Yay! ICEIX is here. what you got for us bud?
Comments
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locked wrote:JoshBot3000 wrote:TaT is the cursed one, right? If not TaT, which is the cursed one? I remember there's been one PvE that always screws up0
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IceIX wrote:stephen43084 wrote:While having an impromptu quasi q & a, when will deathpool points begin? Any special procedures to earn them?
So earlier, in X-men chat, we were discussing things that popped into our heads while playing. Personalky, I picture a very cartoony looking deadpool (see cover chosen in game) playing duck duck goose except it being whale whale NARWHAL0 -
IceIX wrote:locked wrote:JoshBot3000 wrote:TaT is the cursed one, right? If not TaT, which is the cursed one? I remember there's been one PvE that always screws up
OMG. Lmfao!!!0 -
Any extra rewards handed out shouldn't be "compensation" so much as a "celebration" that Deadpool destroyed MPQ. He found all the ISO, and everyone benefits...
Seriously though, fun event, and that's coming from a Bane that hates, hates, hates PvE.0 -
Hey iceIX, while you're here, any chance of getting the actual numbers for what each level of fury's yellow does at max level?0
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Spoit wrote:Hey iceIX, while you're here, any chance of getting the actual numbers for what each level of fury's yellow does at max level?0
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Any chance of taking the Team Up feature down? I honestly believe it's the worst idea you guys ever had, not bringing anything but extra complexity, confusion and randomness to the game. And the warning message at the end of every pvp match is beyond irritating.0
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sorcered wrote:Any chance of taking the Team Up feature down? I honestly believe it's the worst idea you guys ever had, not bringing anything but extra complexity, confusion and randomness to the game. And the warning message at the end of every pvp match is beyond irritating.
It doesn't need taken down. Just tweaked.
Instead of using boost slots, team ups shoukd have a single 4th slot.
An unused team up should stay registered until expended, same as boosts. You equip it, it's there til you use it.
There was another small tweak or 2 I had in mind, can't think of em right now.0 -
locked wrote:Psykopathic wrote:locked wrote:JoshBot3000 wrote:TaT is the cursed one, right? If not TaT, which is the cursed one? I remember there's been one PvE that always screws up
Its 1sr run was the infamously bad timing of the thor bering nerf.
In fairness, day 1 of TaT was really fun: it was the first implementation of scaling (but with no community scaling), and the idea of subevents which got harder and harder as you grinded seemed like a clever idea which meant you basically scored as high as you were prepared to beat your nodes. I still think it's better than the current implementation of community scaling and having to grind every couple of hours to max your score.
It was after day 1 that we discovered that the scaling didn't reset with every subevent, and we were stuck the entire rest of the event with every single node at such high levels that they couldn't be consistently beaten (or beaten at all) without Spidey stunlock. And so every day of TaT after day 1 was NOT fun.
I forget at this point whether it was TaT where I fell sick after the first two or three days and missed the rest of the tournament, or the appalling Heroic which followed it. Whichever one gave out all the Patch covers, with the result I didn't max my Patch until a couple of months ago and missed out on all that Patchnetoing goodness (having instead been Punnetoing and Magnethoring).0 -
I hope it's a villain there is just way too many heroes.0
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Psykopathic wrote:sorcered wrote:Any chance of taking the Team Up feature down? I honestly believe it's the worst idea you guys ever had, not bringing anything but extra complexity, confusion and randomness to the game. And the warning message at the end of every pvp match is beyond irritating.
It doesn't need taken down. Just tweaked.
Instead of using boost slots, team ups shoukd have a single 4th slot.
An unused team up should stay registered until expended, same as boosts. You equip it, it's there til you use it.
There was another small tweak or 2 I had in mind, can't think of em right now.
