The joke is no longer funny; end death brackets.... now!

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  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,980 Chairperson of the Boards
    Ben Grimm wrote:
    PPPlaya wrote:
    The real question for me is why the sharding is so extremely primitive. On the one side you have brackets that win the whole thing with 700 and on the other side there are brackets where you need at least 1100 to top10. There is absolutely no middleground. Nobody who is transitioning 2-3 has any chance to win any of those. There need to be brackets where all the people with the 110-140 3 Star Rosters are in.

    That's just very lazy programming. One would think if they got rid of the timebased brackets for good they could put you in brackets that are exactly right for you but that's apparently too tall an order.

    I've been generally getting more middleground than some - I got top ten with a little over 900 (I think #8 at 928), and my roster tops out at 140. The trouble is, there's not a lot of us in the in-between place, and probably most people are only here briefly.

    i also usually place in relatively middle ground brackets. for example the Weapon Tex-Mex pVp the T10 ranged from 1310-828 points with the top player having the strongest roster (9 maxed out 3*) and the bottom player having the weakest (no maxed 3*, 5 maxed 2*) with everyone else in between being rather close in terms of roster strength. Of course, it doesn't always workout so neatly. i am actually a bit surprised that i managed such a reasonable bracket considering my adventures in the place beyond progression rewards in the Category-5 event. i was quite certain that i would be doomed to death brackets for the rest of my days considering i find tanking too bothersome to do. (i did it once by accident when i was showing a lady friend of mine the game and let her use a character or two who weren't ready for prime time action in the SHIELD simulator and didn't even think to switch back to my A team. Lost like 300 or 400 points in a couple of hours.) although i did start earlier than usual in the Cat-5 event so maybe timing is still a significant factor?

    (...or maybe someone in the MMR department still likes me! if so, please don't stop showing me the luv! i really appreciate it <3 yours truly, fight4thedream)
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    I was having a blast and placing well until I got a number of 2*s maxed out. Since that, I'm now up against 166+ teams and can't win anything.

    This. There is no middle ground, it's "have fun, keep leveling up your characters!". Then suddenly, it switches to "take this!".

    The brackets need to be changed. The 2* teams don't have enough characters to play often, it's a grinding slog of going through with your three semi-competitive teams for 60-80 total points, wait three hours until they are healthy again, rinse and repeat. Meanwhile, the 3* teams just wait until the last day (or last three hours) to zoom by in the rankings while slicing through the 2* rosters like butter. It's...disheartening (trying to find a non-tinky-kitty word here) to get thrown out of top 100 by teams that shouldn't find it worthwhile going against mine.

    Instead of total points in event, how about putting people against total finishing points from -previous- event? That way 3*'s match up mostly against 3*'s, 2*'s against 2*'s. There is a certain amount of points you pretty much stop on depending on where your roster is, this would match them up better. Sure, there would be some tanking event to event (um...like now), but season totals would make sitting out entire events for low points not really worthwhile.

    That's just one suggestion thrown out there, I'm sure there are lots of others. Something, almost anything, would be better than the current way.
  • Unknown
    edited August 2014
    Edit - deleted post. No sense arguing. Some people just don't get it. Been given everything all their life. Why would they look at mpq differently.
  • the best solution is the old system of time based entry. It is quite random & allows for people to get different "chances" at brackets.
    any system of bunching people will be unfair to some group of people.
    So a random time based solution is the best
  • the best solution is the old system of time based entry. It is quite random & allows for people to get different "chances" at brackets.
    any system of bunching people will be unfair to some group of people.
    So a random time based solution is the best

    Don't know if it's the best. I know from what we had in season 3 to this, that season 4 bracketing is not the answer.

    I'm not asking them to reinvent the wheel, just go back to the system that they did a good job on and was working well.

    Lol. Just caught that. Mpq = if it's fixed, break it !
  • SnowcaTT wrote:
    I was having a blast and placing well until I got a number of 2*s maxed out. Since that, I'm now up against 166+ teams and can't win anything.

    This. There is no middle ground, it's "have fun, keep leveling up your characters!". Then suddenly, it switches to "take this!".

    The brackets need to be changed. The 2* teams don't have enough characters to play often, it's a grinding slog of going through with your three semi-competitive teams for 60-80 total points, wait three hours until they are healthy again, rinse and repeat. Meanwhile, the 3* teams just wait until the last day (or last three hours) to zoom by in the rankings while slicing through the 2* rosters like butter. It's...disheartening (trying to find a non-tinky-kitty word here) to get thrown out of top 100 by teams that shouldn't find it worthwhile going against mine.

    Instead of total points in event, how about putting people against total finishing points from -previous- event? That way 3*'s match up mostly against 3*'s, 2*'s against 2*'s. There is a certain amount of points you pretty much stop on depending on where your roster is, this would match them up better. Sure, there would be some tanking event to event (um...like now), but season totals would make sitting out entire events for low points not really worthwhile.

