I quit. Here's why:

Dear D3.
This is day 213 for me playing MPQ.
I just decided to quit playing this game.
Here's why you failed to make me a satisfied customer that could have given you money:


1. Alliances. You get worse rewards if you play solo, meaning that you HAVE to play with an alliance unless you feel okay with missing out on some rewards. This creates a need to play with others, even if you might not actually want to do it. It creates expectations to play a lot and reach good results, and lots of conflicts among the players when you fail to do so. In order to keep the alliance rolling, you also discover that the alliance needs micro-management, like having a Facebook group and/or chat, reporting results, checking if all players are "doing their job" and so on. Of course, this is only applicable in the case of competitive alliances, but if an alliance isn't competitive, I really don't see why you should even have an alliance. The whole point with the alliances is to get better rewards, together, through teamwork. So...overall, I feel alliances was the wrong way to go, it made the game feel more like a grind and less like fun. Like so many other players have told me, they want to control WHEN they play and HOW MUCH they play. I feel the same way now, I'm "burned out" from constant season-grinding for several months.

2. Worse rewards when playing solo. Yeah, this it closely tied in with the previous reason, but still, it's bad that you can't choose to play solo and still get the same rewards. Alliances should be about getting more iso and hero points, which is what we all need in the long run.

3. No way to convert hp to iso. This is a major dealbreaker for me. Most games I have seen on Facebook and cellphones, where you have a "premium currency" (hero points, in this case) have a way to convert the premium currency into "freemium currency" (iso, in this case). I generally go plus on hp when I play events, due to good getting decent rankings and using shields sparcerly. So I get lots of hp, which I mostly just want to spend on more shields, and in the end I feel the hp is more or less useless for me. Sure, I could buy those worthless cover packs of yours (more on that later) where I never get what I need, or I can spend insane amounts of hp on buying individual covers for horrible prices (more on that later), but ultimately, the hp's don't do much for me and everything is so overcosted, but I WOULD have been happy to exchange hp for iso if the rates for it were decent, like 100 hp = 10.000 iso (which is just 3-5 levels for a high-level character).

4. Horrible pricing on just about everything (warning: This turns into a long rant). I'm no whale, nor will I ever be, but several times I have pondered the possibility to buy a few things, had the prices been right. But they weren't. Let's look at the actual prices then, shall we? In euros, to make it a little easier, as my national currency (Swedish krona) is not well-known. 1,5 euro to buy 200 hero points. Well, for a new player, that might be relevant, but for veteran players like me, 200 hp buys me absolutely nothing. Or I could get 1200 iso for the same price. Wow. Not. That's a single level for a mid-level character, or half a level for a high-level character. Not even worth it. At all. But 1,5 euros DOES buy me a 1,5 litre soda. Guess what I value more in that equation? For about 4 euros, I get 600 hp. Wow. A new character slot. How incredibly economic. Or 3.200 iso. One level for a high-level character. Seriously? Not even worth discussing. I just won't pay 4 euros for that. Micro-transactions, my dear "friends" at D3, that's how you make players pay for things in the game. It just goes on to be more and more crazy: 15 euro for 2.900 hp or 13.200 iso. I can buy myself several cheap phone games for that amount, or 1-3 budget games for my consoles. In game terms, the iso amount does almost nothing for me, but the hp amount can at least let me advance two powers individually. The amounts of 8.500 and 20.000 hp is sure high enough to do me some real good, but I just can't justify paying 38 or 75 euros for it, that's huge sums that can buy me lots of other good stuff in REAL life, you know? And the iso amounts you get for those prices, 37.500 and 78.000, is just laughable. I burn such amounts in no time, when levelling just ONE of my high-level characters. So please, get real. Paying 1, 2, 3, 4 and 5 euros would be okay with me. I would actually BUY things in the game with such prices. And if I could get maybe 500, 1250, 2000, 2750, and 3500 hp for those amounts (each level giving you 250 hp more than if you would have bought several lesser levels), I would feel happy. And regarding iso, the amounts should be about 20.000, 50.000, 80.000, 110.000 and 140.000. 1 euro for either 500 hp or 20.000 iso, who would buy? LOTS of players! And selling imaginary things to lots of players IS what you at D3 want to do, right? So do you keep having such crazy prices for such lousy amounts of game currencies? Let me just mention the cover packs too. 100 hp for one semi-random cover, okay. I could pay that, but since the rates for good characters are so low, it always feels like being cheated. Then you sell a 10-pack for a MUCH higher price and claims that the rates for getting good characters are higher, but those rates are completely laughable and paying 2.800 hp for it is complete madness! I would fair much better if I bought 28 single covers than buying one 10-pack, guaranteed! And buying a 40-pack doesn't even increase the chances over the 10-pack, but four 10-packs would cost me 11.200 hp and one 40-pack costs me 11.200 hp, so what am I missing here? Where's my incentive to buy a 40-pack over four 10-packs? It's NOWHERE, because there IS no reason! I'm not getting more covers, I'm not getting better chances, according to the odds table. Regarding the higher-priced covers, 200 hp seems too much for one random cover, a 10-pack has marginally better chances for getting the PvP character but for other characters the rates are EXACTLY the same! And I can buy 19 single covers with the hp amount I need to buy a 10-pack, so...not much of an incentive there, no. The 40-pack is actually a 42-pack, but what difference does it make since the rates still aren't any better than for the 10-pack and only marginally better than for the single covers? Four 10-packs would cost me 15.200 and a 42-pack costs me 15.800...wait, what? So I pay 600 hp more for just TWO extra covers which are marginally better? Seriously? Actually, this is nothing else than a big, fat scam! And don't even get me started on advancing single powers of a character. 125 hp for a 1-star character is reasonable, but from there to 500 hp for a 2-star character and 1250 hp for a 3-star is crazy, not to mention those 2500 hp to advance a 4-star character! 125, 500, 1250 and 2500, what an explosive expansion in costs! More reasonable amounts would be 125, 250, 500 and 1000.

