allen_koholic said: Do the trap tiles do damage when matched or destroyed? Cause they should. But it doesn't say anywhere in dude's powers that they do.If not, this guy is utter ****. Even if they do, he's still a wet fart. Trap characters could be good, but they never are.Also, for the love of all that is holy, please let someone actually proof read these powers before you publish them. This one is borderline incomprehensible.
allen_koholic said: Also, for the love of all that is holy, please let someone actually proof read these powers before you publish them. This one is borderline incomprehensible.
TheRiddler said: I reserve the right to be wrong and not get shamed for it. Just opinion.
Bad said: TheRiddler said: I reserve the right to be wrong and not get shamed for it. Just opinion. I like that phrase, I should use it often.On this very thread says insert coin is 6 AP.In game shows 7.Still at level 5 red/yellow repeater is 1 turn, the others repeaters 2 turn.And there is always the AoE robot with friendly AoE which is great for charging wanda repeater (just a secret: electro too).Altought yes, it's a team depending on collecting AP like the old times.
I am having some fun with Arcade in pve since he is boosted. His traps “tick” damage can be boosted with apoc yellow, so it adds up. His blue is much better than I remembered, as it deals instant damage FIRST. I always forget that part. Also, poison cloud is great. 2 turn for massive aoe. And as the cd is fortified, you can match it to trigger the stun. It will still survive for countdown.