Seasick Pirate wrote: I'm honestly not following what you're saying here. Do you mean that mobile users can set their clocks ahead to avoid/bypass the healing wait time while Steam users cannot?
Teke184 wrote: Seasick Pirate wrote: I'm honestly not following what you're saying here. Do you mean that mobile users can set their clocks ahead to avoid/bypass the healing wait time while Steam users cannot? He's saying "Steam players usually can't carry their PC around with them all day and put matches in wherever they are."
_RiO_ wrote: It is a schedule that only mobile playersare able to pull off. Steam players are naturally bound to playing in the early morning before leaving for work and in the evening after returning home. To build up momentum and rise in the ranks, Steam players were dependent on the existence of healing techniques. Those were a way to stretch survivability of teams so that they could last a few hours on end with the odd healthpack tossed in. Under the new healing system, that is no longer possible as health packs and natural regeneration are now the only ways to regain lost health permanently.
Nyax2 wrote: This change irritated me so much I actually went online to find the forums and created an account to be able to upvote comments / participate in polls that are against it (not something I normally do)....
abmoraz wrote: I put $20** into the game last week for hero points that I'll no longer need after this god awful "We didn't actually think our changes through and they don't actually effect the issues we identified" TrueHealing change. I bought the HP to open up additional roster slots, but that's not gonna be an issue any more since I can no longer grind to get the reward covers. Any chance of a refund? I have 41 unique characters: Doesn't matter. 5 are level 85, another 5 between 50 and 84, 6 more from 40-49. The rest I don't have the ISO-8 or covers to raise. Besides, You only let me use 8 of them for the Juggernaut event and the PvP events only let you choose 2.Healing is boring: yes it is. Grinding is boring in any RPG game, but it is a necessary part, or else everyone who starts is at the same level as people who spent months playing.Ares/Juggernaut are now OP: want to win PvP? Just make a team with those 2 on it. Their powers are so cheap and hit hard enough that you'll get skipped everytime. And since the damage they take when the computer is using them on your behalf, they are always at full health, so they can headbutt and sunder indefinitely.Spider-man, Black Widow, and the Jungle board are now pointless characters/levels: OBW's aggressive recon still has some merit, but the other 2 are like a urinal at an Indigo Girls concert: never gonna get used. The jungle board used to be worth it if you could take the 100 damage for the AP, then heal it back. Now you can't heal it. You have to wait 10-15 minutes to get it back. To highlight exactly how attrocious this is: Let's look at my playing yesterday vs today: Yesterday (before work): played 6 Juggernaut stages (top 10 rank when done), about 12 PvP/lightning round (elapsed time: 1hr) Today: About the same (more juggernaut, less pvp, but same # battles) (1hr) (#1 rank when done) Yesterday (during lunch): played 8 juggernaut stages (#2 rank when finished), 4-5 Pvp (Human Torch event to get top 50), 2 prologue heals (1hr) Today: 3 Juggernaut stages (2 were losses), 5 pvp. All my characters over lvl 40 were dead or so low it wasn't worth putting them in (20 minutes) (#40 rank) Yesterday (after work): do 10 juggernaut runs (#1 rank), handful of lightning rounds (1.5hrs) Today 4 juggernaut stages (used 5 health packs, still 2 losses), 2 pvp, rage quit in frustration. Sit around for 2.5hrs while characters heal, try another juggernaut, get a bad board, die, sit 2.5hrs again, (#100 rank) Yesterday (before bed): do 10-12 juggernaut runs (#1 ranking again), a few lightning rounds for ISO (1.5hrs) Today: try to rush at the end (use 6 more health packs). get 2 boards cleared, die on 2 more. Final ranking: 140. Totals: Yesterday: did roughly 75 battles. Actively played for about 4 hours. Saw real progress. Enjoyed the game. Today: did roughly half as many battles, actively played for about 2.5hrs. Spent 1.5hrs watching health bars tick up. Raged several times. My dog even got scared I was yelling and swearing in anger so much. All this TrueHealing is doing is making it so that those of us who aren't at the top and don't have a full collection of level 141 and above cards can't play competatively. The time I used to spend playing and enjoying the game is now spent watching my top 10 to 15 heroes' lives tick up 1 hp at a time waiting for them to heal. If you thought grinding and heal runs were boring, I can't imagine why you think watching health bars tick up at 10hp per minute is exciting. You just effectively eliminated the middle class. Those that were willing to work hard at the game. The gap between the top players and those in the middle just widened immensly. **I've put $70 total into the game. That's more than I've spent in any android app ever. Only asking for the $20 I put in right before you changed the rules on me. I really liked the grinding and collecting aspect. You've essentially killed that. It was pokemon, but for comic book nerds. Until today, I was missing 1 cover (Nick Fury). After this fiasco trying to get she-hulk, I'm not sure if I'm gonna play any more. I've already told my alliance (all friends in real life), to go ahead and boot me for now if they want an active player.