5. Too poor odds when getting tokens or buying covers and covers packs. Already discussed this in the post above, but it needs to improve, drastically. Getting or buying a token now is more of a joke, you rarely get something useful. Getting those "special" tokens from events stopped feeling special when you got 2-star characters 98% of the time. I think I have actually got over 50 such special event tokens without getting a single gold! The rates for those tokens must be extremely bad! Wow, I got a special token, it almost always contains something I don't need, why even bother with it? It always feels like nothing but garbage.

6. Shields should be more variable in lenghts and costs. It's not really a dealbreaker for me, but I feel there's much room for improvement here. 3 hours, 8 hours and 24 hours doesn't really cut it. Sometimes I want to shield for only 6 hours, but sure, since there's an 8 hour shield I could use that instead, no big difference. But sometimes I want to shield for 10-16 hours. Buying a full day shield feels very expensive then, and buying two lesser shields makes almost the same cost (sometimes exactly the same) while not getting anything extra for the trouble, and also having to actually buy shields at two different times. Maybe some players would rather play right when the event opens and then shield right away, with a longer shield? So here's a suggestion for more diverse shields, with better costs: 3, 6, 9, 12, 24 and 48 hours, for the costs of 50, 75, 100, 150, 200 and 300 hp.

7. Constant bugs and no bug fixing. Things like the enemy activating powers too early because the game calculates wrong, or losing AP for no reason (I've seen it happen several times lately, one turn I have AP to use a power, but I wait and the next turn I suddenly lack an AP and NO, the enemy didn't have the possibility to steal AP from me, not by using OBW, not by using The Hood, not by using environment abilities, not in any other way, just NO...because it's just a weird bug). Then the incredibly intelligent answer from your customer service: "We can't reproduce the bug so we can't help you". PLEASE! Just play the game a few times and you WILL see the bug, and yet it appears so randomly that I can't reliably catch it on video. But no, the customer service won't even try to look for the bug and the programmer's obviously doesn't even know it exists or won't look for it. There are other bugs, and of course the ever-present "comm link disrupted" error, which always shows up at the worst possible situations. So take our complaints seriously.

8. Constant flow of events. PLEASE, let us have a breather every now and then, otherwise the game turns into a constant grind-fest. When I started playing, there was one event every week. One. And it was usually a PvP and it only lasted two days or less. The rest of the time, we battled in the story, and in the ever-ongoing Shield PvP. At that time, I wished there were more things happening, but from that extreme to this, where there are always at least two things happening, and sometimes more, there must be a golden middle way somewhere. Previously it was too little, now it's too much, and yes, you DO feel that you HAVE to play EVERY event. And you get tired of it.

9. PvE's don't work well. For one thing, I always feel the PvE's are too long, and the terms change too much. Sometimes it's an incredibly long event with the same missions that you just have to grind over and over, sometimes the missions vanish over time, without warning, so you don't know how much you have to play and when you have to play. Sometimes the rubberbanding is strong and lets you play late to get a good score, sometimes the rubberbanding is almost non-existent and requires you to play right from the start and keep playing through the event. The end times shift, and most of the end times are geared toward the USA crowd, so us Europeans and also the Asians are often at a disadvantage. And all the time the enemy levels keep rising to ridiculous levels, that ultimately prevent us from playing, but most of all, the PvE's demand such a big time investment, you have to play and play and play for a long time and in the end you still lose your good rank, because most of the action happens in the last hour and if you have the misfortune to live in Europe, where most of the PvE events end at 6 AM in the morning, you either have to stay up all the night or go up extremely early, just to play, and that just feels very unfair. And you can't even put up a shield to protect your score, like in the PvP's, which is also a big problem. In the end, the PvE's feel like huge fails on so many levels that I just don't want to play them, except to get lots of iso.

10. The end times s*ck. As I mentioned above, most of the end times are strongly geared towards the USA crowd. Sure, most of your players live there, but why forget about the rest of the world? I and other players have pointed out alternative solutions to this problem several times but you never seem to listen. One of the easier solutions would be to present four identical events, instead of one, where every event had a different end time, with six hours apart. When you choose one event, you're "locked" to that event and can't play the other events, so you're effectively choosing the event with the end time that suits you best. But instead, you've continued to present events with bad end times, forcing Europeans, Asians and others, to either stay up extremely late or go up extremely early, just to play at those important, last moments. With the solution I mentioned and/or a way to get and keep a good score without having to play all the time, this wouldn't be a problem anymore. So fix it in some way.

