Archjojo wrote: Iron Man, Model 35 10 AP - Repulsor Blast - next lvl 50 dmgA high-impact kinetic Blast from Iron Man,s hand deals 50 damage to the target. Primary fast and strong 1 enemy damage dealer.8 AP - Armored Assault - at lvl 15: Creates 3 Protect Tiles - Next lvl 21 dmgIron man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 20 dmg. Does a bit dmg and the protect tiles reduce the damage taken from clearing tiles. till the protect tiles are removed. A bunch of those protect tiles can reduce the normal attacks to 1 dmg per tile.19 AP - Ultra Freon Beam - at lv 15 ; Stuns for 2 turns - next lvl 100 dmgThe world's Greatest Engineer freezes the target, stunning them for 1 turn and dealing 100 damage. Huge dmg and bonus stun. Takes long to set up though.
The Ladder wrote: Yeah - Ultra-Freon Beam hits for big damage and has a minor stun attached to it, but I think you can incorporate better options into your team to do either, at a far lower AP cost. If someone has a level 20 UFB though, please let me know what I've potentially missed out on!
OliverTan wrote: Before the update, I had Iron Man Model 35 at Level 50 with 20 Repulsor Blast, 20 Armored Assault, and 10 Ultra-Freon Beam. Now that the update occurred, I have 5 Repulsor Blast, 5 Armored Assault, and 3 Ultra-Freon Beam at level 50. I can't train the Ultra-Freon Beam anymore, but it seems like if I started over, I would be able to get them all at 5. Any explanation would be appreciated.
IceIX wrote: Characters - Abilities have been streamlined down to 5 levels from 20. This makes each ability level gain much more powerful, so that gaining a new Comic Cover is more meaningful. This also enables 2+ star characters to be leveled up much more easily. o Ability balance itself has not changed. The gains that would be made on levels 2-5 on an ability for example have been rolled into the level 2 upgrade. o Current abilities have been converted to the new system on a sliding scale, rounded up. This makes it so that players will never lose progress due to this switch over, only gain power. Current Ability Level / New Ability level • Level 1 -> Level 1 • Level 2-5 -> Level 2 • Level 6-10 -> Level 3 • Level 11-15 -> Level 4 • Level 16-20 -> Level 5 o As a direct result of each cover being far more valuable than before, we have rebalanced the number of covers available from each mission. In their place, alternate rewards are now available. o All 3 abilities for any hero may total up to 13 maximum.