    That's just one suggestion thrown out there, I'm sure there are lots of others. Something, almost anything, would be better than the current way.



    No one is going to have the best roster overnight. However, your supposition is what is wrong with many transitioning players. They do not want to spend the time and effort to earn the rosters to keep with higher level rosters. Certain players think that they should be able to win everything and should have it handed to them. There are four PVE's typically a month. That's four opportunties to really improve your roster. PVE's take more time than PVP's, but are set up so various rosters are on similar footing.

    While some might fall into the impatient category you just mentioned, I totally disagree with what you're saying that people don't want to spend the time and effort. When your screwed up MMR is putting you up against maxed Lazy Thor or Daken/Sentry (insert your favorite overpowered character here) for the duration of an event, you just might not be able to win too much.

    Nerfing characters that I worked months to build up is just a killer. Don't you think that those nerfs severely effect how a person might be able to compete and a persons MMR?

    And let's not pretend that a single, double or even 3 covers are going to "really improve your roster". How about those Spidey coveres they recently offered? Is that going to "really improve your roster? Are you going to be chasing down those GWBS covers in the current Human Torch event? Well, I won't cuz I have her maxed out (and really, who is riding GWBS to the top 5 in PvP). Once you reach a certain point, progressing in this game is like trying to drown an ocean.
  • Personally, as a transitioner, I am driven nuts by the minus 38 that I get from 249-166-166 in the last few hours as they make their late join. If points were determined by bracket ranking, as opposed to points, that problem would be mitigated to some degree.
  • MikeHock wrote:
    SnowcaTT wrote:
    I was having a blast and placing well until I got a number of 2*s maxed out. Since that, I'm now up against 166+ teams and can't win anything.

    This. There is no middle ground, it's "have fun, keep leveling up your characters!". Then suddenly, it switches to "take this!".

    The brackets need to be changed. The 2* teams don't have enough characters to play often, it's a grinding slog of going through with your three semi-competitive teams for 60-80 total points, wait three hours until they are healthy again, rinse and repeat. Meanwhile, the 3* teams just wait until the last day (or last three hours) to zoom by in the rankings while slicing through the 2* rosters like butter. It's...disheartening (trying to find a non-tinky-kitty word here) to get thrown out of top 100 by teams that shouldn't find it worthwhile going against mine.

    Instead of total points in event, how about putting people against total finishing points from -previous- event? That way 3*'s match up mostly against 3*'s, 2*'s against 2*'s. There is a certain amount of points you pretty much stop on depending on where your roster is, this would match them up better. Sure, there would be some tanking event to event (um...like now), but season totals would make sitting out entire events for low points not really worthwhile.

    That's just one suggestion thrown out there, I'm sure there are lots of others. Something, almost anything, would be better than the current way.



    No one is going to have the best roster overnight. However, your supposition is what is wrong with many transitioning players. They do not want to spend the time and effort to earn the rosters to keep with higher level rosters. Certain players think that they should be able to win everything and should have it handed to them. There are four PVE's typically a month. That's four opportunties to really improve your roster. PVE's take more time than PVP's, but are set up so various rosters are on similar footing.

    While some might fall into the impatient category you just mentioned, I totally disagree with what you're saying that people don't want to spend the time and effort. When your screwed up MMR is putting you up against maxed Lazy Thor or Daken/Sentry (insert your favorite overpowered character here) for the duration of an event, you just might not be able to win too much.

    Nerfing characters that I worked months to build up is just a killer. Don't you think that those nerfs severely effect how a person might be able to compete and a persons MMR?

    And let's not pretend that a single, double or even 3 covers are going to "really improve your roster". How about those Spidey coveres they recently offered? Is that going to "really improve your roster? Are you going to be chasing down those GWBS covers in the current Human Torch event? Well, I won't cuz I have her maxed out (and really, who is riding GWBS to the top 5 in PvP). Once you reach a certain point, progressing in this game is like trying to drown an ocean.

    1) MMR is a different issue, which prettty much everyone would agree is not working correctly. I was discussing bracketing. It really is not that hard to understand that these are two SEPARATE issues. Stating MMR stinks is not an indictment of requesting to fix bracketing.

    2) The nerfs affected everyone.

    3) While we're not pretending, let's not pretend spidey rewards are the only rewards offered in PVE's. This PVE alone had an easily attainable DP progressive cover, and others in the past have been even more generous. Moreover, all new characters are usually introduced first in PVE's, not PVP's.

    4) Yes, I am going after the Spidey covers. If not to help in PVP, then to help in other PVE's to get other covers that can help in PVP. But thanks for pointing out another issue. I get tired of hearing I cant' get 3* covers, then an opportunity comes along and it's well I dont' want THAT 3* cover because it won't help me win a PVP right now. Empirically, yes, this means you are not patient because you are not taking a longview approach.