11. Brackets don't work well. You know the drill: You fight like crazy to get 950 points (or whatever) and you still end up in "top 50". At the same time, some random guy shows up in the Facebook group and shouts happily about getting rank 1 with only a little over 600 points. ****??? That's the point where you're ready to throw your phone out the window. Without opening the window first. Seriously, why such big differences? Brackets. Well, yeah, but still...and then we have all those crazy guys (no offense) in the hardcore alliances (X-Men 1-73, Shield, Django Unbuffed, Django Buffed, Django Gets *ss-f*cked, and whatever all their names are...still, no offence, I'm just joking around here) who gets 1300-1800 points, by using strange shield hopping tactics and whatnots. Why even bother with brackets and variable points levels for ranks, why now just say "you must get 1300 points to get rank 1-2, 1100 points for rank 3-5, 900 points for rank 6-10" and so on? Set scores, clear and understandable goals, everybody know's the terms. Fair and square. Because variable ranks is just not fair to anyone. If I can get 900 points, why is it sometimes enough get me rank 2 but sometimes not enough for rank 10? Or even rank 25? This is the craziness that I'm sure no one here actually WANTS to see.

12. The absence of a true puzzle mode (not really a dealbreaker either, but something that could be improved). Despite this being a puzzle game, it lacks a true puzzle modes, where you're presented with a challenge and need to achieve something within a certain amount of time or a certain amount of moves. Other puzzle games have it, MPQ lacks it. It would be a nice touch to get some real, actual brain challenges.

13. The game lacks true PvP. The PvP is more like PvC (Player versus Computer) and the computer is always annoying, either because it cheats (paragraph 7), because the AI s*cks (keeps making incredibly stupid moves for no reason), or because the enemy levels are too high and the team combinations are too unfair (like the enemy team having a goon that constantly produces mana, making the enemy team activating their powers way too often). At some enemy levels, you just can't win anymore, because the game gets too powerful, and it's sad that it has to be that way. Some fights you just can't win, whatever you do. And let's not mention the computer's astounding ability to create cascades way too often, you're more than convinced that the computers isn't actually making random matchings, but rather making the moves with the highest chance to get crazy cascades...and that the computer actually creates the cascades it needs. True PvP would be interesting but also taxing for the servers, so I absolutely understand why it's not being done, but at the same time it feels very wrong to call the event "PvP", when it's actually everything BUT PvP.

14. Level inflation makes beginner characters useless. When we recently played the "Balance of Power" event (where all characters were raised to level 270) I realized that every character could and SHOULD be allowed to raise to the same level as others. Why should we keep 30 characters just for using them in some special events but never in other cases? If all characters could reach the same level, we would see more diverce teams and the game would be more fun. I think Balance of Power was an important wake-up call for some players, but even more it should have been a wake-up call for you at D3: Every character should be allowed to reach the same level. As long as the characters are properly play-tested and their abilities are properly balanced, there should be no problems with this.

15. Not enough playtesting. The constant cry for characters to be nerfed (made worse) or "funbalanced" (made better) shows that the initial versions of the characters were not as good or bad as they should have been. Sure, the game needs balancing but it's obvious that you at D3 just make a new character and never really play-test it before you release it. Things that are obvious to lots of players after only a small amount of gameplay, are things like you at D3 obviously miss, time after time. Why are you not playtesting the characters and balance them from the start before you release them? Constant patching and nerfing destroys a lot of the fun. So think things through before you do something.

16. Cheaters. Just do something about them, will you? Most of the time, you don't even seem to care when we report the cheaters.

17. Embrace the Steam players. For real, give them the opportunity to migrate their game to a phone so they won't feel locked to their computers all the time. Some of them actually want to play "on the go" too, you know?


I...THINK that was all.
(And the crowd goes wild, he finally shut up!)

I might have forgotten something (and the crowd gets crazy, why can't he shut up???) but I guess I can add it later if that's the case. So you see, you have lots of things to improve but you have already lost me and other players, so your battle is already kind of lost, but you can still try to keep the players you have. For me, this race is now over, and it is with mixed feelings I leave this game. icon_neutral.gif
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Comments

