Is anything more important than Health?

Unknown
edited December 2013 in MPQ General Discussion
I started playing this last week and I absolutely love it. I was lucky enough to get a Wolverine X-Force card and have been plodding along levelling up this and that. It is starting to feel like there is little point in anything other than Health in the game though. Here is my very scientific not at all anecdotal observations:

- Obviously you live longer.
- Due to the AIs frankly ludicrous ability to luck into the most insane combination, you will often be outnumbered in terms of AP and have to soak up enemy powers. A lot of enemy powers can actually one shot lower HP characters!
-The longer you are alive, the more AP you yourself will earn meaning that the more expensive powers (Cap's yellow, IM40s Red) are actually within your reach.
- Other players will attack you less so you'll retain more points and get better rewards

I'm fighting at the 28-34 range so maybe it is more of a product of my position and I have no doubt that a lot of you are reading that and thinking 'this guy has no idea what he is talking about', but I'm starting to come to this way of thinking.
«1

Comments

  • Nemek
    Nemek Posts: 1,511
    Tanky, 'dumb skill' characters are currently on top of the meta, for sure.
  • Damage is.
  • Wolverine is near the top of the meta and his HP is mediocre. Spidey is another popular one.
  • Health is important but it depends on what your strategy is.

    To quickly climb the ranks or farm ISO, speed is more important. Speed refers to teams that do a lot of damage with a little amount of AP because AP takes time to generate. In this case, health is hardly a factor.

    For some PvE missions, control might be most important. Sure, you can use people with massive health pools to make sure you don't die but you'd still take the damage from the occasional countdown tile. Having stuns and board clear/manipulation can be very useful to go through the mission without taking damage. This goes out the window, of course, if your damage can kill the enemy before any countdowns have a chance of triggering.

    Health is good for a strong defense. Defense in this game is primarily deterring other people from attacking you. Having a big health pool may make people skip you just because it would take a long time to beat you when they can easily beat someone else in half the time for the same amount of points.

    Btw, "HP" is usually reserved for Hero Points in this game.
  • Doesn't matter when the characters with high health also have high damage in this game--Rags, Thor, etc.
  • Doesn't matter when the characters with high health also have high damage in this game--Rags, Thor, etc.
    Unboosted Rag actually does awful damage unless he creates a big cascade.
  • Health is important but it depends on what your strategy is.

    To quickly climb the ranks or farm ISO, speed is more important. Speed refers to teams that do a lot of damage with a little amount of AP because AP takes time to generate. In this case, health is hardly a factor.

    For some PvE missions, control might be most important. Sure, you can use people with massive health pools to make sure you don't die but you'd still take the damage from the occasional countdown tile. Having stuns and board clear/manipulation can be very useful to go through the mission without taking damage. This goes out the window, of course, if your damage can kill the enemy before any countdowns have a chance of triggering.

    Health is good for a strong defense. Defense in this game is primarily deterring other people from attacking you. Having a big health pool may make people skip you just because it would take a long time to beat you when they can easily beat someone else in half the time for the same amount of points.

    Btw, "HP" is usually reserved for Hero Points in this game.

    Thanks for the tip, I changed the title so it makes more sense for people.
  • Ranzera wrote:
    Doesn't matter when the characters with high health also have high damage in this game--Rags, Thor, etc.
    Unboosted Rag actually does awful damage unless he creates a big cascade.
    He has most damaging red in the game IIRC, even without cascades. Unless you count the cumulative damage from Hawkeye's AOE red, or an unrealistic scenario like 20 red tiles on board for Moonstone.
  • Ranzera wrote:
    Doesn't matter when the characters with high health also have high damage in this game--Rags, Thor, etc.
    Unboosted Rag actually does awful damage unless he creates a big cascade.

    True, but even if he doesn't create a cascade, he's churning the board over and putting new tiles down to help power up other characters.

    That's a pretty big asset for such a low AP cost. So, even when it 'fails' it's still providing a significant advantage.


    --- /// ---


    I put low AP -> high Damage costs above all other things. A strong offense is the best defense.

    But support skills like stun, tilebreaking and AP generation are right up there in importance.
  • He has most damaging red in the game IIRC, even without cascades.

    Per AP, probably. Which doesn't matter as much when the AI is running him, since it will only use a power once per round.


    To the OP -- stop with 4* Wolverine now. All of the 4*'s are pitiful and actually do less damage than 3*'s on non-favored colors. Even on favored colors they only do 3 points more damage -- with an additional 80 levels required. Comparatively each other step up (1*->2*->3*) does 10-15 more damage on favored and at least 2 or 3 on unfavored colors. On top of that all of the 4* powers are hideously weak even compared to 2* or even some 1* powers.

