Bowgentle said: Points full would be useful for two day subs only.While we're at graphical improvements, give us indicators for the node order in the mess that is the Florida sub, please.
shardwick said: Bowgentle said: Points full would be useful for two day subs only.While we're at graphical improvements, give us indicators for the node order in the mess that is the Florida sub, please. I'd rather have them just redesign the map and get rid of all of the one time nodes and add a boss node to it.
Chirus said: Hmm... The instances where full points available are useful seem less frequent. Although, I'm not one to refuse a positive UI change. I'm less clear on what you mean by "full completion". Do you mean when 0 points are available on a node? That could also be useful information to have visible as a graphic, even if it's only temporarily until the node generates a point again. A lot of seconds have been wasted cycling through the green checkmarks. I feel that pain, lol.
Chirus said: No need to shoot your idea down to prop mine up.
Bowgentle said: shardwick said: Bowgentle said: Points full would be useful for two day subs only.While we're at graphical improvements, give us indicators for the node order in the mess that is the Florida sub, please. I'd rather have them just redesign the map and get rid of all of the one time nodes and add a boss node to it. Let's be realistic here - that's a lot more work than just a visual aid, not gonna happen 🤣
CharlieLima said: Chirus said: Hmm... The instances where full points available are useful seem less frequent. Although, I'm not one to refuse a positive UI change. I'm less clear on what you mean by "full completion". Do you mean when 0 points are available on a node? That could also be useful information to have visible as a graphic, even if it's only temporarily until the node generates a point again. A lot of seconds have been wasted cycling through the green checkmarks. I feel that pain, lol. Myself, I sometimes skip a node to hit the wave nodes first, then forget to do my 3/4 clears to start the timer. “Full points available” would be beneficial for me (and as Bowgentle said, two day subs)Full completion is the green check mark. 6/6 or 4/4 clears if SCL10. I’d like it to stay as an indicator.Maybe an indicator if there are >10 points (or any other number) available up for grabs?I don’t think it’s necessary to indicate the essentials any differently than it is now. When I was growing my roster, I would just select it and it would lock me out if I didn’t have the character. Currently, I don’t even know who the 2-4* essentials are before playing an event. I only look up the 5* essential and the 5* buff list. Chirus said: No need to shoot your idea down to prop mine up. No offence taken. Same thing to you. We’re just brainstorming.