PvP and getting attacked by 6 people at once

action711
action711 Posts: 129 Tile Toppler
So I was playing the recent Season 3 PvP, doing quite well, dropped my shields with 30 minutes to go.

I fought a battle and won 23 points.

After the battle I got a message that I had been attacked by 6 players and lost over 140 points.

How the fhell can 6 people attack me at once? How the frig am I supposed to build my score when this can happen?

It's not right, please fix this.

It's bad enough losing so many points when getting attacked, but to get attacked by more than one person is stupid.
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Comments

  • My opinion, there should be an automatic shield after you're attacked that isn't taken down when you enter a fight. Not long, maybe 5 or 10 minutes, just to keep **** like this from happening. Normally you get attacked less than once every five minutes, so it would only keep this and those 19 attacks you get the moment you put your regular shield down. Oh, and only one guy should be allowed to fight you at once
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    What I don't understand is how attacks don't happen until after I drop my shield.

    In the last event it was very quiet while shielded at about 830, only a couple of attacks overnight, so I dropped the shield to try to hit 900. I complete my first match to find I've been attacked by two people and dropped points. ****? And then once I'm shielded again it quietens down except for retaliations.
  • action711
    action711 Posts: 129 Tile Toppler
    Um, a shield prevents people from attacking you, so of course you will get attacked after you've dropped your shields.........Did I read you right?
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    action711 wrote:
    Um, a shield prevents people from attacking you, so of course you will get attacked after you've dropped your shields.........Did I read you right?

    You can still be attacked while shielded. A shield just prevents you losing points when defeated. The attacker gains points as normal. It's almost as if the system makes you more available if you're not shielded. Of course that's impossible...
  • action711
    action711 Posts: 129 Tile Toppler
    Oh yeah of course! icon_rolleyes.gif
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Worse than ever, since you are forced into using poor rosters now.
  • emaker27
    emaker27 Posts: 285 Mover and Shaker
    Moon Roach wrote:
    What I don't understand is how attacks don't happen until after I drop my shield.

    When you are shielded, you are taken out of the player pool, and the only people that can find you are retaliations. But once you lower your shields... the game seems to place you in EVERYBODY'S rotation, so you get attacked at once.
  • action711
    action711 Posts: 129 Tile Toppler
    But how are you supposed to build any points when you get attacked all at once? This is ****.

    The whole game is skewed so that people with strong teams get all the chances and people with weaker teams struggle to get anything apart from a 2 star **** card that they've already got
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    It's generally a bad idea to drop your shield in the final 30 minutes unless you're sure what you're doing.
    The last hour of PVP is a bloodbath since most high point targets are shielded, so the few that aren't show up in everyone's queue right away.
    Get to the points you want earlier and stay shielded next time, don't go for broke in the last 30 minutes. As you found out, it doesn't end well.

    The most I do is two quick fights in the last 5 minutes, I'd get torn apart if I'm unshielded even with my full 141 team.
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    emaker27 wrote:
    Moon Roach wrote:
    What I don't understand is how attacks don't happen until after I drop my shield.

    When you are shielded, you are taken out of the player pool, and the only people that can find you are retaliations. But once you lower your shields... the game seems to place you in EVERYBODY'S rotation, so you get attacked at once.

    I did not know that. Have a +1 informative recommendation.

    It must leave you in queues that you are already placed in. And that explains the posts in the event forums that say something like "feel free to hit me now I'm shielded".

    And that kind of cosy arrangement at the elite levels makes me both fume and jealous.
  • tbighead21
    tbighead21 Posts: 131 Tile Toppler
    action711 wrote:
    So I was playing the recent Season 3 PvP, doing quite well, dropped my shields with 30 minutes to go.
    Bad idea. you pretty much have to stay shielded until the last few minutes.
  • action711
    action711 Posts: 129 Tile Toppler
    I thought I could fight a few more battles and build up some more points.

    But I fought one battle, and in that time got attacked by 6 people and lost over 140 points.

    That's why I started this post. I don't think it's right that you can be simultaneously attacked by 6 people whilst battling someone else.

    They should put a lock on your team so you can only engage with 1 other team at a time.
  • Yep, that's a problem, and it's gotten worse lately. Remember the jolly times when you could play the last thirty minutes of the game? That was fun. Of course you got hit occasionally, but you could climb. I loved playing the last minutes.
    Not anymore, obviously.
  • I_am_Zero
    I_am_Zero Posts: 92 Match Maker
    The problem with your suggestion is that it can be exploited. I can either have an alliance member or friend or spin up another account to fight me, but do nothing. No matching, no powers, no nothing, for the ENTIRE event. That means the whole time, no one except retaliations will see me. Free shielding for the entire event.

    Even temporary timers will get exploited. People will just figure out the optimal amount to "fight" someone else, then retreat and "fight" them again, bot-style.
  • tbighead21
    tbighead21 Posts: 131 Tile Toppler
    I am Zero wrote:
    The problem with your suggestion is that it can be exploited. I can either have an alliance member or friend or spin up another account to fight me, but do nothing. No matching, no powers, no nothing, for the ENTIRE event. That means the whole time, no one except retaliations will see me. Free shielding for the entire event.

