Character Listing and Abilities - R41

IceIXIceIX ADMINISTRATORS Posts: 3,554 Site Admin
edited February 2014 in MPQ Tips and Guides
Wolverine (X-Force)
4 Star Rarity (Legendary)
    X-Force - Green 15 AP Wolverine shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles. Level Upgrades
    Level 2: 5x5 slash. Level 3: Also affects Strike and Protect tiles. Level 4: 7x7 slash. Level 5: Affects all tile types.
    Enraged Slash - Red 15 AP Wolverine slashes the enemy, dealing 420 to the current target and shredding the selected tile's row. Level Upgrades
    Level 2: +25% damage Level 3: Slashes rows above and below the selected tile instead of one row. Level 4: +25% damage Level 5: Slashes three rows centered on the selected tile.
    Recovery - Yellow 10 AP Wolverine starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP. Level Upgrades
    Level 2: Reduces countdown to 3 turns. Level 3: +20% base heal. Level 4: +40% base heal. Level 5: +300% base heal. Increases countdown to 7.



Black Widow (Grey Suit)
3 Star Rarity (Rare)
    Sniper Rifle - Green 15 AP Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target. Level Upgrades
    Level 2: +25% base damage. Costs 16 AP. Level 3: Destroys more tiles. Costs 17 AP. Level 4: +25% base damage. Costs 18 AP. Level 5: Damages all enemies. Costs 19 AP.
    Pistol - Red 12 AP Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP. Level Upgrades
    Level 2: Fires 2 shots. Costs 13 AP. Level 3: Target size increased, destroying 2x3 tiles. Costs 14 AP. Level 4: Fires 3 shots. Costs 15 AP. Level 5: Target size increased, destroying 3x3 tiles. Costs 17 AP.
    Deceptive Tactics - Purple 11 AP Black Widow eliminates potention enemy assets while preparing her own attack. Converts 2 basic color tiles (except for Green) into Green tiles. Level Upgrades
    Level 2: +1 target tile. Level 3: +1 target tile.. Level 4: +1 target tile. Level 5: +1 target tile.



Doctor Doom (Classic)
3 Star Rarity (Rare)
    Summon Demons - Black 12 AP Doctor Doom summons a cadre of demonic creatures, replacing 2 basic Red tiles with Attack tiles. Level Upgrades
    Level 2: Summons 3 demons. Level 3: Summons 4 demons. Level 4: Summons 5 demons. Level 5: Summons 6 demons.
    Technopathic Strike - Blue 9 AP Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles. Level Upgrades
    Level 2: Transforms 7 tiles. Level 3: Transforms 8 tiles. Level 4: Transforms 9 tiles. Level 5: Transforms all basic Blue tiles.



Loki (Dark Reign)
3 Star Rarity (Rare)
    Trickery - Black 15 AP Loki’s trickery turns the enemy’s tools against them, converting enemy Protect tiles to friendly Strike tiles and enemy Strike tiles to friendly Protect tiles. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Illusions - Purple 5 AP You can’t count on anything when Loki’s around. Up to 8 tiles change their color. Level Upgrades
    Level 2: 9 tiles change color. Level 3: 10 tiles change color. Level 4: 12 tiles change color. Level 5: 16 tiles change color.



Iron Man (Model 40)
3 Star Rarity (Rare)
    Unibeam - Red 13 AP Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color. Level Upgrades
    Level 2: 10% damage Level 3: Drains 3 AP from other colors. Level 4: 10% damage Level 5: Drains 2 AP from other colors.
    Ballistic Salvo - Blue 20 AP Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors. Level Upgrades
    Level 2: 10% damage Level 3: Reduces non-Blue AP drain to 2. Level 4: 10% damage Level 5: Stuns current target for 2 turns.
    Recharge - Yellow 6 AP Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize. Level Upgrades
    Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP. Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP. Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP. Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.



Magneto (Classic)
3 Star Rarity (Rare)
    Magnetic Field - Blue 9 AP Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Magnetized Projectile - Red 6 AP Magneto propels magnetized projectiles at his enemies destroying 5 random tiles and dealing an extra 21 damage. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Magnetic Translocation - Purple 10 AP Exploiting metals buried in the earth, Magneto lifts and moves huge sections of the battlefield, dropping them violently. Swaps up to 5 random Blue tiles with Red tiles. Does 38 damage for each swap. Level Upgrades
    Level 2: Swaps up to 6 tiles. Level 3: Swaps up to 7 tiles. Level 4: Swaps up to 9 tiles. Level 5: Swaps up to 13 tiles.



Ragnarok (Dark Avengers Thor)
3 Star Rarity (Rare)
    Godlike Power - Green 10 AP Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Thunderclap - Red 6 AP Ragnarok calls upon the storm, dealing 118 damage to the current target and changing 5 tiles of any color to Green. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.



Spider-Man (Classic)
3 Star Rarity (Rare)
    Web Bandages - Yellow 13 AP Spider-Man makes make-shift slings of webbing for his friends. Removes all Web tiles, and all allies heal 118 health for every Web tile removed (minimum 118, maximum 1892). Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    All Tied Up - Blue 6 AP Spider-Man wraps up the target in webbing, adding a new Yellow Web tile to the board and then stunning the enemy for 1 turn for each Web tile on the board (to a maximum of 5 turns). Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Spider-Sense - Purple Passive (PASSIVE) Spider-Man reacts to threats before they impact his team. Removes a random enemy Special tile every time Spider-Man is damaged for 10% of his max health with 5 or more Web tiles in play. Level Upgrades
    Level 2: Requires 4 or more Web tiles. Level 3: Requires 3 or more Web tiles. Level 4: Requires 2 or more Web tiles. Level 5: Requires 1 or more Web tiles.



The Hood (Classic)
3 Star Rarity (Rare)
    Twin Pistols - Yellow 18 AP Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3x3 blocks of tiles, earning AP and dealing damage. Ends the turn. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Doesn’t end the turn.
    Dormammu’s Aid - Blue Passive (PASSIVE) The Dread One is always working in Parker’s life. Each turn there are more than 11 Blue or Purple tiles on the board, steal 1 AP of that color. Level Upgrades
    Level 2: Requires 10 tiles. Level 3: Also steal Red and Green. Level 4: Requires 9 tiles. Level 5: Also steal Black and Yellow
    Intimidation - Black 9 AP The Hood demands results, threatening his allies so they work faster. Damages the target for 100 and reduces the timer on 1 random friendly Countdown tile(s) by 1. Level Upgrades
    Level 2: Affects 2 Countdown tiles. Level 3: Affects 3 Countdown tiles. Level 4: Affects 4 Countdown tiles. Level 5: Affects all Countdown tiles.



Black Widow (Original)
2 Star Rarity (Uncommon)
    Aggressive Recon - Purple 5 AP Natasha goes undercover to find her opponent's secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion. Level Upgrades
    Level 2: Steals 3 AP. Costs 2 AP more. Level 3: Also steals Black AP. Costs 1 AP more. Level 4: Steals 4 AP. Costs 2 AP more. Level 5: Also steals Purple AP. Costs 1 AP more.
    Anti-Gravity Device - Blue 11 AP Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage. Level Upgrades
    Level 2: Add 3 to timers. Level 3: Costs 2 AP less. Level 4: Adds 4 to timers. Level 5: 50% heal with enemy countdown timers present. (Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
    Espionage - Black Passive Not yet implemented. Coming soon!


Bullseye (Dark Avengers Hawkeye)
2 Star Rarity (Uncommon)
    Adamantium Bones - Purple Passive (PASSIVE) Bullseye’s skeleton is infused with the strongest metal on earth. If there are fewer than 3 friendly Purple Protect tiles, create one whenever anyone matches Purple tiles. Level Upgrades
    Level 2: Creates up to 4 Protect tiles. Level 3: Creates up to 5 Protect tiles. Level 4: Creates up to 7 Protect tiles. Level 5: No cap on Protect tiles.
    Murderous Aim - Black 18 AP Bullseye has really taken to this bow and arrow shtick. Turns a selected (non-Countdown) tile into a Critical tile and deals 1000 damage if there are now 4 or more Critical tiles. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Damage if 3 or more Critical tiles. Level 4: Costs 1 AP less. Level 5: Creates 2 Critical tiles. Damage if 4 or more Critical tiles.



Captain America (Modern)
2 Star Rarity (Uncommon)
    Sentinel of Liberty - Yellow 19 AP Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 6. Level Upgrades
    Level 2 – Increases Protect Strength to 7. Level 3 – Increases Protect Strength to 8. Level 4 – Increases Protect Strength to 10. Level 5 – Transform 4 tiles.
    Star Spangled Avenger - Red 11 AP The Captain hurls his trusty shield into battle. Hits the target for 50 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP. Level Upgrades
    Level 2 – Returns 9 Red AP. Level 3 – Can target Strike, Protect, Attack, and Web tiles. Level 4 – Returns 10 Red AP. Level 5 – Can target any tile.
    Peacemaker - Blue 12 AP Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP. Level Upgrades
    Level 2 – Returns 9 Blue AP. Level 3 – Can target Strike, Protect, Attack, and Web tiles. Level 4 – Returns 10 Blue AP. Level 5 – Can target any tile.



Daken (Dark Avengers Wolverine)
2 Star Rarity (Uncommon)
    Pheremone Rage - Purple Passive (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board. Level Upgrades
    Level 2: +10% Strike tile strength. Level 3: +10% Strike tile strength. Level 4: +20% Strike tile strength. Level 5: Creates 2 Strike tiles.
    Healing & Heat - Black Passive (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Yellow tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. Level Upgrades
    Level 2: Heals 4% per turn. Level 3: 7 Yellow tiles to avoid “Heat”. Level 4: Heals 5% per turn. Level 5: 6 Yellow tiles to avoid “Heat”.



Hawkeye (Modern)
2 Star Rarity (Uncommon)
    Electric Arrow - Blue 10 AP Hawkeye shoots a charged arrow, placing a Blue Countdown tile on the board. It activates after 4 turns, dealing 200 to the current target and stunning them for 2 turns. Level Upgrades
    Level 2: Stuns enemy for 3 turns. Level 3: Reduces countdown to 3 turns. Level 4: Stuns enemy for 4 turns. Level 5: Reduces countdown to 2 turns.
    Blast Arrow - Red 10 AP Hawkeye shoots an explosive arrow, placing a Red Countdown tile. After 4 turns, it deals 120 damage to all enemies. Level Upgrades
    Level 2: +25% damage. Level 3: Reduces countdown to 3 turns. Level 4: +25% damage. Level 5: Reduces countdown to 2 turns.
    Avoid - Purple Passive (PASSIVE) If there are more than 8 Purple tiles on the board, Hawkeye leaps out of the way of attacks, moving to the back of the team. Level Upgrades
    Level 2: Requires 7 Purple tiles. Level 3: Requires 6 Purple tiles. Level 4: Requires 5 Purple tiles. Level 5: Requires 4 Purple tiles.



Magneto (Marvel NOW!)
2 Star Rarity (Uncommon)
    Iron Hammer - Blue 6 AP Magneto forms a mass of sharpnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles. Level Upgrades
    Level 2: Increases tiles destroyed to 13, +1 AP Cost. Level 3: Increases tiles destroyed to 21, +1 to countdown timer, +2 AP Cost. Level 4: Increases tiles destroyed to 29, +1 to countdown timer. Level 5: Increase area of effect to entire board, +1 to Countdown timer, +4 AP Cost.
    Polarity Shift - Purple 11 AP Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: +1 tile affected (total 4). Level 4: Costs 1 AP less. Level 5: +1 tile affected (total 5).
    Magnetic Flux - Red 8 AP Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target. Level Upgrades
    Level 2: Reduces countdown to 2, +1 AP cost. Level 3: Destroy a 3x3 block around the Countdown tile. +2 AP cost. Level 4: Reduces countdown to 1. Level 5: Destroy a 5x5 block, +3 AP cost.



Moonstone (Dark Avengers Ms. Marvel)
2 Star Rarity (Uncommon)
    Gravity Warp - Purple 5 AP Moonstone manipulates gravity, reconfiguring the battlefield to her advantage. Swaps 3 chosen basic tiles with other random tiles on the board. Level Upgrades
    Level 2: Can also move Web and Strike tiles. Level 3: Can choose 4 tiles. Level 4: Can also move Attack and Protect tiles. Level 5: Can choose 5 tiles.
    Photon Blast - Red 11 AP Moonstone concentrates photons into destructive blasts of radiation, harnessing ambient energy to intensify the effect. Does 25 base damage and 13 damage for each Red tile on the board. Level Upgrades
    Level 2: 14 damage per Red tile. Level 3: 16 damage per Red tile. Level 4: 18 damage per Red tile. Level 5: 23 damage per Red tile.
    Control Shift - Black 17 AP Moonstone shifts control of a random enemy Countdown tile to her team, targeting the enemy. If there are no Countdown tiles, stuns the target for 1 turn. Level Upgrades
    Level 2: Chosen tile’s Countdown reduced to a maximum of 3 turns. Level 3: Stun lasts 2 turns. Level 4: Chosen tile’s Countdown reduced to a maximum of 2 turns. Level 5: Always stuns target.



Spider-Man (Bag-Man)
2 Star Rarity (Uncommon)
    Switcheroo - Purple 13 AP Spider-Man pulls the old switcheroo, swapping 2 basic colored tiles and turning them to Web tiles. Level Upgrades
    Level 2: Also swaps Strike and Protect tiles. Level 3: Also swaps Web and Attack tiles. Level 4: Swaps all tiles that have a color. Level 5:Swaps 2 pairs of tiles. Costs 18 AP.
    Web-Slinger - Blue 9 AP Slings a web that wraps 1 tile(s) in a sticky cocoon. These locked tiles stick in place and their special effects are neutralized. The locked effect is removed and tile effects resume if it is matched or otherwise destroyed. Level Upgrades
    Level 2: Locks 2 tiles. Costs 11. Level 3: Locks 3 tiles. Costs 13. Level 4: Locks 4 tiles. Costs 15. Level 5: Locks 5 tiles. Costs 17.
    Snarky Remark - Yellow 7 AP The wise-cracking web-head befuddles his foe, increasing the timer on a selected Countdown tile by 1 plus 1 for every Web tile (up to 10). Turns all Web tiles to basic tiles. Level Upgrades
    Level 2: Increases timer by 2 plus 1 for each Web tile. Level 3: Increases timer by 3 plus 1 for each Web tile. Level 4: Increases timer by 4 plus 1 for each Web tile. Level 5: Affects 2 Countdown tiles.



Storm (Classic)
2 Star Rarity (Uncommon)
    Lightning Storm - Green 12 AP Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP. Level Upgrades
    Level 2: Shatters 1 more tile. Level 3: Shatters 1 more tile. Level 4: Shatters 2 more tiles. Level 5: Shatters 1 tile for every Green AP.
    Wind Storm - Blue 11 AP Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns. Level Upgrades
    Level 2: 156 damage. Level 3: Stuns target for 3 turns. Level 4: 188 damage. Level 5: Stuns target for 4 turns.
    Raging Tempest - Yellow Passive (PASSIVE) Any time a teammate takes > 20% of their health in direct damage, Storm invokes a wall of elements. It damages the enemy team for 125 and generates 4 Red AP. Level Upgrades
    Level 2: 156 damage. Level 3: Generates 5 Red AP. Level 4: 188 damage. Level 5: Generates 6 Red AP.



Thor (Marvel NOW!)
2 Star Rarity (Uncommon)
    Mjolnir’s Might - Red 10 AP Thor brings his hammer down on the enemy, dealing 125 damage. The magical energies of his hammer begin to charge his next strike, adding 5 Yellow tiles to the board. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Thunder Strike - Yellow 15 AP A lightning bolt pierces the sky and rips into the target, dealing 250 damage. A storm is brewing; 5 Green tiles are added to the board. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Call The Storm - Green 17 AP Thor summons a violent storm to smite the enemy. The rage of the heavens rains down on the battlefield, dealing 125 damage to the target and 63 damage to other enemies. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.



Wolverine (Astonishing X-Men)
2 Star Rarity (Uncommon)
    Feral Claws - 7 Green AP Wolverine's rage builds. He deals 31 damage and adds 1 Red Strike tile plus 1 for every 5 Red AP you have. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Adamantium Slash - Red 14 AP Wolverine rips the enemy to shreds, dealing 250 damage. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Healing Factor - Yellow Passive (PASSIVE) Every turn there are 10 or more Yellow tiles, Wolverine's healing factor restores 21 health. Level Upgrades
    Level 2: Requires 9 or more Yellow tiles. Level 3: Requires 8 or more Yellow tiles. Level 4: Recovers 5 health if there are fewer than 8 Yellow tiles. Level 5: Recovers 21 health in all circumstances.



Black Widow (Modern)
1 Star Rarity (Common)
    Aggressive Recon - Purple 10 AP Natasha goes undercover to find her opponent’s secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion. Level Upgrades
    Level 2: Steals 3 AP. Costs 2 AP more. Level 3: Also steals Black AP. Costs 1 AP more. Level 4: Steals 4 AP. Costs 2 AP more. Level 5: Also steals Purple AP. Costs 1 AP more.
    Widow’s Sting - Blue 9 AP A dart from Black Widow's bracelets strikes the target and releases an electrical charge, stunning them for 2 turns. Level Upgrades
    Level 2: Stuns for 3 turns. Level 3: Stuns for 4 turns. Level 4: Stuns for 5 turns. Level 5: Also stuns other enemies for 1 turn.



Hawkeye (Classic)
1 Star Rarity (Common)
    Take Aim - Purple 18 AP Hawkeye prepares to place the perfect shot, turning a selected tile into a Critical tile. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Arrow Stab - Red 11 AP No bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP). Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.



Iron Man (Model 35)
1 Star Rarity (Common)
    Repulsor Blast - Red 10 AP A high-impact kinetic blast from Iron Man's hand deals %Damage damage to the target. Level Upgrades
    Level 2: 66 damage. Level 3: 69 damage. Level 4: 76 damage. Level 5: 88 damage.
    Armored Assault - Yellow 8 AP Iron Man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 25 damage. Level Upgrades
    Level 2: 28 damage. Level 3: 30 damage. Level 4: Creates 3 Protect tiles. Level 5: Creates 4 Protect tiles.
    Ultra-Freon Beam - Blue 19 AP The World's Greatest Engineer freezes the target, stunning them for 1 turn and dealing 125 damage. Level Upgrades
    Level 2: 131 damage. Level 3: 138 damage. Level 4: Stuns for 2 turns. Level 5: Stuns for 3 turns.



Juggernaut (Classic)
1 Star Rarity (Common)
    Unstoppable Crash - Green 10 AP Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Headbutt - Red 10 AP Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.



Storm (Modern)
1 Star Rarity (Common)
    Lightning Strike - Green 10 AP Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each. Level Upgrades
    Level 2: Shatters 9 tiles. Level 3: Shatters 10 tiles. Level 4: Shatters 12 tiles. Level 5: Shatters 16 tiles.
    Mistress of the Elements - Red 9 AP Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 3 damage for each Environment tile, then shatters them. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Hailstorm - Black 9 AP Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles. Level Upgrades
    Level 2: Converts 18 tiles. Level 3: Converts 20 tiles. Level 4: Converts 24 tiles. Level 5: Converts 32 tiles.



Venom (Dark Avengers Spider-Man)
1 Star Rarity (Common)
    Devour - Black 12 AP If there are at least 7 Web tiles on the board, Venom grabs his target and eats them whole, destroying all Web tiles. Otherwise, he bites for 31 damage. Level Upgrades
    Level 2: 6 Web tiles to devour. Level 3: 2x damage. Level 4: 5 Web tiles to devour. Level 5: Devour whole enemy team if there are 8 Web tiles.
    Symbiote Snare - Purple 7 AP Venom sends out his tendrils like a rope, wrapping up an enemy to stun them for 1 turn. The tendrils leave their mark on the battlefield as Venom stalks his prey; add 1 Green Web tile to the board. Level Upgrades
    Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Stuns whole team. +3 AP.



Yelena Belova (Dark Avengers Widow)
1 Star Rarity (Common)
    Lethal Recon - Purple 13 AP Yelena goes undercover to damage her opponents. She steals Yellow, Blue, Red, and Green AP, undermining the enemy's plans and doing 31 damage. Level Upgrades
    Level 2: Steals 3 AP. Costs 2 AP more. Level 3: Also steals Black AP. Costs 1 AP more. Level 4: Steals 4 AP. Costs 2 AP more. Level 5: Also steals Purple AP. Costs 1 AP more.
    Payback Mission - Black 13 AP The enemy may have thought they were in control, but Yelena's plans for revenge have been put into motion. Turns one enemy-owned special tile into a Critical tile and hits the target for 31 damage. Level Upgrades
    Level 2: 34 damage. Level 3: 37 damage. Level 4: 40 damage. Level 5: Turns 2 tiles to Critical tiles.
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Comments

  • omg. this is awesome. Can I turn this into a wikia page? How can I get graphics? I think this can become a really big popular game (suck it candy crush) and a wiki landing page might help.
  • IceIXIceIX ADMINISTRATORS Posts: 3,554 Site Admin
    This is all straight from the game itself, I just codified it. I know someone else in the General Discussion was talking about using http://marvelpuzzlequest.wikia.com/wiki/Marvel_Puzzle_Quest_Wiki. That's all user-run though, nothing I have a part of.

    To take screens, on iOS, hold the Home button and press the top button of the device. On Android, usually something similar but naturally that differs by device.
  • YES! Very nice to finally have a complete list of abilities and levels
  • Thanks IceIX!

    Now i know that all 3* (and especially 4* wolvie) are horrendously strong. icon_e_surprised.gif
  • Strange. Thors secondary skill is yellow. Not blue as stated....
  • IceIX wrote:
    This is all straight from the game itself, I just codified it. I know someone else in the General Discussion was talking about using http://marvelpuzzlequest.wikia.com/wiki/Marvel_Puzzle_Quest_Wiki. That's all user-run though, nothing I have a part of.

    To take screens, on iOS, hold the Home button and press the top button of the device. On Android, usually something similar but naturally that differs by device.

    Thank you IceIX I will take it from here for the Wikia icon_e_biggrin.gif Cheer for the new patch
  • Shud I make a post per char like the others I did soo we can get reactions per char ?
  • ArchJojo wrote:
    Shud I make a post per char like the others I did soo we can get reactions per char ?

    you can help me to edit http://marvelpuzzlequest.wikia.com/wiki ... Quest_Wiki it will be good
  • IceIXIceIX ADMINISTRATORS Posts: 3,554 Site Admin
    ArchJojo wrote:
    Strange. Thors secondary skill is yellow. Not blue as stated....

    It's Yellow. Always been Yellow. You saw nothing here. /AttemptAtMindTrick
  • Damn is that loki's new skill...I do have a Loki....now what did I want to say ? Ehh.....never mind...
  • Was it "These aren't the droids you're looking for..." ????
  • Hey IceIX can you enlighten me on how the protect tiles work? Specifically for Iron man's yellow skill. It seems how much damage it protects from is tied to his level but can we see a breakdown of what levels it increases on?
  • EllebyElleby Age Unconfirmed Posts: 64 Match Maker
    What is with Daken's Pheremone Rage not upgrading until its maxed at Level 5? Its the only one that doesn't increase as you level it. It seems out of place compared to the rest of them.

    I don't recall how it was under the old system, but unless it took until Level 20 for that skill to improve then he is bugged.
  • IceIXIceIX ADMINISTRATORS Posts: 3,554 Site Admin
    Elleby wrote:
    What is with Daken's Pheremone Rage not upgrading until its maxed at Level 5? Its the only one that doesn't increase as you level it. It seems out of place compared to the rest of them.

    I don't recall how it was under the old system, but unless it took until Level 20 for that skill to improve then he is bugged.

    Nope, under the old system he took till 20 for the upgrade as well. And correct, he's the only one like that at current.
  • IceIX, i had the same thought as well, maybe the devs can buff him up a little bit more? seems unfair if bullseye is the only one like that.
  • But i have to say, i don't find his ability weak because of this. The power of the attack tile scales with the level and even if you don't want to do green matches you have to do it relatively regually against him and the 5 times upgrade is pretty damn strong, so i think it should be there at 5.
  • EllebyElleby Age Unconfirmed Posts: 64 Match Maker
    IceIX wrote:
    Nope, under the old system he took till 20 for the upgrade as well. And correct, he's the only one like that at current.

    Well if that is the way it was before, then I guess there is no problem. I wish it wasn't the case, but then you might run the risk of it being a little too powerful.
  • How exactly is Storm's Classic green power level 5 working? Does it overwrite previous levels, so I get only 1 tile for one AP, no more 6 additional tiles?
  • Stormheart wrote:
    How exactly is Storm's Classic green power level 5 working? Does it overwrite previous levels, so I get only 1 tile for one AP, no more 6 additional tiles?
    The original skill shatters 2 tiles, plus and additional tile for every 2 Green AP the team has. Level 2 would shatter 3 tiles (the original 2 plus 1) and then additional tiles for every 2 Green AP. When you reach level 5 you will always shatter 6 tiles and then an additional tile for every 1 Green AP, instead of needing 2. So at level 4 if your team had 6 Green AP the skill would destroy 9 tiles (6 + (6AP/2=3). That same situation at level 5 would destroy 12 tiles (6+6AP)
  • Everly wrote:
    Stormheart wrote:
    How exactly is Storm's Classic green power level 5 working? Does it overwrite previous levels, so I get only 1 tile for one AP, no more 6 additional tiles?
    The original skill shatters 2 tiles, plus and additional tile for every 2 Green AP the team has. Level 2 would shatter 3 tiles (the original 2 plus 1) and then additional tiles for every 2 Green AP. When you reach level 5 you will always shatter 6 tiles and then an additional tile for every 1 Green AP, instead of needing 2. So at level 4 if your team had 6 Green AP the skill would destroy 9 tiles (6 + (6AP/2=3). That same situation at level 5 would destroy 12 tiles (6+6AP)

    Using 6 Green AP as example might not the best choice, because skill costs 12AP =] People will start asking how do you use it with only 6AP .
    But apart from that, it's really good example!
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