Who else built a team around Patch... And is now busted?

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Comments

  • Phantron wrote:
    The net effect is that it's awfully hard for you to cover another character's strongest color with anything but another character's strongest color now. It's still possible, but you have to give up a lot of levels to do so.
    The net effect is that this change is yet another "feature" that forces / gently nudges players to play the way Devs want, instead of the way they want
  • Impulse wrote:
    Wouldn't be surprised if they considered this a plus. Probably didn't like people intentionally under leveling

    If this was the case they shot themselves in the foot in a way by making under covered builds more viable, now shorting covers is even more viable for things like IM40's yellow or possibly a super fast OBW recon at 1 purple to get ap costs down.
  • renfox
    renfox Posts: 31 Just Dropped In
    There's an entire level of strategy based on color covering. If we could adjust covers up and down that would really enhance the covering strategy element of the game. Unfortunately, a down level ability on the fly would cause a lot of exploitable and hassles I'm guessing. Too bad.

    I lost a couple key cover arrangements with the update. Lame. Maybe it would work if you could permanently lose covers on purpose and would have to re-earn them to go up. Might work.
  • Kelbris
    Kelbris Posts: 1,051
    k2yip wrote:
    For people that built entire teams around Patch, the level update may have completely tinykitty that up. I.e I under levelled hood so that patch would tank yellow.... No longer possible for me after the update.

    tinykitty this garbage.

    I'd like to think that customer support could fix this very easily -- by taking levels from Hood -- but I don't know if they can directly edit your roster.

    If the data is server side, I really don't see why they can't do that.
  • dl337 wrote:
    Impulse wrote:
    Wouldn't be surprised if they considered this a plus. Probably didn't like people intentionally under leveling

    If this was the case they shot themselves in the foot in a way by making under covered builds more viable, now shorting covers is even more viable for things like IM40's yellow or possibly a super fast OBW recon at 1 purple to get ap costs down.

    It doesn't make under covered builds more viable. You could do both
    those things before. An Iron Man missing a cover might slightly benefit from the change as it'll make it easier for him to tank colors, but people seldom use him outside when he's boosted anyway. A poorly covered widow is if anything, more disadvantaged now with the increased range of levels making her even more fragile.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Kelbris wrote:
    k2yip wrote:
    For people that built entire teams around Patch, the level update may have completely tinykitty that up. I.e I under levelled hood so that patch would tank yellow.... No longer possible for me after the update.

    tinykitty this garbage.

    I'd like to think that customer support could fix this very easily -- by taking levels from Hood -- but I don't know if they can directly edit your roster.

    If the data is server side, I really don't see why they can't do that.
    I'm not 100% that the data is server side, I remember in one of the name and shame threads, someone posted a picture of a match up with a 230 3*
  • Impulse wrote:
    dl337 wrote:
    Impulse wrote:
    Wouldn't be surprised if they considered this a plus. Probably didn't like people intentionally under leveling

    If this was the case they shot themselves in the foot in a way by making under covered builds more viable, now shorting covers is even more viable for things like IM40's yellow or possibly a super fast OBW recon at 1 purple to get ap costs down.

    It doesn't make under covered builds more viable. You could do both
    those things before. An Iron Man missing a cover might slightly benefit from the change as it'll make it easier for him to tank colors, but people seldom use him outside when he's boosted anyway. A poorly covered widow is if anything, more disadvantaged now with the increased range of levels making her even more fragile.

    Then what was the point of the level shifting? My understanding is that it was intended to make poorly covered 3* covers viable... why would it not apply to intentionally poorly covered builds as well?
  • dl337 wrote:
    Then what was the point of the level shifting? My understanding is that it was intended to make poorly covered 3* covers viable... why would it not apply to intentionally poorly covered builds as well?

    I think D3 would say that the point was to make under-leveled characters viable, not optimal.
  • dl337 wrote:
    Then what was the point of the level shifting? My understanding is that it was intended to make poorly covered 3* covers viable... why would it not apply to intentionally poorly covered builds as well?

