Add Deadpool and Cpt Marvel to heroics already

Unknown
edited September 2014 in MPQ General Discussion
These heroic tokens are burning a hole in my pocket.
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Comments

  • viewtopic.php?f=7&t=14801#p211252

    They're aware of the need to get them in, they're just working out how without reducing the odds of a given character even more.
  • They need to just break down and lower the 2* character odds. Set a fixed percentage - maybe 1%? - per 3*, and adjust the 2* as it goes. They'd need to make a change eventually, but that would buy them a lot of time.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    don't forget She-Hulk too.
  • They could just break down and remove some of the older 2* and have them increase the % of those in the standard i.e wolvie,thor,cap, bullseye, storm
  • Unless they have plans to improve some of the older characters, I doubt most people would miss BWGS or IM40. They could "Disney Vault" several of the older with few people being very unhappy about it.
  • Riggy wrote:
    Unless they have plans to improve some of the older characters, I doubt most people would miss BWGS or IM40. They could "Disney Vault" several of the older with few people being very unhappy about it.

    I've said it before, but I think if they're going to vault a fixed set, the five Lightning Round villains make the most sense, and that they change the LR tokens to only give out those five characters again (or, in a pinch, make those five the only 3*s they give out but keep the 2*/3* proportions the same). With the gutting of CMags, Hood is going to be the only one of those five people want anyway, and - besides the fact he's been handed out like candy lately - he'd be one-quarter of the 3*s handed out by LR tokens if the change went through, so he'd still be relatively easy to get.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    They said they didn't want to segregate packs, like champs 1-15 in pack one and 16-30 in pack 2 with equal chances of 4* and 2*, which I don't see why, they said it would be too confusing to the newer player, but that newer player would have to be an idiot. I suggested Good Guys and Bad Guys, but that would require a lot more Bad Guys to even out, and still the bad guys would need serious upgrades since Doom, Rags, Loki are all only 2 skilled 3 stars. I thought it would be easy to divde them by color. So you have a green pack, any character with green in them you can get in the green pack. that doesn't mean you get their green cover, say Hulk, you could get either green, red, or black in the Green pack. Just like the Red and Black Packs would also have a chance at Hulk, but a yellow, blue and purple pack you would have no chance of Hulk. Say you really want Hulk and Thor, and Psylocke, well you would want to buy a red pack as that would have a chance at all 3.
  • Phaserhawk wrote:
    don't forget She-Hulk too.

    I'm ok with Shulike staying out of the tokens. I've already got her cover maxed just from rewards and have even sold four of her covers since she's been around so long now. She'd just lower my chances of Marvz and Wade one they're in. icon_lol.gif
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    edited September 2014
    If they let people get packs based on color, with 2* 3* 4* possible in a pack, here's what you could get in a color pack.

    22 Yellow
    Invisible Woman (Classic), Nick Fury (Director of SHIELD), Wolverine (X-Force)
    Beast (Modern), Black Panther (Man Without Fear), Captain America (Steve Rogers), Captain Marvel (Modern), Falcon (Mighty Avengers), Iron Man (Model 40), Magneto (Classic), Sentry (Dark Avengers), Spider-Man (Classic), Storm (Mohawk), The Hood (Classic), Thor (Modern), Wolverine (Patch)
    Ares (Dark Avengers), Captain America (Modern), Spider-Man (Bag-Man), Storm (Classic), Thor (Marvel NOW!), Wolverine (Astonishing X-Men)


    18 Black
    Wolverine (X-Force)
    Black Panther (Man Without Fear), Captain Marvel (Modern), Daken (Classic), Deadpool (It's Me, Deadpool), Doctor Doom (Classic), Human Torch (Classic), Loki (Dark Reign), Psylocke (Classic), Storm (Mohawk), The Hood (Classic), The Hulk (Indestructible), The Punisher (Dark Reign),
    Black Widow (Original), Bullseye (Dark Avengers), Daken (Dark Avengers), Human Torch (Johnny Storm), Moonstone (Dark Avengers)



    24 Red
    Black Widow (Grey Suit), Captain America (Steve Rogers), Captain Marvel (Modern), Daredevil (Classic), Deadpool (It's Me, Deadpool), Human Torch (Classic), Iron Man (Model 40), Magneto (Classic), Psylocke (Classic), Ragnarok (Dark Avengers), Sentry (Dark Avengers), She-Hulk (Modern), The Hulk (Indestructible), The Punisher (Dark Reign), Thor (Modern), Wolverine (Patch)
    Ares (Dark Avengers), Captain America (Modern), Hawkeye (Modern), Human Torch (Johnny Storm), Magneto (Marvel NOW!), Moonstone (Dark Avengers), Thor (Marvel NOW!), Wolverine (Astonishing X-Men)


