Doing that is as good as gaming the system.
itsuka7 said: I would love the following:1. Please devs, consider making two seperate pvp games (technically copies, so not a huge amount of extra work). One that resembles the current one where player, alliance and shield status can be checked for room play. I know some players like that sort of play a lot, let these rooms compete. But also, one pvp game where pvp battles are completely anonymous and where casual pvp players can have fun just playing against whatever team regardless of player or alliance, and without being accused of friendly fire, when all they want to do is get a couple of wins and a few shards in ranking. Having these two player communities in one pvp game is torture for both groups - the room players cannot comprehend why casual players would attack someone without doing a full check on opponent and shield status, and casual players don’t comprehend why they should bother to look at names at all, as they are simply looking at fun or easy teams to beat. Players can enter only one of these versions and it counts for the whole season.2. We need two cmd layers, so that the top cmd can remove cmd status from assistant cmd (to kick them if necessary). If the top cmd has stopped playing, a sub cmd should be able to take over the top position after 30 days of inactivity. It will not stop all cmd problems, but it will at least solve half of them.
HoundofShadow said: All QoLs are for selfish reasons, rather than for the good of the game. What's QOL to one might not look like one for another.For example, making it easier for Line players to coordinate and jack up points in pvps is bad for majority of the players because it means they don't have a fair chance to get top 10 placements. Line players are already controlling top placements in seasons and pves for years and these unfair practices should be dealt with as soon as possible. As a matter of fact, the dev should remove names/alliance names from pvps and allow other players to get top placements organically. By organically, I meant getting top placements without any coordinations. However, it might make it harder to catch hackers.
HoundofShadow said: All QoLs are for selfish reasons, rather than for the good of the game. What's QOL to one might not look like one for another.
CreepCanRoll said: PVE nodes placement and spacing.One of the most annoying aspects of PVE is being able to quickly determine the flow of the nodes. Some of the events are fine. And yes you learn the others as you play them over and over, but for new players this is just a cluster of nodes during the grind. Having directional lines (similar to DPD) or just redoing the format altogether would be amazing. I’m looking at you Seattle.But most importantly please review the spacing between the nodes. This is especially annoying while playing on a phone. But even using an iPad I’ve found myself accidentally hitting the incorrect node and overclearing on occasion. This practically guarantees you’re placement for the event is ruined. For example, in the current Strange Sights subs. You have the entirety of the screen to use and all the nodes are jammed together at the bottom. I accidentally hit the CN node 3 times trying to hit the hard nodes. Spread them out please!