Poll: Which do you like more? PVE or PVP
Comments
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I voted for neither. Not even sure why I still play to be honest.
-PVP-
Same thing every PVP. Climb up to 700 to start seeing 166x3 teams, climb up into the 900+ range...skip opponents until you find a juicy one and use Sentry + boosts to hop along. Featured character is completely irrelevant to PVP.
-PVE-
Grind away at nodes for a good placement or rubber band your way to good placement. Beat a node to death. Wait for recharge and do it again until the PVE is over.
Neither of these are fun anymore. Give time back to the player instead of making this game a job.0 -
I voted for PVE. I like that I get to use a lot of different characters and face a lot more diverse rosters. I just do not like scaling or grinding in PVE. I wish all the rewards in PVE were progressive rewards. This would make it fair to all time zones, as well as make scaling and grinding non-issues.
PVP is fine. Great way to get iso (especially, when LR's are not up). However, three problems hinder this event being really fun.
1. Sentry
2. You have to choose your offense team based on who you want to be your defensive team.
3. Related in part to the defensive team, retaliations (especially the amount of points lost) and defenseive losses make it where we have to play with certain team comps to be competitive.
Concerening, Sentry, I would make all of his CD's only get one trigger from strike tiles, instead of each CD gets full effect of the strike tiles. The design of the character seems that his red ability should be his most powerful (it does end the turn after all). However, his green (especially when combo'd with his yellow) make the red often an often thought.
Concerning defensive teams, if you do not want us to be able to select it, it should at least be the team you have the most wins with in each PVP (resetting for each PVP).
Concerning relations and defensive losses, there should be a much smaller cap, let's say 10 points. It's beyond absurd to work hard to win a fight for 30 points and come out having lost 90. Really? In what world does that make sense.0 -
I enjoy PVE more, since I have no chance to get 1st place in PVP. (F2P, can't endlessly shield hop, and in an alliance with casual friends). That said, I can always get top 25 and sometime top 5.0
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I enjoy aspects of both PVE and PVP, and dislike other aspects. Both modes likely could benefit from some polishing.
PVE:
a. As many have said, PVE requires constant grinding which is too demanding on one's time -- especially if you have a job. The recent Venom - Heroic PVE was especially crazy in this regard -- especially if you're in an alliance and don't want to let your mates down or get booted.
b. In one sense, I like rubberbanding as it gives those who can't grind every refresh some flexibility and a chance at something reasonable -- I think the intent there was correct. But in a larger sense, I agree with the comment earlier that getting rid of the placement awards in PVE, and having only progression awards may be preferable and ultimately better.
c. PVE is great in that you get to use much more of your roster, especially when certain characters are buffed. It makes for some exciting moments and pleasant surprises. I think we all want more of this in all game modes.
d. It's a bit sour grapes when you are competing hard for a cover (e.g. Lazy Thor and Beast (blue) in the current simulator) but a couple sub-nodes in you find you can't grind essential nodes due to lack of an essential character (e.g. Lazy Daken). I get the idea, but it's already quite hard to transition from 2* to 3* as it is and to miss out on the chance at Lazy Thor and Beast because you don't have one Lazy Daken cover reminds of George Carlin, "It's a big club, and you ain't in it".
e. Some PVE are better than others. The PVE's where every other node is Moonstone, Daken, Jugs, Bullseye can get quite monotonous. I guess we are a bit thin on villains. My favourite PVE moment is probably near the end of thick as thieves (I believe it was) where you battle, surprise!, the Hood. I actually got into that story and would love more like that. (e.g. Siege Perilous PVE: GSBW, Patch, Jubilee vs. the Hand). I also liked the Hulk, and some of the crazy team compositions in the Simulator.
f. I suspect we all love the aspect of PVE where the whole community works towards a progression award, like the Hulk cover in the Hulk PVE, or the Hood cover in TaT (I think it was).
g. I'm not sure others experience, but in some PVE sub nodes, I can finish the fights a few times and then the nodes quickly become too difficult leaving me on the sidelines for the last day or two (the last 75% of the event). I like challenge and competition, but I'm not sure how to enjoy an event where every fight is a guaranteed wipe. You sadly end up with the conclusion of the movie Wargames: "The only way to win is not to play". In such events, the only god-send is the essential nodes if you're lucky enough to have the character, which scale slower.
h. The nodes in PVE where you get to try out high powered characters (like Sentry in the current simulator PVE) are great. It would be great to see more nodes like this.
PVP:
a. PVP is much kinder with the players time. You can play more when you want, and less out of necessity.
b. One downside, as pointed out by others, the amount of points lost on defense even over short durations. Winning a fight but losing three on defense while in battle and coming out with a net loss (+25 win, retal loss -30, loss -28, loss -10 -- One step forward, three steps back) is no fun.
c. Shielding is an improvement under the existing game format, allowing for people in different time zones flexibility, but there are probably some preferable alternatives.
d. For those who live in odd time zones, shielding can still be prohibitively costly. I typically can't play in the last 8 hours of the tourney (daytime working hours) and so need to raise a 24 hour shield every PVP.
e. I do like that each PVP has a selected character and the awards feed into the next PVP. Often the selected character doesn't help much, but it can sometimes allow for exciting and interesting combos.
f. On the other hand, I agree with the earlier comment that you choose your PVP team with defense in mind, so often this acts to restrict one's willingness to explore with unique team combinations.0
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