they remain on the 'regular' timed healing but at reduced prizes). This way, every character becomes valuable and useful, and nobody needs to be nerfed, as the game becomes a matter of skill and attrition using your roster. Yes this would take some design work, but it's better than the endless white noise of 7 green, 8 yellow, or whatever the flavour of the month is.
To Ace of Blades: sorry guys. It's been a fun slashy-slashy ride, and I've been tremendously proud of what we've accomplished. I'm sure you'll fill my slot with someone worthwhile. The reins are all yours, AB. Best of luck to you. I'll withdraw from alliance after this PvP.
Thanks to everyone in the community who has made things worthwhile.
I can see where the game will be in the near-term and no longer want any part of it.
Sentry is broken and we all know it, and I don't feel like playing x many tournaments fighting Sentry+friends every single fight, using Sentry+friends every fight. Nor do I want to have to be the guy calling for the nerf, as every vet knows how well that's worked out in the past.
I don't want to have to rush to the newest must-have broken whale characters. I did my time with all of that, built up a solid roster (to see the cream of that roster consecutively crippled rather than realigned), built a Top 10 alliance (every season) with comrades from the ground up, was scoring 1300+ before X-Men figured out how to game the system (more power to you, but further proof the devs are doing nothing to improve gameplay) and finished Top 5 in every single PvP every single season. I don't even want to think about the time spent: Steam says 1055 hours, and that doesn't include my phone.
Achieving this has been a lot of commitment, and I don't feel like scaling back to casual to continue playing a game that doesn't seek to reward its players with better gameplay.
I won't whine about the Mags nerf--suffice to say I accept he needed to be changed, as did both Rags and Spidey, but by the same token his blue and orchestrating its placement was the last 'interesting' part of the game left for me. What again could have turned into a minor revision of a character (and there were plenty of suggestions how to accomplish this on the boards) instead turned into a gutting. When this happens once, it could be a fluke. Twice, and it's a warning. Three times, and it's a trend.
Devs, if you want to fix the game, seriously consider doing two things:
1) Listen to your community. Actually listen. They put out a lot of good ideas, and do a lot of the design work for you, even to the point, in many cases, of considering the monetization angle. Everyone wants you to make money and be successful, up until the point they quit. You really don't seem to value that at all.
2) Take out healing entirely in tourneys for "3*-transitioned" players. Let players choose when this transition occurs (before this, they remain on the 'regular' timed healing but at reduced prizes). This way, every character becomes valuable and useful, and nobody needs to be nerfed, as the game becomes a matter of skill and attrition using your roster. Yes this would take some design work, but it's better than the endless white noise of 7 green, 8 yellow, or whatever the flavour of the month is.
To Ace of Blades: sorry guys. It's been a fun slashy-slashy ride, and I've been tremendously proud of what we've accomplished. I'm sure you'll fill my slot with someone worthwhile. The reins are all yours, AB. Best of luck to you. I'll withdraw from alliance after this PvP.
0
Comments
-
Damn. Sorry to see you go. I totally wanted to join your alliance when you started it, but felt I wasn't worthy because I would never be able to stay in character.
Good Luck and have fun!0 -
I have you queued up, guess you won't mind getting Sentry bombed?
Have fun not matching things.0 -
Noooooo qt...don't
Spend a night in prayer to the bladed one, contemplating and He wil show you to way to .....oh shucks...I don't even know what to say0 -
Im starting to ponder the same thing. I get that the game was weighted to the offense, and that was a good thing. i dont want a game (especially with a health timer) where I lose 10-20% of matches. One of the last fun aspects of the game was placement of cmags blue to see how long I could draw turns out......now the game is more luck (initial board layout) to see who can get the green/yellow first, and just generally is less fun.0
-
That's not by mistake, this is their business model.
One 3* (now also 4*) character is basically indispensable. People spend tons of money (I mean 1250 hp per cover is tons of cash) to level it up (or like me grind like crazy) build their whole strategy around it.
Then destroy character and repeat with another one. At this point my roster is such that I can't compete, so I can't earn my way back. My sentry is too low, my New Daken only has 2 black covers since these 2 characters came out while I was taking a break. Today I could barely win a few matches to get 120k in PvE for the Beast cover.0 -
Though we has some raw and disagreement, I have to agree to all that you said. Hence the thumb up.
I think about quitting every beginning of a new Season, and change my mind a few days later, hoping for some improvements.
Many veterans like you will go, because you started to play a game that has nothing to do with what it is now.
And honestly, I think they either don't care, or worse, they expect veterans to leave.
Hope you're not leaving with a bad taste in your mouth, and you will be fine (you mentioned the commitment hence the questionning).
Hope also you find a game you enjoy more than this one.
Take care.0 -
Founder of AoB quit.
Detecting problem...qtquazar wrote:..Sentry is broken and we all know it, and I don't feel like playing x many tournaments fighting Sentry+friends every single fight, using Sentry+friends every fight...
..When this happens once, it could be a fluke. Twice, and it's a warning. Three times, and it's a trend.
...Yes this would take some design work, but it's better than the endless white noise of 7 green, 8 yellow, or whatever the flavour of the month is.
