Bots, goons, foot soldiers..
Comments
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Spoit wrote:Wait, are you sure sniper is 10? I could have sworn he was 0 AP0
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Don't confuse Snipers (0 green AP), Assassins (10 green AP) and Maggia Hitmen (Blue AP).0
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Does anyone know how much AP (and which color) is generated by goons per turn?
I'm not aware of the rules: does it depend on the type of goon, goon's level? Or is it specific for each fight?0 -
DrNitroman wrote:Does anyone know how much AP (and which color) is generated by goons per turn?
I'm not aware of the rules: does it depend on the type of goon, goon's level? Or is it specific for each fight?
I think it's two AP per turn for goons that only use one skill, and one per color for pnes that has multiple skills. I'm not sure though0 -
Peacemaker wrote:DrNitroman wrote:Does anyone know how much AP (and which color) is generated by goons per turn?
I'm not aware of the rules: does it depend on the type of goon, goon's level? Or is it specific for each fight?
I think it's two AP per turn for goons that only use one skill, and one per color for pnes that has multiple skills. I'm not sure though
I believe this is the correct general rule, but I've heard there are a handful of goon types that are exceptions. I'll try to track that when I get a chance next.0 -
The general rule of thumb for AP generation is 2 AP if the goon has only one color of skills, and 1 AP for each skill if they have more than one colors. However there are plenty of exceptions. I believe Maggia Don generates 2 blue, yellow, and black AP each turn, for example.0
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Phantron wrote:The general rule of thumb for AP generation is 2 AP if the goon has only one color of skills, and 1 AP for each skill if they have more than one colors. However there are plenty of exceptions. I believe Maggia Don generates 2 blue, yellow, and black AP each turn, for example.
Yeah, he does, I just checked him specifically. Just waiting for the node where Black Panther shows up with a pair of Maggia Dons...ow.0 -
Vairelome wrote:Just waiting for the node where Black Panther shows up with a pair of Maggia Dons...ow.
Or Spider-Man (Classic) with even one of them. He could stun every turn without having to make a blue match. Add Venom for a third party member and we'll have players getting swallowed left and right.0 -
This is kinda evil, but I like it. Make up a list of tricky teams containing a goon for the next Simulator event.0
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Because Maffia Don has relatively high AP costs, there's some chance they will skip an ability like ATU, but the odds are still not good of course.0
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please add the AP production to the table0
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I thought I`d dedicate a thread to those pitiful, yet sometimes annoying folks. If there is a similar one already, please let me know (couldn`t find).
I have a probably silly question: I`ve been playing this game for a few months now, but still don`t understand how they generate AP (as they don`t move any tiles).
So...how do they do that0 -
They generate AP via photosynthesis. Especially potent in Desert stage.0
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Since the goonies do not match tiles, game lets them have certain amount of AP each turn for their skills. Not a big deal. Until certain goons are paired with enemy who uses same color APs and thus get free skill shots. Simulator event has many occasions for these.0
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Here's something interesting. What if you could play goons, maggia, shield agents and were ap generating characters in your roster that you could use?0
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Phaserhawk wrote:Here's something interesting. What if you could play goons, maggia, shield agents and were ap generating characters in your roster that you could use?
There are some goon combinations I would love to have the chance to play with. Green generating goon + Human Torch is top of the list.0 -
Phaserhawk wrote:Here's something interesting. What if you could play goons, maggia, shield agents and were ap generating characters in your roster that you could use?
I mean, hell, imagine Venom with two Mutant Criterion to back him up. You'd be able to stunlock the entire enemy team somewhere between 50% and 100% of the time, and spam Devour to finish them off. And that's just a 1* character. Higher tier characters would be absurdly out of control, such as 3* Thor with two green batteries pulling out Call the Storm every three or four turns (depending on green matches), or Punisher going on a Judgement/Molotov rampage with two Mutant Subjects.0 -
I recall a node during the last Simulator event against an extremely high-level GSBW and two green feeding goons. The only way to win the fight was if the AI randomly decided to place a good tile instead of Sniper Rifle. This happened about half the time. When entering the fight there was no way to know if your team was going into an impossibly easy battle or just an impossible one.0
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vudu3 wrote:I recall a node during the last Simulator event against an extremely high-level GSBW and two green feeding goons. The only way to win the fight was if the AI randomly decided to place a good tile instead of Sniper Rifle. This happened about half the time. When entering the fight there was no way to know if your team was going into an impossibly easy battle or just an impossible one.
That's basically what 2 Hitmen + IM40 is doing currently. I got completely blown up when it launched Ballistic Salvo like 5 turns in, was so used to it dropping the blue Sniper Rifles and casting recharge before the nuke, which had been enough time to get him killed. Whoops.0
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