  • Out of curiosity, did you pay for anything on this game?
  • Wolarsen
    Wolarsen Posts: 326 Mover and Shaker
    You sure took time to write that. I agree with practically all your post, most of them being plain common sense. Good job, developers should print this and stick it by their workplace.
  • 17. Re: steam players, oddly enough I am a steam player who doesn't want to be a mobile player, nor a hybrid. I started on mobile. This game is right addictive and having it in my pocket at work was only asking for me to get myself into trouble. So I deleted that account and started a steam one that I can play on my time at home. I would love for things to be a tiny bit more steam friendly, but I don't want the solution to that to be 'steam on the go'
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Absolutely Tl;DR most of it, but I agree on the puzzle aspect. Marvel Match-3 doesn't have the same ring to it, but that's really what the game is. Which is fine, but it'd be even more addictive than it already is if a puzzle element existed.
  • Daige wrote:
    1. Alliances. You get worse rewards if you play solo, meaning that you HAVE to play with an alliance unless you feel okay with missing out on some rewards.
    I can feel okay with that.
    2. Worse rewards when playing solo.
    I miss one out of four possible cards, when I'm on the top of player ranks... I don't really care.
    3. No way to convert hp to iso.
    You have too much HP? So, why did you spend money for HPs?
    4. Horrible pricing on just about everything
    The price of 10-packs and 40-packs is nonsense - I agree.
    But to be honest:
    As a player who does not apend money I love the fact that I can compete on the highest level since almost nobody spends THAT much money he would need to get a big advantage. If you can buy everything you want, exactly the amount you want and for a fair price that would turn this game not into Pay-to-Win, but Lose-if-you-don't-pay.
    5. Too poor odds when getting tokens or buying covers and covers packs.
    I agree.
    6. Shields should be more variable in lenghts and costs.
    see 4.
    7. Constant bugs and no bug fixing. Things like the enemy activating powers too early because the game calculates wrong, or losing AP for no reason (I've seen it happen several times lately, one turn I have AP to use a power, but I wait and the next turn I suddenly lack an AP and NO, the enemy didn't have the possibility to steal AP from me, not by using OBW, not by using The Hood, not by using environment abilities, not in any other way, just NO...because it's just a weird bug). Then the incredibly intelligent answer from your customer service: "We can't reproduce the bug so we can't help you". PLEASE! Just play the game a few times and you WILL see the bug, and yet it appears so randomly that I can't reliably catch it on video. But no, the customer service won't even try to look for the bug and the programmer's obviously doesn't even know it exists or won't look for it. There are other bugs, and of course the ever-present "comm link disrupted" error, which always shows up at the worst possible situations. So take our complaints seriously.
    If been playing this game for the same time as you and I have never seen that bug.
    And what do you expect the programmer's to do if they can not reproduce it? Magic tricks?
    8. Constant flow of events. PLEASE, let us have a breather every now and then, otherwise the game turns into a constant grind-fest. When I started playing, there was one event every week.
    Now I get it:
    Boy, you have a serious problem. You complain about the fact that there is a game, that forces you to
    join alliances
    pay huge amounts of money
    spend much time

    Seriously? It's your life! If you don't want to partcipate in an event, then don't. If prices are too high, don't pay them. If alliances are no fun to you, don't join them.
    If you don't like swimming, running and biking, then why the hell are you trying to win the triathlon?

    You can play and enjoy MPQ completely without money, alliances and with very little time.
    9. PvE's don't work well. For one thing, I always feel the PvE's are too long, and the terms change too much. Sometimes it's an incredibly long event with the same missions that you just have to grind over and over, sometimes the missions vanish over time, without warning, so you don't know how much you have to play and when you have to play. Sometimes the rubberbanding is strong and lets you play late to get a good score, sometimes the rubberbanding is almost non-existent and requires you to play right from the start and keep playing through the event. The end times shift, and most of the end times are geared toward the USA crowd, so us Europeans and also the Asians are often at a disadvantage. And all the time the enemy levels keep rising to ridiculous levels, that ultimately prevent us from playing, but most of all, the PvE's demand such a big time investment, you have to play and play and play for a long time and in the end you still lose your good rank, because most of the action happens in the last hour and if you have the misfortune to live in Europe, where most of the PvE events end at 6 AM in the morning, you either have to stay up all the night or go up extremely early, just to play, and that just feels very unfair. And you can't even put up a shield to protect your score, like in the PvP's, which is also a big problem. In the end, the PvE's feel like huge fails on so many levels that I just don't want to play them, except to get lots of iso.
    I'm from Europe too and I see a lot of subevents that end at 6 PM.
    But to be honest:
    I also don't like PvE very much. It's incredible long and all you get is about the same you can get out of playing PvP for a few hours.
    10. The end times s*ck.
    Seems like I play a different game. In my game about 1/3 of all (sub)Events end at 6 PM european time. I would prefer more than these 2 times (6 AM and 6 PM) since it's a world-wide game with players from everywhere but I can understand why the main focus is on the US.
    11. Brackets don't work well. You know the drill: You fight like crazy to get 950 points (or whatever) and you still end up in "top 50". At the same time, some random guy shows up in the Facebook group and shouts happily about getting rank 1 with only a little over 600 points.
    I like that thing about MPQ. You have to decide whether to go for the high points or the easy high ranks.
    If you fight like crazy for 2,5 days while all you want is a Top10 rank and don't care about the point rewards then you run a very strange strategy.
    12. The absence of a true puzzle mode (not really a dealbreaker either, but something that could be improved). Despite this being a puzzle game, it lacks a true puzzle modes, where you're presented with a challenge and need to achieve something within a certain amount of time or a certain amount of moves. Other puzzle games have it, MPQ lacks it. It would be a nice touch to get some real, actual brain challenges.
    I like your idea.
    13. The game lacks true PvP.
    And this is also a nice idea.