    15 Purple
    Nick Fury (Director of SHIELD),
    Black Widow (Grey Suit), Daken (Classic), Daredevil (Classic), Deadpool (It's Me, Deadpool), Falcon (Mighty Avengers), Loki (Dark Reign), Spider-Man (Classic)
    Black Widow (Original), Bullseye (Dark Avengers), Daken (Dark Avengers), Hawkeye (Modern), Magneto (Marvel NOW!), Moonstone (Dark Avengers), Spider-Man (Bag-Man)



    22 Blue
    Invisible Woman (Classic), Nick Fury (Director of SHIELD)
    Beast (Modern), Black Panther (Man Without Fear), Captain America (Steve Rogers), Daken (Classic), Daredevil (Classic), Doctor Doom (Classic), Falcon (Mighty Avengers), Iron Man (Model 40), Magneto (Classic), Psylocke (Classic), She-Hulk (Modern), Spider-Man (Classic), The Hood (Classic)
    Black Widow (Original), Captain America (Modern), Daken (Dark Avengers), Hawkeye (Modern), Magneto (Marvel NOW!), Spider-Man (Bag-Man), Storm (Classic)


    18 Green
    Invisible Woman (Classic), Wolverine (X-Force)
    Beast (Modern), Black Widow (Grey Suit), Human Torch (Classic), Ragnarok (Dark Avengers), Sentry (Dark Avengers), She-Hulk (Modern), Storm (Mohawk), The Hulk (Indestructible), The Punisher (Dark Reign), Thor (Modern), Wolverine (Patch)
    Ares (Dark Avengers), Human Torch (Johnny Storm), Storm (Classic), Thor (Marvel NOW!), Wolverine (Astonishing X-Men)



    EDIT -- Sorted by level, removed repeats in Black. Added two color grouping.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    [ANOTHER AWESOME POST]
    You must seriously love this game.
  • john1620b
    john1620b Posts: 367
    edited September 2014
    Trisul wrote:
    [ANOTHER AWESOME POST]
    You must seriously love this game.
    Yeah Nonce, you should be, like, a moderator here or something.

    Edit: Also, I think your suggestion is really good. The distribution is good enough that it would divide the groups more or less evenly, although I'm sure the devs wouldn't like people getting an increased chance of getting a cover they like. But even a double-grouping (Yellow/Red tokens, Green/Black tokens, Blue/Purple tokens) would be better than it is now.
  • Moral
    Moral Posts: 512
    Vault all the lightning round characters but still have them available from the lightning round tokens.

    Out of the heroics but still able to be won.

    Win-win.
  • What they could do is lessen the odds for unpopular and older 3*s (i.e. GSBW, IM40, Daredevil, etc), to make room for the new 3*s, but that may seem too fair and balanced for them.
  • BearVenger
    BearVenger Posts: 455 Mover and Shaker
    I think locking up the older 3*s perpetuates the "Newer is better!" mindset and is kind of a kick in the crotch to (mostly veteran) players who have filled them out or are in the process of filling them out.

    Locking up 3* covers also feels like an offer to spend HP or embrace obsolescence for guys who are "almost there." I just finished my GSBW from PvP tokens last night, and am one cover away from IM40, Hulk, and DD (not a legacy Lighting, but still...). I don't want to lose the ability to complete those guys, even if they're not on my go-to team.

    I don't think d3 is ever going to increase the overall odds of drawing a 3* character in a pack (about 5% standard, 20% heroic?), so I don't see why they're wringing their hands over the odds within that 3* percentage. My preferences for what to do about it:

    1. Just bite the bullet and increase the odds of 3* characters, equally distributed, with a bump for featured character(s).

    2. Keep the same odds of pulling a 3*, but split them semi-randomly (as in, not by release date, popularity, or win %) into two or three sets and let the player pick a set. This would be no different than having Lightning, PvP, and PvE tokens that all have different tweaks to their percentages.

    3. Do nothing and suck it up to hearing complaints.

    4. Do something that devalues or overvalues characters, like take them out of play or token redemption.
  • First of all drop bagman from the odds. Easy, no one wants him anyway. Next just reduce the odds of the 2*s by 1% and distribute that percentage to the new characters.
  • I suggested the following recently: Triple-roll the rng.

    'Splainy? Okay! Right now when you open a token, the RNG pulls a cover with a single roll of the "dice". The chance of getting a cover are listed out, with no segregation but each time a cover is added, the squeeze gets more noticable for the 3 stars.