    5) Yes I'm going, after GSBW. People did not use her in the past because could not use OBW at the same time. Her green (5 covers) and purple are some of the best in the game. And no one is going to ride her or most characters to a top five. But she could easily help get a top 25 or top 10 in last season. This season, it doesn't matter who you have with bracketing the way it is (which is what this thread is supposed to be about). Odds are this season you are not going to get a top 5 even if you have Sentry/Deadpool/(fill in the blank) maxed because the bracketing is horrendous. Your very arguments are actually reasons the bracketing should be changed back to the way it was in Season 3.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    I fully agree with Stephen.

    Some ppl may think that the spidey and GSBW covers are no big deal. But for the transiting players, every 3* covers they earn is an additional cover.

    It accumulates... in the short run it may not be a big deal but it all adds up.
  • Sry for bringing up an old thread, but I think it is better than starting ANOTHER new one.

    In the current Real McCoy (aka the beast) PVP, the top 5 requires a score of wooping 1500(!!!) and top 10 sitting at 1280...

    This bracket was formed with 24hrs left for the PVP event.

    Honestly for those who do not believe in sharding or death bracket, i don't know what to call this.

    I can understand the rationale behind putting stronger players together, but we need to get better rewards for this. Since some new players can get 1st sitting at just 600 points.
  • zonatahunt
    zonatahunt Posts: 251 Mover and Shaker
    I agree with your frustrations. At 1632 I came in third in my bracket.

    However, to play the Devil's advocate, if these brackets didn't exist as they do, once you were on top you wouldn't be able to find any matches worth any points. I like that there's always a few others with higher scores I can choose from for a lot of points!
  • HairyDave
    HairyDave Posts: 1,574
    Vanapak wrote:
    Sry for bringing up an old thread, but I think it is better than starting ANOTHER new one.

    In the current Real McCoy (aka the beast) PVP, the top 5 requires a score of wooping 1500(!!!) and top 10 sitting at 1280...

    This bracket was formed with 24hrs left for the PVP event.

    That's about when I started too and got a similar result:

    500x485.jpeg.c28c6ee80d974da6bef8f7ef56d773aa.large

    25th required 980...
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    zonatahunt wrote:
    However, to play the Devil's advocate, if these brackets didn't exist as they do, once you were on top you wouldn't be able to find any matches worth any points.
    But your opponents don't have to come from within your own bracket, right?
  • I was there. And at that point I already spent too much HP shield-hopping to turn back, and I would have felt it would have been a colossal waste of HP and time if I didn't get that red Carol.

    So many loaner Beast, and 166 Hood-Sentry. I never want to do that ever again.
  • HairyDave
    HairyDave Posts: 1,574
    You guys were already heading over 800 when I joined so I knew straight off that I didn't have much chance of scoring a red cover. I was not expecting to have to score 1000 to get a black though...
  • Vanapak wrote:
    Sry for bringing up an old thread, but I think it is better than starting ANOTHER new one.

    In the current Real McCoy (aka the beast) PVP, the top 5 requires a score of wooping 1500(!!!) and top 10 sitting at 1280...

    That does not seem to bad. In my fun bracket poor Beee missed out on top 5 with 1637 with top 10 needing 1459. I go into PvP now only expecting my 1100 points to get me top 25. It has got to be one hell of a shock for the people what transition from the brackets requiring 800 to win to these monsters.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Sumilea wrote:
    Vanapak wrote:
    Sry for bringing up an old thread, but I think it is better than starting ANOTHER new one.

    In the current Real McCoy (aka the beast) PVP, the top 5 requires a score of wooping 1500(!!!) and top 10 sitting at 1280...

    That does not seem to bad. In my fun bracket poor Beee missed out on top 5 with 1637 with top 10 needing 1459. I go into PvP now only expecting my 1100 points to get me top 25. It has got to be one hell of a shock for the people what transition from the brackets requiring 800 to win to these monsters.
    Hopefully things will settle down a little again when everyone has the Fury covers they need.
  • Ofc, all this pushing 1100 points just for top 25 just results in even higher MMR compounding your brackets even further. I've been taking a far more relaxed approach to this game recently (since it became apparent that D3/Demi don't give a single solitary s**t about European players) and ranking top 10 has become a fair bit easier as a result.
  • Bowgentle wrote:
    Hopefully things will settle down a little again when everyone has the Fury covers they need.

    That could literally take years, though, and in any case there's likely to be another 4* by then.
  • Ben Grimm wrote:
    Bowgentle wrote:
    Hopefully things will settle down a little again when everyone has the Fury covers they need.

    That could literally take years, though, and in any case there's likely to be another 4* by then.


    Not for at least 4 seasons - new 4* in tournaments - LOL!