    But let's be honest:
    In the end those two ideas would make you play more and in the end you would complain about this game forcing you to spend the whole day for those events because you "have to" play them.
    14. Level inflation makes beginner characters useless.
    And that's why they are called beginner characters...
    15. Not enough playtesting. The constant cry for characters to be nerfed (made worse) or "funbalanced" (made better) shows that the initial versions of the characters were not as good or bad as they should have been. Sure, the game needs balancing but it's obvious that you at D3 just make a new character and never really play-test it before you release it. Things that are obvious to lots of players after only a small amount of gameplay, are things like you at D3 obviously miss, time after time. Why are you not playtesting the characters and balance them from the start before you release them? Constant patching and nerfing destroys a lot of the fun. So think things through before you do something.
    Because its very expensive.
    16. Cheaters. Just do something about them, will you? Most of the time, you don't even seem to care when we report the cheaters.
    I agree.
    17. Embrace the Steam players. For real, give them the opportunity to migrate their game to a phone so they won't feel locked to their computers all the time. Some of them actually want to play "on the go" too, you know?
    And I agree with that.
    I...THINK that was all.
    (And the crowd goes wild, he finally shut up!)
    icon_e_biggrin.gif
  • Responses, semi-ordering from good to bad:
    3. No way to convert hp to iso.
    Agreed. Seems like a simple thing that could make them more money.
    Daige wrote:
    12. The absence of a true puzzle mode
    Agreed. But I guess this isn't the game.
    13. true PvP
    Incredibly expensive, would have a much smaller market. I would like to see this too, but don't think it would be my core type of game. If anyone finds a battle match-3 game it would be awesome.
    4. Horrible pricing on just about everything
    Welcome to F2P P2W, where whales are the main consumer. I agree it's frustrating to actually be someone who values money, but when other people are willing to throw their money at them, can you really blame them?
    6. Shields should be more variable in lengths and costs.
    Doesn't seem like a big deal; most people just break shields. It really does seem like a minor ploy for them to get people to use hp. I really can't see them selling a 2 day shield. Seems like a money-losing idea for them.
    7. Constant bugs and no bug fixing.
    15. Not enough playtesting.
    Can't agree, although I don't play mobile, so maybe there's the problem.
    Having seen imbalances in many other games, I think MPQ does a pretty good job at balancing. Most people won't agree because they hate nerfs, but most of the decisions seemed long term to balance the game better.
    8. Constant flow of events.
    9. PvE's don't work well.
    11. Brackets don't work well.
    They create an addictive game, and then you complain about it? Think about all the other players who want daily events. Brackets mitigate many other bigger problems, such as newbie grinding. You are driven by the need to compete in every event, but feel anguish in that you are unwilling to compete as hard as the people who win. Feel alright about not doing everything. Do you complain in WOW that you're unable to have all the crafting skills? No, you're not meant to max everything unless you want to put in that time investment. Be alright with not being #1.

    People love the challenge, but hate it when they fail. The people who are winning love it. The people who can't or are unwilling to compete (maybe because of $$$) sometimes complain, and perhaps rightly so. It's hard falling from the top, being replaced by cash cows. I really doubt it'll change as long as money is the motivator.
  • daibar wrote:
    4. Horrible pricing on just about everything
    Welcome to F2P P2W, where whales are the main consumer. I agree it's frustrating to actually be someone who values money, but when other people are willing to throw their money at them, can you really blame them?

    How would cheaper pricing solve the problem?

    Assume you have a "whale" who wants to spend 90 Dollars on MPQ.

    Now:
    He buys one Stark Salary, i.e. 20,000 HP.
    He uses them to buy 200 Heroic Tokens.

    Cheaper:
    After the price of Stark Salary is reduced to 9$ he buys 10 Stark Salaries.
    Token price is reduced to 25 HP, so he buys 8000 Heroic Tokens... or he uses some of his 90$ to buy fair-priced Iso.
    Overall his 90$ now are enough to have almost every character maxed.

    THAT is Pay2Win. How is that better?

    At the moment the prices are so high that almost nobody can pay to win because it's to expensive. All you can do with 100$ per month is "pay to be a little better".
  • I feel sorry for the intern that has to read this. Yikes!
  • Thanks for all the feedback. I'll try responding now to everything that seems to need a response:

    prash
    Nope, never paid for anything in the game, but have considered doing it several times. Mostly, I didn't buy anything because I felt I would pay too much and get too little for it.

    Cryptobrancus
    Just wanted it to be an option, for those who do want to play it on the go or on the computer. I know I would prefer to play on my computer when I'm home, but right now I'm tied to my phone game and can't start playing on Steam without losing all my progress. And starting a new game isn't an attractive idea at all.

    tyru_yaka
    Never bought any HP, won it all through missins and events. Now I feel it's mostly useless. I spend it on shields and win more HP, that's all. Also, getting three covers without an alliance means always being top 5. That's tough to achieve, most players can't do that. Lower prices doesn't mean "lose-if-you-don't-pay". People are already paying to get advantages but the games is balanced enough that it isn't a too big advantage. Lower prices would mean more people paying, yes, but it wouldn't affect the game balance. I mean, why? Good players against rich players, but both players must have skills to win. You can't buy skill. Considering bugs, I expect the programmers to actually PLAY the game, since the bug DOES hop out every now and then. Playing 20 fights would definitely mean seeing the bug a few times. Regarding point 8...well, that just sounds rude of you. I give criticism because I want the game to improve. I feel we're being forced to play too much and in certain ways just because the developers want us to do it. The game was more fun when there were fewer events (every event felt more special), when the rewards were better and when you didn't HAVE to play with an alliance. Now, I feel you're almost obligated to play with others. No, there really isn't a choice if you want to get as many covers as possible. True PvP would just mean "playing against real persons instead of the computer in all events". Why would that make me want to play more? I don't see how 20 people playtesting would cost a lot of money, just let a few players play a beta for some days before an update goes live?