    Instead, imagine it working this way: first roll, the rng picks 2, 3, or 4 star (at say a 75/20/5% chance). Second roll picks a character from the heroes of that star level. Third roll picks a cover colour.

    It won't work forever, but it'll give them way more room to manouver.
  • Raffoon
    Raffoon Posts: 884
    dearbluey wrote:
    I suggested the following recently: Triple-roll the rng.

    'Splainy? Okay! Right now when you open a token, the RNG pulls a cover with a single roll of the "dice". The chance of getting a cover are listed out, with no segregation but each time a cover is added, the squeeze gets more noticable for the 3 stars.

    Instead, imagine it working this way: first roll, the rng picks 2, 3, or 4 star (at say a 75/20/5% chance). Second roll picks a character from the heroes of that star level. Third roll picks a cover colour.

    It won't work forever, but it'll give them way more room to manouver.

    That's functionally identical to the current system. The current issue is that with each new 3* release, the odds of getting a specific 3* cover are decreased so that the odds of getting a 3* stay constant overall, thus making it harder to find the covers you need. Introducing a new 3* in the system you proposed will still decrease the chance of finding any given 3* cover that you're looking for and will still hold the overall chance of a 3* constant. The only change is the behind the scenes math (and in fact that could be the way they currently have it coded anyway).

    Kudos for constructive suggestions, though icon_e_biggrin.gif
  • Raffoon wrote:
    dearbluey wrote:
    I suggested the following recently: Triple-roll the rng.

    'Splainy? Okay! Right now when you open a token, the RNG pulls a cover with a single roll of the "dice". The chance of getting a cover are listed out, with no segregation but each time a cover is added, the squeeze gets more noticable for the 3 stars.

    Instead, imagine it working this way: first roll, the rng picks 2, 3, or 4 star (at say a 75/20/5% chance). Second roll picks a character from the heroes of that star level. Third roll picks a cover colour.

    It won't work forever, but it'll give them way more room to manouver.

    That's functionally identical to the current system. The current issue is that with each new 3* release, the odds of getting a specific 3* cover are decreased so that the odds of getting a 3* stay constant overall, thus making it harder to find the covers you need. Introducing a new 3* in the system you proposed will still decrease the chance of finding any given 3* cover that you're looking for and will still hold the overall chance of a 3* constant. The only change is the behind the scenes math (and in fact that could be the way they currently have it coded anyway).

    Kudos for constructive suggestions, though icon_e_biggrin.gif

    And with one single pin, my bright and happy balloon is burst, never to fly again. Alas.

    Math. Not my strong point. icon_e_smile.gif
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phaserhawk wrote:
    They said they didn't want to segregate packs, like champs 1-15 in pack one and 16-30 in pack 2 with equal chances of 4* and 2*, which I don't see why, they said it would be too confusing to the newer player, but that newer player would have to be an idiot. I suggested Good Guys and Bad Guys, but that would require a lot more Bad Guys to even out, and still the bad guys would need serious upgrades since Doom, Rags, Loki are all only 2 skilled 3 stars. I thought it would be easy to divde them by color. So you have a green pack, any character with green in them you can get in the green pack. that doesn't mean you get their green cover, say Hulk, you could get either green, red, or black in the Green pack. Just like the Red and Black Packs would also have a chance at Hulk, but a yellow, blue and purple pack you would have no chance of Hulk. Say you really want Hulk and Thor, and Psylocke, well you would want to buy a red pack as that would have a chance at all 3.
    Well, I mean, according to their vaunted metrics, players like paying more for a lower chance at pulling a character from featured tokens, so....
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Raffoon wrote:
    dearbluey wrote:
    I suggested the following recently: Triple-roll the rng.

    'Splainy? Okay! Right now when you open a token, the RNG pulls a cover with a single roll of the "dice". The chance of getting a cover are listed out, with no segregation but each time a cover is added, the squeeze gets more noticable for the 3 stars.

    Instead, imagine it working this way: first roll, the rng picks 2, 3, or 4 star (at say a 75/20/5% chance). Second roll picks a character from the heroes of that star level. Third roll picks a cover colour.

    It won't work forever, but it'll give them way more room to manouver.

    That's functionally identical to the current system. The current issue is that with each new 3* release, the odds of getting a specific 3* cover are decreased so that the odds of getting a 3* stay constant overall, thus making it harder to find the covers you need. Introducing a new 3* in the system you proposed will still decrease the chance of finding any given 3* cover that you're looking for and will still hold the overall chance of a 3* constant. The only change is the behind the scenes math (and in fact that could be the way they currently have it coded anyway).

    Kudos for constructive suggestions, though icon_e_biggrin.gif
    Also, unless something changed over the past year that is how it works