Why won't you fix goon Countdown ambiguity?

Kelbris
Kelbris Posts: 1,051
edited August 2014 in MPQ General Discussion
This should take all of 20 seconds.

Always have the center goon be (Class) A, the right goon be (Class) B, and the left goon be (Class) C. Only have one goon? Who cares! No one is hoping to be confused by there being a Pyro B without a Pyro A.

Then, just put the letter after the ability name (when you tap the CD) so that it will say Flamethrower B. I'm assuming you could do this with a simple getter command, but it's been a while since I've coded anything.

It's a slapjob, but at least it's SOMETHING. I spoke to someone in person about this at PAX (two freaking months ago) and they said they were working on it, but the implementation is having issues with the User Interface.

I really don't get why things that can take months of discussion get priority over things that should take much less time, that have been desired since 2013.
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Comments

  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    Of all the things you could start a new thread to complain about right now, you choose this?
  • Kelbris
    Kelbris Posts: 1,051
    scottee wrote:
    Of all the things you could start a new thread to complain about right now, you choose this?

    Yup.

    You wanna get hit by a 200 Pyro Flamethrower that you could have stunned away?
  • They probably don't think improving UX will impact revenue enough for it to be worth their time
  • There's an easy way to know which Goon the CD tile belongs to...

    It's always the other one.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    At the very least, they could offset the levels of paired enemies, so that they'd have slightly different damage values
  • Kelbris wrote:
    scottee wrote:
    Of all the things you could start a new thread to complain about right now, you choose this?

    Yup.

    You wanna get hit by a 200 Pyro Flamethrower that you could have stunned away?

    Absolutely not. Because then I'll have to use a health pack...

    OH, NOW I GET IT!!!!!!!
  • The Finn
    The Finn Posts: 272 Mover and Shaker
    How would this change make D3 money? The answer to that is likely correlated to when/if this change will ever happen.
  • Kelbris
    Kelbris Posts: 1,051
    j12601 wrote:
    Kelbris wrote:
    scottee wrote:
    Of all the things you could start a new thread to complain about right now, you choose this?

    Yup.

    You wanna get hit by a 200 Pyro Flamethrower that you could have stunned away?

    Absolutely not. Because then I'll have to use a health pack...

    OH, NOW I GET IT!!!!!!!

    Three health packs, most likely.
  • hurcules
    hurcules Posts: 519
    The Finn wrote:
    How would this change make D3 money? The answer to that is likely correlated to when/if this change will ever happen.
    How did the disco ball crit tile make D3 money?
  • The Finn
    The Finn Posts: 272 Mover and Shaker
    hurcules wrote:
    The Finn wrote:
    How would this change make D3 money? The answer to that is likely correlated to when/if this change will ever happen.
    How did the disco ball crit tile make D3 money?
    Ah... Well... Good question... Hmm.
    I got it--the flashing is actually a secret form of mind control, meant to induce you to buy stark salaries...?

    /I got nothin icon_mrgreen.gif
  • Kelbris
    Kelbris Posts: 1,051
    Hey do the thing

    If Shaqiri can get a hat trick you can do the thing
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    hurcules wrote:
    How did the disco ball crit tile make D3 money?
    It attracted a new user base of Bee Gees fans.
  • I don't mind the ambiguity any more. I did when was doing prologue. But now, let's face it. If not for that, there would be almost zero challenge for goons unless the'yre with DA's.
  • Kelbris
    Kelbris Posts: 1,051
    I don't mind the ambiguity any more. I did when was doing prologue. But now, let's face it. If not for that, there would be almost zero challenge for goons unless the'yre with DA's.
    The odd corner placed CD can still kick your ****. Especially if it's a Tommy Gun after a couple Threatens.

    Cmon programmers do the thing
  • kidicarus
    kidicarus Posts: 420 Mover and Shaker
    A simple UI improvement like this would actually help make gameplay more tactical
  • Kelbris
    Kelbris Posts: 1,051
    kidicarus wrote:
    A simple UI improvement like this would actually help make gameplay more tactical

    The UI update I've wanted forever was to be able to see enemy AP totals without having to press a single button. It should just be on screen. There's enough unused space to do it, too.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Kelbris wrote:
    This should take all of 20 seconds.

    The number of times I have heard that .... . If I could take all the software tasks I've heard that line on, and actually get them all finished in the suggested amount of time, then I'd be able to single-handedly write up and launch a website more powerful than Google, Amazon, and Facebook combined, within an hour, and still have time leftover to go buy a snack.
  • Kelbris
    Kelbris Posts: 1,051
    Kelbris wrote:
    This should take all of 20 seconds.

    The number of times I have heard that .... . If I could take all the software tasks I've heard that line on, and actually get them all finished in the suggested amount of time, then I'd be able to single-handedly write up and launch a website more powerful than Google, Amazon, and Facebook combined, within an hour, and still have time leftover to go buy a snack.

    would it really be difficult to make sure nobody on the same team ever has the same level? you can just make sure the only level that actually gets set by scaling is the middle enemy. the left one uses a getter on their level and adds 1 to it, while the right enemy uses a getter and adds two to it. as somebody stated earlier that this would offset the damages (I can't think of a goon countdown that doesn't deal damage at the moment) and you could go into the enemy stat panels to see which damage the damage corresponds to

    HEY DEVS DO THE THING
  • DayvBang wrote:
    hurcules wrote:
    How did the disco ball crit tile make D3 money?
    It attracted a new user base of Bee Gees fans.
    This is just where I came in.
  • I thought the devs did this on purpose. Purposely ambiguous. I'm sure they could figure something out if they wanted (including something like your idea).

    Sometimes, when they do make 2+ goons different levels, I thought that was the devs cutting some slack to players who care to look.

    But who knows, maybe all the players saw this obvious oversight that Demiurge hasn't since the game launched.