    My time ran out, I'll get back to this later...
  • Phillipes
    Phillipes Posts: 431 Mover and Shaker
    Daige, I have to say I agree with everything you have wrote!
    Even with playtime. Game simply forces us to play, even when we dont want. That is because of PVEs and 3 times PVP in a week. It is too long!
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Wow, nice wall of text (really, no sarcasm here).

    Agreed with some points, disagreed violently on others. Seeing that you like to hear opinions, here goes icon_e_smile.gif

    Daige wrote:
    1. Alliances. and 2. Worse rewards when playing solo

    This has changed. Now they have brought back the SAME rewards for solo. Currently, if you get top 5, you get 3 covers. You don't need to play in an alliance to get 3 covers now.

    The alliance reward gives you an *additional* reward.

    Note that it is additional, you are not short changing yourself if you find being in an alliance an hassle. Really, like someone mentioned, you can choose how you want to play. Like 5deadlybanes, we don't require PVE, though players can still grind them.
    Daige wrote:
    3. No way to convert hp to iso.

    This is something that I disagree strongly.

    Fact: you can earn HP if you have a strong roster. Play until 800 pts and get into top 25 (or was it top 10?) and you earn 300 HP. Minimal shielding is required if your roster is strong AND you timed your push well.

    Second point I want to bring up is what tyru_yaka has mentioned.
    tyru_yaka wrote:
    But to be honest:
    As a player who does not apend money I love the fact that I can compete on the highest level since almost nobody spends THAT much money he would need to get a big advantage. If you can buy everything you want, exactly the amount you want and for a fair price that would turn this game not into Pay-to-Win, but Lose-if-you-don't-pay.

    Right now, to get a REAL BIG ADVANTAGE, you have to spend HUNDREDS of dollars. A fully maxed fury will cost around $270 (iirc).

    Most people don't pay this amount of money (though super whales do, but they are a minority).

    What this means is that you don't see a max fury everywhere. The ISO currency serves as the gate to levelling. And because it is sooo expensively priced, it reduces the number of people who instantly max level a new character. That helps to keep the general population characters in check.... and in some sense, allows you to continue using the characters which you have levelled.

    To put it simply, the HP and ISO, because it is so "horribly price" (in your words), ensure that people who are totally F2P have a chance to compete. The F2P players don't need to spend money, and with sufficient grinding, they can still reach the top levels.

    I personally like this pricing strategy for MPQ.
    Daige wrote:
    5. Too poor odds when getting tokens or buying covers and covers packs.
    This I fully agree. I hope they bring back the packs that gives only 1 featured heroes, and at 30%.
    Daige wrote:
    6. Shields should be more variable in lenghts and costs.
    This sounds like a good idea.... though I am pretty sure that if its implemented, people will cry out that D3 is just trying to cash grab now.
    Daige wrote:
    Constant flow of events. PLEASE, let us have a breather every now and then, otherwise the game turns into a constant grind-fest.

    Why don't you take a breather yourself? It's optional. I think you just feel obligated to 'grind' everything.... there's no need to.

    Like this TaT PVE, I only play in last 15 mins, and I gotten #183. That gives me 2000+ ISO, 1 token (green patch) and 1 spidey blue cover. IMO, i didn't lose out on the DP red cover (i needed that more actually) nor lose out on the spidey yellow and purple cover (both which i need).

    I choose how i want to play, based on the desirability of the rewards. D3 only gives you the reward structure.
    Daige wrote:
    11. Brackets don't work well.

    I have seen this comment a lot of times, but i have not seen any proposing a better solution.

    Progression rewards (aka PVE style) won't cut it, because D3 would and should only give covers to top 5% of the population (need to keep the covers desirable and to keep the 'inflation' down).

    Brackets deal with this problem easily, as only top 5% will get the rewards.
    Daige wrote:
    12. The absence of a true puzzle mode

    I will also like a puzzle mode. Maybe like, deal enough dmg to Doom in 3 turns, on a fix board.
    Daige wrote:
    13. The game lacks true PvP.

    This is something i strongly disagree with. A true pvp will need a timer for synchronous playing or asynchronous playing.

    Having played both sync playing (real-time) and asynch playing (may spread across several days), both options have its own set of problems. Sync playing means that you *need* to set aside time to play the entire game. If while playing the game, your baby poos and you need to attend to her, tough luck man, you probably lose the game.

    Async playing is also a poor solution, because it can take literally days to finish a game. Imagine you have a game with a person from the other side of the globe. When you are awake, he's sleeping and vice versa. That means you only take *one* turn every 12 hours.