    2* Wolverine, on the other hand, is a very good cover. And while he doesn't have as much initial health as Thor, he makes up for it with regen -- he's more susceptible to being one-shotted is all (which is the best way to kill him if you're playing against).
  • Ranzera wrote:
    Doesn't matter when the characters with high health also have high damage in this game--Rags, Thor, etc.
    Unboosted Rag actually does awful damage unless he creates a big cascade.
    He has most damaging red in the game IIRC, even without cascades. Unless you count the cumulative damage from Hawkeye's AOE red, or an unrealistic scenario like 20 red tiles on board for Moonstone.

    That's just false. His damage per ap is high (and frighteningly so when paired with Wolverine) but the ai will only use it once per turn and per use it's pretty ****.
  • Ranzera wrote:
    That's just false. His damage per ap is high (and frighteningly so when paired with Wolverine) but the ai will only use it once per turn and per use it's pretty ****.
    As opposed to Widow's green which would never get used at all?

    Even with boosted IM40, I think I only got hit by Unibeam once or twice, and that's 13 AP. Him and Thor is the only competition in red space in the current meta. It's common to get hit by a Mjolnir, but 2 Thunderclaps > 1 Mjolnir.

    And if Rags' red is not good, why do people use him? For his green?
  • Ranzera wrote:
    That's just false. His damage per ap is high (and frighteningly so when paired with Wolverine) but the ai will only use it once per turn and per use it's pretty ****.
    As opposed to Widow's green which would never get used at all?

    Even with boosted IM40, I think I only got hit by Unibeam once or twice, and that's 13 AP. Him and Thor is the only competition in red space in the current meta. It's common to get hit by a Mjolnir, but 2 Thunderclaps > 1 Mjolnir.

    And if Rags' red is not good, why do people use him? For his green?

    u mean 3 thunderclaps (assuming red is maxed)
  • Too Easy wrote:
    u mean 3 thunderclaps (assuming red is maxed)
    No, I mean 2. According to the max stat thread...

    2 Thunderclaps = 1266
    1 Mjolnir = 1113
  • Ranzera wrote:
    That's just false. His damage per ap is high (and frighteningly so when paired with Wolverine) but the ai will only use it once per turn and per use it's pretty ****.
    As opposed to Widow's green which would never get used at all?

    Even with boosted IM40, I think I only got hit by Unibeam once or twice, and that's 13 AP. Him and Thor is the only competition in red space in the current meta. It's common to get hit by a Mjolnir, but 2 Thunderclaps > 1 Mjolnir.

    And if Rags' red is not good, why do people use him? For his green?

    His red is amazing for the green generation but it's a low damage ability. Some people on here seem to think that Ragnarok in a vacuum is the god of all 3 star heroes. He's a green battery, he needs someone else to shine.
  • Ranzera wrote:
    His red is amazing for the green generation but it's a low damage ability. Some people on here seem to think that Ragnarok in a vacuum is the god of all 3 star heroes. He's a green battery, he needs someone else to shine.
    Name red skills that do more damage. Heck, name skills of any colour that do more damage.
  • Nemek
    Nemek Posts: 1,511
    Ranzera wrote:
    His red is amazing for the green generation but it's a low damage ability. Some people on here seem to think that Ragnarok in a vacuum is the god of all 3 star heroes. He's a green battery, he needs someone else to shine.
    Name red skills that do more damage. Heck, name skills of any colour that do more damage.

    Pretty sure there are at least a few out there...
  • Nemek wrote:
    Pretty sure there are at least a few out there...
    Of course there are a few, but you'll need more than a few to call it a "low damage ability".
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Ranzera wrote:
    Ranzera wrote:
    That's just false. His damage per ap is high (and frighteningly so when paired with Wolverine) but the ai will only use it once per turn and per use it's pretty ****.
    As opposed to Widow's green which would never get used at all?

    Even with boosted IM40, I think I only got hit by Unibeam once or twice, and that's 13 AP. Him and Thor is the only competition in red space in the current meta. It's common to get hit by a Mjolnir, but 2 Thunderclaps > 1 Mjolnir.

    And if Rags' red is not good, why do people use him? For his green?

    His red is amazing for the green generation but it's a low damage ability. Some people on here seem to think that Ragnarok in a vacuum is the god of all 3 star heroes. He's a green battery, he needs someone else to shine.
    Combine him with even modern storm, and that obscene amount of green translates into not worrying about fueling every other power. Not to mention cascades. I'm convinced he'd still be one of the better characters even if the red did no damage at all
  • Nemek wrote:
    Pretty sure there are at least a few out there...
    Of course there are a few, but you'll need more than a few to call it a "low damage ability".

    On a per use basis? Nearly every other damage-causing ability in the game. Hell, my level 15 m.Hawkeye's blue does more damage per use than a level 70 Ranarok red. As others have tried to explain, it isn't the direct damage that makes the ability great.