rocketh wrote: Last Hulk PvP I noticed something - I usually run PvP events with lv.94 OBW/Ares + lv.60 featured character. Most events, I easily managed to stay at 600+ points. Having obtained some covers for my Hulk, I decided to level him to 102. Event boosted him to lv.160 or so. Problem is, from 500 pts onward I started being matched with *** teams, levels ranging from 120 to 150. In Hulk's case, his boost took him to 200 even. I had a really hard time finding good matches, and got hit hard by high level teams. My impression is that your team average level determines your opponents' average level. The moment I started using a lv.100 character, my team average caused me to step into *** territory, screwing me. Has this been discussed already?
rocketh wrote: The problem comes from having : one tanky character (or uber-tanky, in Hulk's case) + AI random TeamUps I can plan ahead against opponents and powers I'm aware of. Like, taking out CStorm first, then Wolverine and then moving to Hulk. But Hulk has just so many Hit points it takes me a lot of turns to down him... And so those turns become a frustrating roulette because there's no clue on which TU he'll be using. Rage of the Panther, Demolition, Supernova, you name it. So from now on I'll be less inclined in grinding PvP events featuring boosted, tanky characters I guess. - - - On the topic of levelling *** characters, guess I just shoot myself in the foot then.
CrookedKnight wrote: It definitely does load a "stack" that refreshes when you close and re-load the program. That's how people were able to game the system in the 4* Thor lightning rounds - by loading the LR at the very beginning of the round they guaranteed that their “stack” would have only seed teams in it, and by keeping the program open until the end of the round, they (okay, we) were able to play up to the closing bell while doing nothing but fighting Pryomantic and his friends. But if you closed the game and loaded it up again, suddenly your “stack” would have real players in it, and your free ride ended. I have no idea how that interacts with the limited set of real people you might see when skipping, though.
raisinbman wrote: Great guide, any info on how your defensive team uses/equips teamups?
GrimSkald wrote: I did a little editting on this today - broke out a few things into sections more as this is so damn long, and corrected a misconception I had (the "half again" boost rounds the level up, not down. Odd levels are better.) Seriously, though, any comments?
GrimSkald wrote: On another one of the topics a person gave a suggestion for what to do when you seem to be caught in a rut of characters when using "skip." This person said close out the game, then open it again. Of course, you shouldn't do this when you want the same characters on your nodes (keeping the seed teams around, for instance,) but it seemed like a useful thing to do when I get a whole run of 15-20 point characters at the high level of PVP, so I tried it... So to expand on this, my theory is that the game cheats a bit when it sets up your fights on a node, and loads a stack. When you hit "skip" it accesses characters from that stack. It does not refresh that stack as often as it should, so sometimes you end up seeing the same characters over and over again. I'm definitely going to add this to the guide, but I'd be interested to know what other people think, and other people's experiences.
whitecat31 wrote: GrimSkald wrote: I did a little editting on this today - broke out a few things into sections more as this is so damn long, and corrected a misconception I had (the "half again" boost rounds the level up, not down. Odd levels are better.) Seriously, though, any comments? You left out Sniping and how it affects points. Sniping is hitting somebody when you know their shields are down and having them lose points. Note you technically will lose 2 to 3 points you could have earned as well when you snipe. .... I hope this helps clarifies sniping and its advantages and disadvantages.
HailMary wrote: To expand on this a bit, you're essentially talking about two separate phenomena in the game: MMR Hell and node "stacks."MMR Hell: This refers to endlessly being matched up against a small handful of opponents pretty much regardless of how many times you skip in your nodes. ...Node "stacks": Some of this, you've covered earlier, but I'm too lazy to just pick out the parts that need more clarification , so I'll just provide an overview of stacks. ...
GrimSkald wrote: This strikes me as an advanced technique, and I think it would add too much bulk to the guide. I suspect that this is not the sort of thing that most people do - certainly I don't. Your write up is pretty good, though. I have a question for you - if this player is not in your bracket and either in the top 10, or within 10 ranks of you, how can you tell when they are shielded or not?
haysoy wrote: Great guide! I'm a pretty new player with about 25 days played. I used to be able to get top 100 in pvp events with about 200-250 points. Now I can score about 300 points, but that's only good enough to place around 300-400. Is it harder now because of my MMR? Or is it because everyone is after the Blade rewards?
haysoy wrote: My squad is mostly developing 2* characters; I've got my highest 3 in the 55-70 range and a few 3* covers but none are really useable. I'd like to be able to hit higher points in the pvp events to reach the HP rewards and unlock more roster slots. What kind of squad would I need to be able to hit 400, 500, or 600 points?
haysoy wrote: I used to be able to get top 100 in pvp events with about 200-250 points. Now I can score about 300 points, but that's only good enough to place around 300-400. Is it harder now because of my MMR? Or is it because everyone is after the Blade rewards?