    I love MPQ bec i can play the game at ANY TIME, and i can pause the game ANY TIME. The AI will wait for me. While there is urgency in the pvp/pve ending timing, the game itself don't require me to do that.
    Daige wrote:
    16. Cheaters. Just do something about them, will you? Most of the time, you don't even seem to care when we report the cheaters.

    As far as i know, they will sandbox the cheaters. But i don't think they go around publicing it when they sandbox cheaters (a policy i agree).
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    So, I agree with your points, there are many, many flaws in the game. I would love to see many of these issues fixed.

    The problem I have with your post is that you're basically saying that if they made the perfect game, you might have dropped $5 bucks on it.

    I'm starting to understand why the devs put more energy into reducing "tap friction" in the cover store than on improving the actual game. There are people spending hundreds of dollars in that crazy casino (god knows why), but that revenue keeps the servers running. You seem to care deeply about the future of the game, but spent nothing. I mean seriously, you couldn't give a bad tip for mediocre service?
  • As far as i know, they will sandbox the cheaters. But i don't think they go around publicing it when they sandbox cheaters (a policy i agree).
    I don't know where you heard that. The top 1 guy in my Deadpool event and my lightning event right now both had every single 4 and 3 star character completely maxed.

    So they either spent thousands of dollars or they're cheating and beating my **** into a pulp.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    ark123 wrote:
    As far as i know, they will sandbox the cheaters. But i don't think they go around publicing it when they sandbox cheaters (a policy i agree).
    I don't know where you heard that. The top 1 guy in my Deadpool event and my lightning event right now both had every single 4 and 3 star character completely maxed.

    So they either spent thousands of dollars or they're cheating and beating my **** into a pulp.

    Max single 4* and 3*? That's not cheating.

    There are several whales in the forum that max the character after release. Colognessiur (sp) from Retribution comes to mind. Arktos is also one such individual who is a big whale.

    And thousands? Probably so since they max cover and max level them as soon as they are ready.

    And you know the best thing about mpq? That is when you reach the 3* land, you can compete with those who spend a lot money. Bec you only really need 2x

    I have alliance mates who spend no money or very little money, and they can get top 10/25 constantly. (Top spot is tough bec too many Xmen shield hopping).

    This is incredibly good for a f2p game.

    If you are stuck in 2* land ( I have been there) it is frustrating. But once you make the transition, it gets easier. And you can even earn hp per pvp.
  • Okay then, another post with my replies to you:

    daibar
    Well, variable shields will probably serve a purpose. What do I do if I want to get good prizes in a PvP event but can only play when the event is fresh and not for the next two days? Then I either play and get a rubbish score, or don't play at all. If I could put up a shield for two days instead, I might play more and then shield. So there will probably be times when both longer and shorter shields will be viable. Do I complain in WoW? No, I don't play it. Well, I'm competitive, so if I play and they have many events, I want to play everything. But I will now take that long-awaited break, possibly a permanent one. Cash can buy lots of things but never skill, so this is not really about me getting bad results and complaining about it, it's more about seeing a game I liked get worse and worse and feeling helpless about it and wanting the game to improve. I can improve the bad odds sometimes, but I can't improve faults in the game. That people buy advantages doesn't matter to me, but I want to have good options too, I could actually see myself buying some stuff in this game, but not with the current prices.

    tyru_yaka
    If some prices go down, maybe others can stay the same or even be raised. Adjusting one factor doesn't mean that all factors have to be adjusted. But how would cheaper prices solve anything? Well, at least more players would probably buy stuff, and I personally think that it's better that 100 persons spend 10 dollars each, than one person spending 1000 dollars. When ten of the 10-dollar persons quit, the company still makes 900 dollars off the rest 90 persons. When the big 1000-dollar spending whale quits, the company loses that income of 1000 dollars. And regardless of the prices, you can never pay to win, since you can't buy yourself a victory. Skill can't be bought and you need skill to win.

    atomzed
    Well, it's certainly good that you can now get the same rewards as before if you get a good rank, but you still get a better reward if you are in an alliance. You do miss out on covers and everyone who wants to improve their roster would of course like to have as many covers as possible. I think the alliance rewards should be for other things than covers, maybe more iso and hp, since people will constantly need that. However, I don't understand your argument with my third paragraph, I wanted a way to convert hp to iso and you start arguing that it's easy to get hp? Yeah...so? I'm not quite following you here. I have lots of hp. I have very little iso. I need lots of iso. I want to convert my hp to iso instead. How would that be bad? Please explain further what you mean, it seems you misunderstood me, or I didn't understand what you meant? About taking a breather...well, that's what I'll be doing now. About brackets then...what I would like to see is a structured prize ladder, with set points for rewards. Did you get 1300? Well, congratulations, you get first prize. Maybe 1100 to get rank 2-3. 1000 to get rank 4-5. This is not an exact example of how it would look, but you get the idea, I'm just speculating here now. Regarding "true PvP", I think synced play would work well, if each player got a maximum of 10 minutes to finish the game. That way, you'd have time to fix things that came up suddenly but you could still finish the game in a few minutes. Well, since the computer seems to cheat constantly, I feel that PvAI (as it is now) doesn't really work well.

