Shikao wrote: Everly wrote: Stormheart wrote: How exactly is Storm's Classic green power level 5 working? Does it overwrite previous levels, so I get only 1 tile for one AP, no more 6 additional tiles? The original skill shatters 2 tiles, plus and additional tile for every 2 Green AP the team has. Level 2 would shatter 3 tiles (the original 2 plus 1) and then additional tiles for every 2 Green AP. When you reach level 5 you will always shatter 6 tiles and then an additional tile for every 1 Green AP, instead of needing 2. So at level 4 if your team had 6 Green AP the skill would destroy 9 tiles (6 + (6AP/2=3). That same situation at level 5 would destroy 12 tiles (6+6AP) Using 6 Green AP as example might not the best choice, because skill costs 12AP =] People will start asking how do you use it with only 6AP . But apart from that, it's really good example!
Everly wrote: Stormheart wrote: How exactly is Storm's Classic green power level 5 working? Does it overwrite previous levels, so I get only 1 tile for one AP, no more 6 additional tiles? The original skill shatters 2 tiles, plus and additional tile for every 2 Green AP the team has. Level 2 would shatter 3 tiles (the original 2 plus 1) and then additional tiles for every 2 Green AP. When you reach level 5 you will always shatter 6 tiles and then an additional tile for every 1 Green AP, instead of needing 2. So at level 4 if your team had 6 Green AP the skill would destroy 9 tiles (6 + (6AP/2=3). That same situation at level 5 would destroy 12 tiles (6+6AP)
Stormheart wrote: How exactly is Storm's Classic green power level 5 working? Does it overwrite previous levels, so I get only 1 tile for one AP, no more 6 additional tiles?
Everly wrote: Shikao wrote: Everly wrote: Stormheart wrote: How exactly is Storm's Classic green power level 5 working? Does it overwrite previous levels, so I get only 1 tile for one AP, no more 6 additional tiles? The original skill shatters 2 tiles, plus and additional tile for every 2 Green AP the team has. Level 2 would shatter 3 tiles (the original 2 plus 1) and then additional tiles for every 2 Green AP. When you reach level 5 you will always shatter 6 tiles and then an additional tile for every 1 Green AP, instead of needing 2. So at level 4 if your team had 6 Green AP the skill would destroy 9 tiles (6 + (6AP/2=3). That same situation at level 5 would destroy 12 tiles (6+6AP) Using 6 Green AP as example might not the best choice, because skill costs 12AP =] People will start asking how do you use it with only 6AP . But apart from that, it's really good example! Oh, that is a good point. Didn't think to work that out. That raises an interesting question. Does the skill count the Green AP before or after it is activated? I assume it would be after, in which case if you started with 18 and then activated the skill for 12 you would be left with 6. But I honestly don't know for sure.
hogunner wrote: Everly wrote: Oh, that is a good point. Didn't think to work that out. That raises an interesting question. Does the skill count the Green AP before or after it is activated? I assume it would be after, in which case if you started with 18 and then activated the skill for 12 you would be left with 6. But I honestly don't know for sure. I've wondered this myself but it happens to quickly for me to count how many it's breaking.
Everly wrote: Oh, that is a good point. Didn't think to work that out. That raises an interesting question. Does the skill count the Green AP before or after it is activated? I assume it would be after, in which case if you started with 18 and then activated the skill for 12 you would be left with 6. But I honestly don't know for sure.
Everly wrote: hogunner wrote: Everly wrote: Oh, that is a good point. Didn't think to work that out. That raises an interesting question. Does the skill count the Green AP before or after it is activated? I assume it would be after, in which case if you started with 18 and then activated the skill for 12 you would be left with 6. But I honestly don't know for sure. I've wondered this myself but it happens to quickly for me to count how many it's breaking. I don't use Storm (Classic) but there are a couple other characters that perform a skill that is dependent on the number AP. One of the reasons I'm assuming it is after is because of the enormous jump the skill would take from Level 4 to 5. If we take an example of having 18 Green AP at Level 4 and the skill counts AP when it is activated, then it would shatter 15 tiles. At Level 5 it would take out 24 titles. Since the previous levels were gaining an additional 1 or 2 tiles per level, jumping 9 would seem very large. If the skill takes note of the AP after it is activated, then we go from 9 tiles at level 4 to 12 at level 5. That seems to be more in line with the progression up to that point.
Blue Shoes wrote: I just tested it. I had a Level 3 Green Storm Classic. I had 12 Green AP. Therefore, she should destroy either 4 or 10 tiles. While I didn't get an exact number, It was more than 4. 10 would have been around my estimation. I think this makes since the difference between the maximum amount would be either 24 tiles or 36 tiles. 36 makes more sense considering Storm Modern.
Everly wrote: Wow, so if that is the case, then a Green Level 5 Classic Storm can hit pretty hard. Match that up with a Level 5 Yellow passive skill and she hits you coming and going. I need to get me one of those
Shikao wrote: @IceIX, there is typo is description of **Storm's Lightning Storm, it say's 'Greep' (in the opening post of this thread, not in the game)
Mommson wrote: It's as stated there. The difference in Level 4 and 5 is quite large for the 3 abilities characters. I think mainly because you only can get 2 of 3 skills there max. If you want Storm classic with level 5 green, you have to forfeit level 5 in blue or yellow (in her example it's not that bad, I also think her green skill is the best one )
Spider-Man (Classic) All Tied Up - 6 AP
uuddlrlr wrote: I don't know. Level 5 Red makes it cost only 5 AP, but the effects of the skill don't change. At Level 5 Black, you're converting HALF of the playing field into sources of damage, so this can be hitting on the enemy for a long time. I also maxed Red and Green, but had I been paying more attention, I would have preferred a maxed Black skill than a Red one.