Given the speed they're fixing things in this game, I'd rather they took it down, then work two years on it to make it right, then relaunch...0 -
Zhirrzh wrote:In fairness, day 1 of TaT was really fun: it was the first implementation of scaling (but with no community scaling), and the idea of subevents which got harder and harder as you grinded seemed like a clever idea which meant you basically scored as high as you were prepared to beat your nodes. I still think it's better than the current implementation of community scaling and having to grind every couple of hours to max your score.
It was after day 1 that we discovered that the scaling didn't reset with every subevent, and we were stuck the entire rest of the event with every single node at such high levels that they couldn't be consistently beaten (or beaten at all) without Spidey stunlock. And so every day of TaT after day 1 was NOT fun.0 -
Psykopathic wrote:sorcered wrote:Any chance of taking the Team Up feature down? I honestly believe it's the worst idea you guys ever had, not bringing anything but extra complexity, confusion and randomness to the game. And the warning message at the end of every pvp match is beyond irritating.
It doesn't need taken down. Just tweaked.
Instead of using boost slots, team ups shoukd have a single 4th slot.
An unused team up should stay registered until expended, same as boosts. You equip it, it's there til you use it.
There was another small tweak or 2 I had in mind, can't think of em right now.
That and the ability to delete team-ups you don't want. And some kind of rule that makes countdown tiles played from team-up "belong" to a character on the team who can be killed or stunned, rather than belonging to an untargetable "4th" teammate.0 -
IceIX wrote:stephen43084 wrote:While having an impromptu quasi q & a, when will deathpool points begin? Any special procedures to earn them?
My worry is hackers getting max points from day one and forever. How easy will it be for you guys to detect and sandbox for this?0 -
Zhirrzh wrote:Psykopathic wrote:sorcered wrote:Any chance of taking the Team Up feature down? I honestly believe it's the worst idea you guys ever had, not bringing anything but extra complexity, confusion and randomness to the game. And the warning message at the end of every pvp match is beyond irritating.
It doesn't need taken down. Just tweaked.
Instead of using boost slots, team ups shoukd have a single 4th slot.
An unused team up should stay registered until expended, same as boosts. You equip it, it's there til you use it.
There was another small tweak or 2 I had in mind, can't think of em right now.
That and the ability to delete team-ups you don't want. And some kind of rule that makes countdown tiles played from team-up "belong" to a character on the team who can be killed or stunned, rather than belonging to an untargetable "4th" teammate.
deleting worthless team ups was what I forgot, thanks.0 -
sms4002 wrote:IceIX wrote:stephen43084 wrote:While having an impromptu quasi q & a, when will deathpool points begin? Any special procedures to earn them?
My worry is hackers getting max points from day one and forever. How easy will it be for you guys to detect and sandbox for this?0 -
While we are on the team up topic, holy **** at force field crush. Lay down 3 bubbles and end your turn. So in other words it does worse than nothing. It does nothing, then it ends your turn. Lmao. Seriously.0
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Psykopathic wrote:While we are on the team up topic, holy tinykitty at force field crush. Lay down 3 bubbles and end your turn. So in other words it does worse than nothing. It does nothing, then it ends your turn. Lmao. Seriously.0
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gobstopper wrote:Zhirrzh wrote:In fairness, day 1 of TaT was really fun: it was the first implementation of scaling (but with no community scaling), and the idea of subevents which got harder and harder as you grinded seemed like a clever idea which meant you basically scored as high as you were prepared to beat your nodes. I still think it's better than the current implementation of community scaling and having to grind every couple of hours to max your score.
It was after day 1 that we discovered that the scaling didn't reset with every subevent, and we were stuck the entire rest of the event with every single node at such high levels that they couldn't be consistently beaten (or beaten at all) without Spidey stunlock. And so every day of TaT after day 1 was NOT fun.0 -
IceIX wrote:sms4002 wrote:IceIX wrote:stephen43084 wrote:While having an impromptu quasi q & a, when will deathpool points begin? Any special procedures to earn them?
My worry is hackers getting max points from day one and forever. How easy will it be for you guys to detect and sandbox for this?0
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