    GuntherBlobel
    What I'm really saying is that if they can work out a lot of the game's faults (not making the perfect game, because there is no such thing) I would be interested in buying things regularly, and not only buy one thing once for 5 dollars only. Make the customers more happy, get more income regularly. Seems fair?


    Huh...I think this was actually all that needed to be said. Keep your feedback coming and I'll keep answers coming. Would love to work for D3 and manage the forum and other things, if they'd just let me (and pay me, of course). icon_e_wink.gif
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Daige wrote:
    Okay then, another post with my replies to you:

    atomzed
    Well, it's certainly good that you can now get the same rewards as before if you get a good rank, but you still get a better reward if you are in an alliance. You do miss out on covers and everyone who wants to improve their roster would of course like to have as many covers as possible. I think the alliance rewards should be for other things than covers, maybe more iso and hp, since people will constantly need that. However, I don't understand your argument with my third paragraph, I wanted a way to convert hp to iso and you start arguing that it's easy to get hp? Yeah...so? I'm not quite following you here. I have lots of hp. I have very little iso. I need lots of iso. I want to convert my hp to iso instead. How would that be bad? Please explain further what you mean, it seems you misunderstood me, or I didn't understand what you meant? About taking a breather...well, that's what I'll be doing now. About brackets then...what I would like to see is a structured prize ladder, with set points for rewards. Did you get 1300? Well, congratulations, you get first prize. Maybe 1100 to get rank 2-3. 1000 to get rank 4-5. This is not an exact example of how it would look, but you get the idea, I'm just speculating here now. Regarding "true PvP", I think synced play would work well, if each player got a maximum of 10 minutes to finish the game. That way, you'd have time to fix things that came up suddenly but you could still finish the game in a few minutes. Well, since the computer seems to cheat constantly, I feel that PvAI (as it is now) doesn't really work well.

    "HP to ISO conversion"

    Let me explain again. There are 2 ways the game try to ensure that we don't grind till the end game (since there's currently no end game content, something sorely lacking). Covers and levels. All other contents are driven towards covers and levels.

    Currently to get more covers, we use our time (to grind) and win points (through our wins and shielding and using boosts). The covers can also be purchased out right with HP. The covers can be said to be determined mainly by :HP.

    Levels are determined solely by ISO.

    So to reach the 'end game', having all max characters, you need lotsa HP and lotsa ISO (since you need max cover and max iso).

    Many common people, including me, are limited by ISO. This 'lengthen' the game because we won't reach the end game so soon.

    If you allow HP to be converted to iso, you will disrupt the balance inherent within the system.

    "True Pvp"
    10 mins per person, equal to a possible 20 min game? Do you really want a 20 min match 3 game?

    I don't. I will quit immediately. I rather play chess or a TCG for a 20 min game.

    Another problem I encounter in sync games is that people just stop playing when they lose. They rather you wait additional 10 mins to spite you.

    Trust me, sync games are a bad, bad idea.... for a March 3 game.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    Daige wrote:
    Okay then, another post with my replies to you:

    GuntherBlobel
    What I'm really saying is that if they can work out a lot of the game's faults (not making the perfect game, because there is no such thing) I would be interested in buying things regularly, and not only buy one thing once for 5 dollars only. Make the customers more happy, get more income regularly. Seems fair?

    Sure, that's fair. I do spend a little something at the end of a Season in the good faith the game will improve, though. Demiurge, however, has lost the good faith of many of its players, so I can't expect everyone to be as optimistic as myself.
  • I agree with all your point, except...
    Daige wrote:
    1. Alliances. You get worse rewards if you play solo, meaning that you HAVE to play with an alliance unless you feel okay with missing out on some rewards. This creates a need to play with others, even if you might not actually want to do it. It creates expectations to play a lot and reach good results, and lots of conflicts among the players when you fail to do so. In order to keep the alliance rolling, you also discover that the alliance needs micro-management, like having a Facebook group and/or chat, reporting results, checking if all players are "doing their job" and so on. Of course, this is only applicable in the case of competitive alliances, but if an alliance isn't competitive, I really don't see why you should even have an alliance. The whole point with the alliances is to get better rewards, together, through teamwork. So...overall, I feel alliances was the wrong way to go, it made the game feel more like a grind and less like fun. Like so many other players have told me, they want to control WHEN they play and HOW MUCH they play. I feel the same way now, I'm "burned out" from constant season-grinding for several months.

    me and my friends decide to create 1 alliance, and only us in it, but all our member cant find the clan by search in MPQ,
    so whatever alliance you join, actually u play ALONE, the rest member of your alliance are AI.
  • Unknown
    edited August 2014
    I've never heard the term "steam player". Can someone please explain? icon_e_geek.gif I'm not new to the game, but I am kinda new to the forum, so I'm still getting used to some of the terms, and this is one I've just never seen before.
    I play on my phone and tablet only, so I'm not understanding why people can't play the game "on the go".
  • I've never heard the term "steam player". Can someone please explain? icon_e_geek.gif I'm not new to the game, but I am kinda new to the forum, so I'm still getting used to some of the terms, and this is one I've just never seen before.
    I play on my phone and tablet only, so I'm not understanding why people can't play the game "on the go".

    http://en.wikipedia.org/wiki/Steam_(software)
    To answer your question it's someone that plays on a pc