    Te point was to make poorly covered 3* covers LOOK viable. And they definitely look much better from * player perspective starting at 40 instead of 15 and barely going up even with 3-4 covers.

    If it doesn't go beyond looks not interesting, especially as the target audience is people who are dumb and generally lack good judgement of value.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    Yep I am screwed. I had'nt noticed until now, but yes, I had some characters like the Hood and Spidey in 101 level and know both of them they claim yellow over Patch :S
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Phaserhawk wrote:
    also 2 skills got nerfed and one got buffed

    Hulk-Anger--nerfed.
    C.Storm-Ragin Tempest--Nerfed

    Punisher--Retribution--Buffed
    None of these skills are necessarily buffed or nerfed. Since every other skill's damage went up, it's about as easy to do 5% or 20% as it was before the changes, when using comparable-tier characters.
  • DayvBang wrote:
    None of these skills are necessarily buffed or nerfed. Since every other skill's damage went up, it's about as easy to do 5% or 20% as it was before the changes, when using comparable-tier characters.

    It's as easy to do it with powers, yes. But in my limited experience, it seems like tile damage scaled up at a lesser rate than health. Maybe I'm just crazy, but it seems like it takes me a lot longer to kill cStorm with tile damage than it used to. Plus I haven't once, since the change, set off Tempest with a match. Again, perhaps it is perceptual bias. I haven't looked into the hard numbers so I don't know for sure, but it certainly feels like health went up a lot more than match damage did.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    IceIX wrote:
    The comment on OBW's tile match damage does bring up the issue of level-specing. Many people have their characters carefully leveled so that they'll tank for each other in a particularly way.

    Easiest fix -- some sort of mechanism for putting a character at a lower level. For example, I might want to drop my Hood eight levels for awhile. On the character screen showing the stat block, there could be a "-1" and "+1" button, with the "+1" button initially grayed out. If they press "-1", then the "+1" button is activated, along with "1 available level", which would increment each time "-1" was pressed.
    Ideally, we want players to always level characters to max level. What you're talking about would definitely work, but it would also be yet another UI element that would be very potentially confusing for players when only a very small minority of users would actually make real use of it.

    Here's the fix here. I've written it up as a level drop mechanism in the Suggestions forum. If you want it, go and upvote it there, and make an argument for why IceIX is wrong.
  • I will be the day they nerf cmag
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    I just wonder if they thought up the level scaling but didn't take the powers into account. Like they thought all they're doing is bumping a number up to improve the lower end and the higher end wouldn't change.
    Except we found out that the higher end *did* change and there's a shift in the balance of power.

    Really, they could make a few little tweaks to the colour levels and get things back on track. We don't need major features adding, just get the characters to the hierarchy they were at before the level cap increase.
  • I just wonder if they thought up the level scaling but didn't take the powers into account. Like they thought all they're doing is bumping a number up to improve the lower end and the higher end wouldn't change.
    Except we found out that the higher end *did* change and there's a shift in the balance of power.

    Really, they could make a few little tweaks to the colour levels and get things back on track. We don't need major features adding, just get the characters to the hierarchy they were at before the level cap increase.

    IceIX said very explicitly that you're supposed to level characters to max (implied: you're not supposed to think or something alike).

    This change aligns with that goal too, now that you're screwed anyway maybe no more reason to deny ISO from Hood or others....
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    So hiding behind patch is out, but how high can you go for hood to still hide behind Lthor?
  • I don't know if it helps, but Hood can always hide behind BP, because they have exactly the same strong colors in exactly the same order. It's not that strong on defense, because Hood's black can interfere with BP's, but it's not the worst thing ever. Add 3* Thor, and you have a group that's only missing purple, is very tanky, and has massive damage in green and black...which are linked colors for boosting purposes. (Downside is a weak active blue and triple covered yellow.)