jsmjsmjsm00 said: How does removing placement awards and implementing this change for "the same progression and node rewards" do anything to help bloated roster and resource scarcity?
HoundofShadow said: What's going to happen to the placement rewards? The dev will not put top tier placement rewards such as 150 5* shards or 2 LTs into progression rewards.What are top alliances going to do with their 550 Okoye and 550 Apocalypse? They'll have nothing to live for.
Godzillafan67 said: jsmjsmjsm00 said: How does removing placement awards and implementing this change for "the same progression and node rewards" do anything to help bloated roster and resource scarcity? If you're playing SCL10, full progression nets you 1/2 of a 5* cover. If you were able to get progression again a few weeks later, you will now have a full cover. When it comes to getting covers for the older 5*s, that makes a bit of difference. Plus, you'll be gathering tokens, iso, and hp along the way, in both progression and node rewards.
HoundofShadow said: If we were to use the "estimated baselines" of how the dev design such events by comparing all non-timed events, I think you would be greatly disappointed with the progression rewards because even if they were to incorporate your idea, they would also greatly nerf the progression rewards.
jsmjsmjsm00 said: Godzillafan67 said: jsmjsmjsm00 said: How does removing placement awards and implementing this change for "the same progression and node rewards" do anything to help bloated roster and resource scarcity? If you're playing SCL10, full progression nets you 1/2 of a 5* cover. If you were able to get progression again a few weeks later, you will now have a full cover. When it comes to getting covers for the older 5*s, that makes a bit of difference. Plus, you'll be gathering tokens, iso, and hp along the way, in both progression and node rewards. What you are describing is how things work currently. How are your changes improving that? We already get 1/2 a 5* cover plus tokens, iso, and HP along the way to full SCL10 progression. If people can access any sub-event during the entirety of the event's run, they would simply achieve max progression, like is already done, but lose out on placement rewards.
NemoAbernnigan said: I'm confused. If the placement rewards aren't added to the progression rewards what is the beneficial difference to how things currently are? If you're not concerned with placement rewards you can just do all nodes til the points are gone and still make full progress can't you?
jsmjsmjsm00 said: NemoAbernnigan said: I'm confused. If the placement rewards aren't added to the progression rewards what is the beneficial difference to how things currently are? If you're not concerned with placement rewards you can just do all nodes til the points are gone and still make full progress can't you? Thank you. This is exactly the point I tried bringing up days ago.
NemoAbernnigan said: I'd be more interested in an event where the nodes don't run dry so you can make full progress on any day of the event personally. Some days I have the time and inclination to play more than is available. Other days I have neither the time nor inclination to play at all. So that would be a real quality of life upgrade for me. Being able to make full progression on the days where I actually can play a bunch as opposed to missing out on a bunch when I can't. You'd still miss out on individual node rewards for the ones you didn't play but at least you'd be able to get the progress rewards.