The monotony of PVP

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Comments

  • gobstopper wrote:
    Based on the current state of PvP, eliminating boosts will just increase the need and frequency of shields. It will become arguably more P2W because at least half the boosts could be purchased with ISO. PvP will turn into a cesspool of frustration and burnout as you are forced to shield after every battle (or two if you're lucky).

    I think there's a majority that agrees PvP was better before Sentry, and not having Sentry has a far bigger impact on PvP compared to not having boosts. Without Sentry, even with max boosts you could never safely attack 3 guys without risking being counterattacked, but people played just fine back then. Yes you can't get as big a score back then, but each 50 point meant a lot more back then too. If you're ahead by 50 someone else behind you might never be able to catch you because a lot of shield hops ends up with a negative result back then.
  • and just so we're clear,

    There is no counter to Sentry. Not Xforce for sure. AI won't be able to get any xforce abilities off before sentry wipes the floor with him without a miracle +10 everything cascade

    You could say hulk or CM could make it annoying - watching animations etc 16 times. You could even say spiderman and his pink shields could potentially mess it up. But right now sentry probably does twice the damage he should with his AOE and the only way to really fix it is to either cut the number of timers in half of make the skill cost a TON more - like 13+

    It's kind of pathetic to have 20+ 3* and only 1 you always need because he's that much better than every other character

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