Cause : it's you again sentry!
I'm a secret admire of church of patches. Been reading ur clan's newspaper since february, fun to read
Best of luck quazar.0 -
Pour another one on the curb. Sorry to see you go. Best of luck to you filling endless amounts of time in the future.
On an somewhat related topic, Ace of Blades has an opening. PM me if interested.0 -
Sorry to see you go, qt! You'll be missed.0
-
I think the overall track for balance in this game is pretty good if balanced is measured by just numbers, but unfortunately it doesn't work like that. If I designed MPQ and 5 characters are top tier while everyone else is garbage, this gets you 10 teams in the current featured + 2 format because there are 10 unique teams to pick 2 out of 5, and if they're all equally strong you can say 10 teams is enough for variety.
For MPQ it's more like there's always 1 god tier character and maybe 8 top tier characters, so the team is always featured + god tier guy + someone who goes well with him. This usually leaves you with 1 or 2 viable team. The existence of any god tier character greatly reduces the variety because there's no reason to not include a god tier character in any team, and MPQ has a really bad track record at getting those guys. The format of the PvP events also makes the usual requirement for a 'god tier' character much lower. For example prior to the lazy characters, if you throw out Magneto and Spiderman who all got nerfed later anyway, Punisher could be considered god tier, even though he's only marginally stronger than everyone else. But since they never mix anything up, someone who is marginally better is still always marginally better so that guy eventually becomes god tier. If they buff more than one character up per event this would not be the case since it only takes about 20-30 levels for an average 3* to be on par with Punisher, but this isn't an option in the game. Punisher is always better than the average 3* in every event unless one of them happens to be featured so even a small power level difference can propel someone to god tier.0 -
Phantron wrote:I think the overall track for balance in this game is pretty good if balanced is measured by just numbers, but unfortunately it doesn't work like that. If I designed MPQ and 5 characters are top tier while everyone else is garbage, this gets you 10 teams in the current featured + 2 format because there are 10 unique teams to pick 2 out of 5, and if they're all equally strong you can say 10 teams is enough for variety.
For MPQ it's more like there's always 1 god tier character and maybe 8 top tier characters, so the team is always featured + god tier guy + someone who goes well with him. This usually leaves you with 1 or 2 viable team. The existence of any god tier character greatly reduces the variety because there's no reason to not include a god tier character in any team, and MPQ has a really bad track record at getting those guys. The format of the PvP events also makes the usual requirement for a 'god tier' character much lower. For example prior to the lazy characters, if you throw out Magneto and Spiderman who all got nerfed later anyway, Punisher could be considered god tier, even though he's only marginally stronger than everyone else. But since they never mix anything up, someone who is marginally better is still always marginally better so that guy eventually becomes god tier. If they buff more than one character up per event this would not be the case since it only takes about 20-30 levels for an average 3* to be on par with Punisher, but this isn't an option in the game. Punisher is always better than the average 3* in every event unless one of them happens to be featured so even a small power level difference can propel someone to god tier.
Of course theres always going to be one top character who is better than the rest, but the difference between Sentry and Punisher is the extent of which they're better. While Punisher is say 10% better than everyone else back in the day, Sentry is 50% better, and that disparity means that regardless of what PvP tournament it is, you're running Sentry no matter what. If the game plateaued at Punisher's power level with him being 10% better than the next guy, that wouldn't make him good enough to use him in every single PvP tournament featuring different characters. I think the ideal balance for this game is such that every character is playable/good in at least some of the PvPs available just by the basis of synergy with the featured character. I want every PvP tournament to be "Hm, what 2 characters in my roster work best with the featured character?", not "Herp derp sentry hood/daken because they wreck everyone and I don't care if the featured character is LazyThor and has the exact same colors as Sentry because Sentry is just that good". This type of scenario wouldn't happen with someone on Punisher's power level since he's not better enough than everyone to always warrant a position on the team: he's miserable if Human Torch is buffed since you'd always use Torch, so on and so forth. "God-tier" would cease to exist once Sentry is out of the picture.0 -
Let's say Punisher was the peak of power and he's 10% stronger than Psylocke, and everyone else is exactly as strong as Psylocke. Eventually Punisher will still become the god tier of MPQ because people will figure this out and 10% better is still 10% better. Sure he's not stronger than any Psylocke clone with a 50% level boost, but you still need 2 other guys on the team, so one of them should still always be Punisher if he's always 10% better than anyone else.
They need to do something like LR or PvE where there's more than just one hero (but not all) that are buffed. For example let's say in our hypothetical Punisher + everyone is a clone of Psylocke world, today's theme is She-Hulk +50% and female character +20 levels. Maybe Psylocke is better than Punisher at +20 levels, or maybe not, but at least now it's something worth thinking about. Right now there isn't a reason to build someone who is even slightly weaker than a well-established character. The chance of any character being featured seems just 1/(# of 3/4*), so that's not enough reason to invest in a slightly weaker character for PvP when you can always use the slightly stronger guy instead. PvE, especially the Simulator, does a pretty good job at this with the rotating +90/+30 level buffs on 3 3*s. Obviously whoever is currently featured is always needed, but a level 196 IM40 might at least be usable even when he's not the featured character.0 -
Phantron wrote:Let's say Punisher was the peak of power and he's 10% stronger than Psylocke, and everyone else is exactly as strong as Psylocke. Eventually Punisher will still become the god tier of MPQ because people will figure this out and 10% better is still 10% better. Sure he's not stronger than any Psylocke clone with a 50% level boost, but you still need 2 other guys on the team, so one of them should still always be Punisher if he's always 10% better than anyone else.