    Even temporary timers will get exploited. People will just figure out the optimal amount to "fight" someone else, then retreat and "fight" them again, bot-style.
    Good point.
  • babinro
    babinro Posts: 771 Critical Contributor
    This has become a tricky issue and I honestly don't have a solution to offer.

    On one hand, the game shouldn't be about who shield hops most efficiently...so getting hit during that period is your 'punishment' so to speak. On the other hand, as someone who DOES shield hop...it upsets you to 'waste' all that hp just to lose out on rankings due to quick counter attacks. 6 attacks during a hop is completely excessive and NOT realistic but counters can and do happen very quickly.

    If I were to quickly brainstorm a idea for possible solutions I'd say this...
    1) Under no circumstance can an alliance mbr ever hit another alliance mbr and reward the defending player with pts. This goes without saying I'm sure but it really has to be implemented ASAP.

    2a) Your shield is NOT removed until AFTER the battle in question. This allows people who shield hop to confidently do 1 battle without fearing like they've wasted their effort. It doesn't fix the shield hop problem but it satisfies the buyers and leaves the risk/reward option of doing a 2nd battle up to them.

    2b) Limit the amount of shields that can be used in a PvP event. Imagine how much an event would change if you could only use 1 shield? This is possibly my solution of choice but it's not without it's own problems. It would also probably hurt the monetization side of the game.

    Anyone else have potential solutions to offer (assuming they even see this as a problem to begin with) ?
  • There's nothing special about leaving a shield state. I can guaranteed you if you shielded at 25 points since the beginning an event and unshielded in the last hour, nobody is still going to touch you. People are good at finding guys who are worth a lot of points. If you got hit by 6 guys at the same time it's because your team is perceived as weak, and yes even a 141X3 can easily be seen as a weak team to 6 guys who are more than 200 points lower in rating. Weakness is a relative thing, and part of doing well in this game is knowing when your team is likely to be perceived as weak. And if you can't figure out, then don't unshield unless you're willing to take chances. One way to think about this is to realize that all the guys you can queue up likely can queue you up as well, and you should ask yourself if the situation is reversed, would someone attack you? If you have to skip 8 guys before you find someone worth hitting, that usually means all those 8 guys you skipped will certainly attack you.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    I am Zero wrote:
    The problem with your suggestion is that it can be exploited. I can either have an alliance member or friend or spin up another account to fight me, but do nothing. No matching, no powers, no nothing, for the ENTIRE event. That means the whole time, no one except retaliations will see me. Free shielding for the entire event.

    Even temporary timers will get exploited. People will just figure out the optimal amount to "fight" someone else, then retreat and "fight" them again, bot-style.
    How about the timer, plus you can't attack the same person consecutively?
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    edited June 2014
    Phantron wrote:
    There's nothing special about leaving a shield state. I can guaranteed you if you shielded at 25 points since the beginning an event and unshielded in the last hour, nobody is still going to touch you. People are good at finding guys who are worth a lot of points. If you got hit by 6 guys at the same time it's because your team is perceived as weak, and yes even a 141X3 can easily be seen as a weak team to 6 guys who are more than 200 points lower in rating. Weakness is a relative thing, and part of doing well in this game is knowing when your team is likely to be perceived as weak. And if you can't figure out, then don't unshield unless you're willing to take chances. One way to think about this is to realize that all the guys you can queue up likely can queue you up as well, and you should ask yourself if the situation is reversed, would someone attack you? If you have to skip 8 guys before you find someone worth hitting, that usually means all those 8 guys you skipped will certainly attack you.

    Isn't this where queuing is supposed to come in? You are shielded and set up your 3 or 5 nodes with viable targets, and attack the first. Your shield is dropped. Only at that time do you become available as a target for everyone that the system matches you with and who needs a new set of targets, but not necessarily at the front of their queues. They'll usually have to skip or attack at least one team to get to you. If you hit your 3 (or 5) targets and win quickly enough, you should be able to get your points without being hit yourself until after your shield is back up. I'm not sure it's economical though in terms of HP.

    Feel free to correct me if the game mechanics don't work this way.

    (Edited as you get added to queues as they are generated from the pool of available targets, not just because you've unshielded)
  • Moon Roach wrote:
    Isn't this where queuing is supposed to come in? You are shielded and set up your 3 or 5 nodes with viable targets, and attack the first. Your shield is dropped. Only at that time do you become available as a target for everyone that the system matches you with, but not at the front of their queues. They'll have to skip or attack someone else to get to you. If you hit your 3 (or 5) targets and win quickly enough, you should be able to get your points without being hit yourself until after your shield is back up. I'm not sure it's economical though in terms of HP.

    It works exactly like that. But you shield and jump at high points. People in that range skip like crazy not looking at skip tax that is minor cost to get a better match by either points or composition. For those making the climb you likely migrate from depth of the queue to front lightning fast.

    So your chances are mostly dependent on number of climbers in that time period (and other possible offers they get).