Nefarious Foes - Aug 20-22

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  • gobstopper wrote:
    On the bright side, scores of 2k+ should be doable for X-Men, and all the HP spent on boosts and shields should buy devs more time to fix bugs and come out with new exciting content!!!

    I highly doubt anyone will be going higher than 15-1600

    Of course I also said HPK would be a low scoring PvP and I think 5 people went over 2000 icon_lol.gif
  • Random thought, but if doubling of level is going to be a theme going forward, does that mean we'll have a level 790 Hulk team up for those who stocked up on The Hulk event during a hero themed event?
  • I'm assuming this is a pre-nerf party for Sentry/Daken/Mags, right? icon_mrgreen.gif

    All 3 characters will get nerfed...it's just a matter of time. Remember that the Daken nerf was coming before it got sidelined a few releases ago (and the impending Mags nerf).

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  • Hmm, perhaps I should have more than 1 yellow cover for Sentry before trying this again...

    SzGrTWw.png
  • gamar wrote:
    j12601 wrote:
    Phantron wrote:
    This format is probably better than the version where only villians are usable, and can probably also provide insight for D3 as to who is overpowered. If you continue to see level 166 characters being used when level 332 guys are available, that's probably a good sign that character is overpowered.

    I think you'd see that effect a bit more if this were a heroes boosted one. People would still run Daken.
    As it is, Daken/Sentry/CMags are remarkably powerful, and in combination Sentry/Daken/Hood is strong too. Aside from Patchneto, I can't think of a ton of other hero 166s that would be used a lot in this, provided the players have the boosted villains as well.

    Screw Sentry, cMags/Daken/Hood. Remember how awful the Hood/Mags node in TaT is when they're level 300? Add some strike tiles, and good lord

    or at least I hope
    Well, one of the reasons that node is such a pain is because they're level 300 and you're not. But in this tournament, both teams can have all three characters of that level, which negates the advantage.

    It's certainly not a bad team, but I'd say Sentry still has the advantage.
  • Personally, I'm really hating this event. There are very few all-villain teams that work well, and villains are being buffed up so much that it's basically impossible to compete if you don't happen to have those very specific characters maxed out, because all three of your characters will be severely outclassed. (Contrast that with "normal" PvP events, where the enemy team has at most one super-character, and even then said character isn't buffed by as much as in this event.)
  • Nellobee
    Nellobee Posts: 457 Mover and Shaker
    Gonna pass on my first event in a long time here-as someone transitioning, I don't have any of the 3-star villains high enough to be usable....and my starting opponents are all over level 200. I think this might be the worst "3 stars or GTFO" event in a while.

    Ah well, maybe I will grind some pve for a change of pace.
  • It's far more than just their levels that made Magneto + Hood hard. Those two are a very strong combination when there are no other character that can consume red AP because Magnetized Particle is best spammed turn after turn from the AI's point of view, and Magnetized Particle resets the board to a state that is optimal for Dormammu's Aid. The only problem with Magneto + Hood + Daken is that this team would take a long time to win just from all the Magnetized Particle animation, though it'd also take a long time to lose unless the enemy got off a very early World Rupture + Sacrifice or some kind of infinite combo with Magnetic Field, and two Magnetized Particles gives you as good a shot at undoing a significant amount of the damage as any other characters could.

    Sentry is likely still better but Magneto + Hood without another red power is very strong.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    Phantron wrote:
    It's far more than just their levels that made Magneto + Hood hard. Those two are a very strong combination when there are no other character that can consume red AP because Magnetized Particle is best spammed turn after turn from the AI's point of view, and Magnetized Particle resets the board to a state that is optimal for Dormammu's Aid. The only problem with Magneto + Hood + Daken is that this team would take a long time to win just from all the Magnetized Particle animation, though it'd also take a long time to lose unless the enemy got off a very early World Rupture + Sacrifice or some kind of infinite combo with Magnetic Field, and two Magnetized Particles gives you as good a shot at undoing a significant amount of the damage as any other characters could.

    Sentry is likely still better but Magneto + Hood without another red power is very strong.

    I'm using Daken/Hood/CMag on offense for this very reason. Putting in Sentry on offense is useless because I'd rather win without using his powers anyways. Sustained pushes aren't sustained if you're damaging yourself. Then swap in Sentry on defense.

    (Though I did want a quick match once, so Sentry's 332 Supernova at Level 5 + Daken's strike tiles took out the entire enemy team except for about 1600 left on one hero. It was pretty crazy.)
  • MojoWild
    MojoWild Posts: 765 Critical Contributor
    kalirion wrote:
    Hmm, perhaps I should have more than 1 yellow cover for Sentry before trying this again...

    SzGrTWw.png

    That or be sure to have enough Blue to do Anti-Gravity and delay those countdown timers after your Rupture goes off...
  • MojoWild
    MojoWild Posts: 765 Critical Contributor
    Well, I've learned where my weakness is and it's the villains. I don't have the covers or levels to get any decent headway on this thing. The only complete max I have is Ares. I just got my 13th Hood cover and have enough ISO to take him to cap, but just don't think that's going to be enough for this one tourney. I'm already cover maxed on Psylocke and the only thing I'd want to do is increase my black but that takes top 5 which is not in the cards. So... guess I'll be saving some HP on shields this PVP. See you in Season 5...
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    scottee wrote:
    Phantron wrote:
    It's far more than just their levels that made Magneto + Hood hard. Those two are a very strong combination when there are no other character that can consume red AP because Magnetized Particle is best spammed turn after turn from the AI's point of view, and Magnetized Particle resets the board to a state that is optimal for Dormammu's Aid. The only problem with Magneto + Hood + Daken is that this team would take a long time to win just from all the Magnetized Particle animation, though it'd also take a long time to lose unless the enemy got off a very early World Rupture + Sacrifice or some kind of infinite combo with Magnetic Field, and two Magnetized Particles gives you as good a shot at undoing a significant amount of the damage as any other characters could.

