Can someone explain to me what the loop stopper ACTUALLY does?

I just had a TotP White match against Narset. Now, we had 2 Wizard Class on the board (which is beyond broken period in an of itself, but whatever) Manaform Hellkite racking up tokens, and days Undoing or something causing draws over and over. So, I SAW the loop timer activate on the top of the screen, however:
-Cards kept drawing
-Cards kept getting mana
-Cards kept casting
-Creatures kept getting their buffs

So, how does the loop stopper ACTUALLY effect anything if all those things are allowed to happen? I can't even FIND any info about what the loop stopper actually DOES. I see discussion about how long it takes to activate, and all kinds of safeguards to keep it from ruining our experience, but what does it DO. And why is it completely useless  in stopping Greg's loops? Please. Help me.

Comments

  • stikxs
    stikxs Posts: 496 Mover and Shaker
    It's not for stopping Greg's loops, he will almost always choose not to. It was for stopping player-side loops so in the event we made one that didn't stop we could get out of it. It kind of seems like it's there to be a loop restriction but it's not, just a failsafe to get out of it. If Greg starts a loop against you I think it is implied by the devs that you lost the match already.
  • Youzerfriendly
    Youzerfriendly Posts: 24 Just Dropped In
    If that's accurate stikxs, God help us