They need to do something like LR or PvE where there's more than just one hero (but not all) that are buffed. For example let's say in our hypothetical Punisher + everyone is a clone of Psylocke world, today's theme is She-Hulk +50% and female character +20 levels. Maybe Psylocke is better than Punisher at +20 levels, or maybe not, but at least now it's something worth thinking about. Right now there isn't a reason to build someone who is even slightly weaker than a well-established character. The chance of any character being featured seems just 1/(# of 3/4*), so that's not enough reason to invest in a slightly weaker character for PvP when you can always use the slightly stronger guy instead. PvE, especially the Simulator, does a pretty good job at this with the rotating +90/+30 level buffs on 3 3*s. Obviously whoever is currently featured is always needed, but a level 196 IM40 might at least be usable even when he's not the featured character.
Designing more characters that do not combo with themselves but have combo potential with others is generally good for the game. Okay, maybe Beast no longer can create a blue special tile. But his abilities that require a blue special tile can now be significantly buffed. Beast-based events then become more interesting.0 -
Trisul wrote:Designing more characters that do not combo with themselves but have combo potential with others is generally good for the game. Okay, maybe Beast no longer can create a blue special tile. But his abilities that require a blue special tile can now be significantly buffed. Beast-based events then become more interesting.
Part of being a good character tends to be because that character already works well in team. Punisher fits into most teams far better than Psylocke. If there are characters that are actually the lone wolf type it'd be more interesting, but the closest we have to that might be Patch and he's not exactly a weak team member. Even if you take someone like Falcon who is pure support, he still goes better with the stronger special tile users like Daken and Punisher compared to the weaker one like Psylocke or Dr. Doom. It's awfully hard to come up with a mechanism that isn't very contrived that'd make a weaker character better than the strong character in combination.0 -
Phantron wrote:Let's say Punisher was the peak of power and he's 10% stronger than Psylocke, and everyone else is exactly as strong as Psylocke. Eventually Punisher will still become the god tier of MPQ because people will figure this out and 10% better is still 10% better. Sure he's not stronger than any Psylocke clone with a 50% level boost, but you still need 2 other guys on the team, so one of them should still always be Punisher if he's always 10% better than anyone else.
They need to do something like LR or PvE where there's more than just one hero (but not all) that are buffed. For example let's say in our hypothetical Punisher + everyone is a clone of Psylocke world, today's theme is She-Hulk +50% and female character +20 levels. Maybe Psylocke is better than Punisher at +20 levels, or maybe not, but at least now it's something worth thinking about. Right now there isn't a reason to build someone who is even slightly weaker than a well-established character. The chance of any character being featured seems just 1/(# of 3/4*), so that's not enough reason to invest in a slightly weaker character for PvP when you can always use the slightly stronger guy instead. PvE, especially the Simulator, does a pretty good job at this with the rotating +90/+30 level buffs on 3 3*s. Obviously whoever is currently featured is always needed, but a level 196 IM40 might at least be usable even when he's not the featured character.
But the thing is that when the discrepancy in power level gets that low, team synergy is going to win out. Again, the obvious example of this is if Torch was featured in a PvP tournament. You would never use Punisher in this team even if he was 10% better than everyone else because other characters just synergize a lot better with Torch than Punisher does. His raw power doesn't justify his utter lack of synergy with the required character. Going back into real world examples, if we assume Sentry is gone, then LazyThor/X-Force is probably the new "god-tier". If Patch is the featured character, then you can't really say that you would use LazyThor (whose main green ability conflicts with Patch's main ability) over a high-tier character character that synergizes more with Patch such as BP (whose 2 good abilities don't conflict at all with Patch). Sentry being this over powered of course throws any comparisons like this out the window since youd always include Sentry, but if the difference between god tier and high tier is the difference between LazyThor / BP, then I think thats a pretty reasonable level of balance that will encourage a lot more team diversity across all events instead of just the Sentry / Hood / Featured that we see now.0 -
0
-
oh that's just great....there's no way he's not going to go mad with all that power....
(assuming, of course, that he wasn't mad to begin with)0 -
NighteyesGrisu wrote:oh that's just great....there's no way he's not going to go mad with all that power....
(assuming, of course, that he wasn't mad to begin with)
I think that's definitely a faulty assumption.0 -
I am sad. G'bye qt!0
-
Nothing to see here... just another "I was the greatest, I burned myself out and now I'm done." thread.
This community is pure toxicity to the game. Please stop making these posts, or at least consolidate them and title it... "No one gives a ****, but..."0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements