POLL: Worst fifth cover
Comments
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Before respec, I ran GSBW with 5 red. It wasn't all that bad, especially against goon nodes since it dealt with a lot of countdown tiles. Her other powers are just much better.0
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I'm kinda surprised that the red and green abilities for Ares aren't on here. Oh? My green costs one less? That would be great, if it didn't reduce the damage I did. The 5% increase in the threshold for the increased damage to go off for his red is, what, about 300 health? It just doesn't seem worth it at all.0
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thatst00bad wrote:I'm kinda surprised that the red and green abilities for Ares aren't on here. Oh? My green costs one less? That would be great, if it didn't reduce the damage I did. The 5% increase in the threshold for the increased damage to go off for his red is, what, about 300 health? It just doesn't seem worth it at all.
Good catch, Ares 5th green is probably the least recommended cover in ** land. And hit 445 build is hardly contested.0 -
thatst00bad wrote:I'm kinda surprised that the red and green abilities for Ares aren't on here. Oh? My green costs one less? That would be great, if it didn't reduce the damage I did. The 5% increase in the threshold for the increased damage to go off for his red is, what, about 300 health? It just doesn't seem worth it at all.
The Ares 5th Green does have some usability. If you fire it off at 5, the enemy gets only 2 green, compared to 3 if you fire it at 6.0 -
Raging tempest being protective /passive and not costly shouldn't be in the list though it isn't a cover I would covet either ..
I think hulks in a way is the worst just because it hurts the team and it's red when red usually is the biggest damaging power you rely on and he could just waste it and hurt you ..
Still could see other being worse.0 -
Yeah, but how often do you have 5 and not 6+ green? (I totally mentioned it in the first few posts)kalirion wrote:thatst00bad wrote:I'm kinda surprised that the red and green abilities for Ares aren't on here. Oh? My green costs one less? That would be great, if it didn't reduce the damage I did. The 5% increase in the threshold for the increased damage to go off for his red is, what, about 300 health? It just doesn't seem worth it at all.
The Ares 5th Green does have some usability. If you fire it off at 5, the enemy gets only 2 green, compared to 3 if you fire it at 6.0 -
Ares's red and green 5ths both slightly strengthen their powers, but they're also both bad enough to not be worth missing a 4th cover in the other. Good call. I don't think they're as bad as ones that ruin their own power, but they certainly deserve a place of dishonor.0
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