    Sentry is likely still better but Magneto + Hood without another red power is very strong.

    I'm using Daken/Hood/CMag on offense for this very reason. Putting in Sentry on offense is useless because I'd rather win without using his powers anyways. Sustained pushes aren't sustained if you're damaging yourself. Then swap in Sentry on defense.

    (Though I did want a quick match once, so Sentry's 332 Supernova at Level 5 + Daken's strike tiles took out the entire enemy team except for about 1600 left on one hero. It was pretty crazy.)

    I'm still surprised that people don't think sentry is good at sustained pushing: daken fueled world rupture barely does any damage to your team in exchange for decimating the enemy team for 7ap.

  • I'm still surprised that people don't think sentry is good at sustained pushing: daken fueled world rupture barely does any damage to your team in exchange for decimating the enemy team for 7ap.

    Unless you grossly miscalculated the damage from World Rupture you take way less damage for firing off a World Rupture or even a Supernova compared to the expected damage you'd take from even just match 3s. Let's say you've Hood/Sentry/Daken and they're all the same level, then Daken can get TU (by being in middle), black (tie with Hood, needs to be in front), and purple. He will never have green (Sentry), red (Sentry), blue (Hood), or yellow (Hood), so the rest of the team still is expected to take 4/7 of all incoming damage.

    The only time it might even be slight overkill is if you got enough for a Sacrifice early and then you killed someone before you even had enough for a World Rupture and you probably end up taking a bit more than expected damage for using World Rupture now since there are only two targets left, and no you can't just spread that damage out because if one of the opponent is say, Hood, you want him dead as soon as possible. Still, having only 2 guys earlier than expected is not a bad problem to have, and generally it's still quite worth it to blow up two guys with a World Rupture.
  • Phantron wrote:

    Unless you grossly miscalculated the damage from World Rupture you take way less damage for firing off a World Rupture or even a Supernova compared to the expected damage you'd take from even just match 3s. Let's say you've Hood/Sentry/Daken and they're all the same level, then Daken can get TU (by being in middle), black (tie with Hood, needs to be in front), and purple. He will never have green (Sentry), red (Sentry), blue (Hood), or yellow (Hood), so the rest of the team still is expected to take 4/7 of all incoming damage.

    Slight correction here, Daken's match damage is green/black/purple so he can tank those colors for hood and sentry wherever he is placed (Sentry gets red, Hood gets yellow and blue). He still needs to be in front to get TU as well, so that makes him take 4/7 of damage, on average.
  • flnn1 wrote:
    Phantron wrote:

    Unless you grossly miscalculated the damage from World Rupture you take way less damage for firing off a World Rupture or even a Supernova compared to the expected damage you'd take from even just match 3s. Let's say you've Hood/Sentry/Daken and they're all the same level, then Daken can get TU (by being in middle), black (tie with Hood, needs to be in front), and purple. He will never have green (Sentry), red (Sentry), blue (Hood), or yellow (Hood), so the rest of the team still is expected to take 4/7 of all incoming damage.

    Slight correction here, Daken's match damage is green/black/purple so he can tank those colors for hood and sentry wherever he is placed (Sentry gets red, Hood gets yellow and blue). He still needs to be in front to get TU as well, so that makes him take 4/7 of damage, on average.

    Oops, forgot Daken's match colors don't match his ability colors.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    Maybe I'm the only one that plays true healers this way, but Daken takes damage from 4/7 of the colors. That doesn't mean he takes 4/7 of the damage. If you match mostly Daken colors, he takes 80%+ of the damage.

    Maybe this is why 2* Daken is so underrated. People don't take advantage of his biggest skill.
  • scottee wrote:
    Maybe I'm the only one that plays true healers this way, but Daken takes damage from 4/7 of the colors. That doesn't mean he takes 4/7 of the damage. If you match mostly Daken colors, he takes 80%+ of the damage.

    Maybe this is why 2* Daken is so underrated. People don't take advantage of his biggest skill.

    His level limit means he doesn't really do that, though, once you're approaching maxed 2*s. I used him a ton until everyone else was 5-10 levels above him.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    Ben Grimm wrote:
    scottee wrote:
    Maybe I'm the only one that plays true healers this way, but Daken takes damage from 4/7 of the colors. That doesn't mean he takes 4/7 of the damage. If you match mostly Daken colors, he takes 80%+ of the damage.

    Maybe this is why 2* Daken is so underrated. People don't take advantage of his biggest skill.

    His level limit means he doesn't really do that, though, once you're approaching maxed 2*s. I used him a ton until everyone else was 5-10 levels above him.

    It depends who you team him with. If you take him into account when strategizing, then he works really well.

    BTW, this would be even easier if the community didn't whine about a slight nerf to LDaken that would have incredibly buffed 2* Daken.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    Have people been playing this? Is it as unfun as super buffed hood/daken/sentry/cMags sounds? Or does playing with your own super buffed guys make up for it?
  • mohio wrote:
    Have people been playing this? Is it as unfun as super buffed hood/daken/sentry/cMags sounds? Or does playing with your own super buffed guys make up for it?

    I think most of the whining is done by guys who don't have buffed villains to begin with, or at least not the "right" ones.


    My standard lineup has been Daken, Rags, and CMags, which has worked out well with a lot of board-control thanks to magnetic field.

    My defensive lineup has been Daken, Hood, and Sentry, which is a **** offensive team as far as preventing damage goes but the specter of supernova and world rupture means few challenges and a decent amount of defensive wins.