Soycarlovic said: I don't understand why this card has not been nerfed yet.It is an one turn insta winthere is no way to interact with itit doesn't matter how well you built your deck or how well you are playing, there is nothing you can do to win, once it has landedother less problematic cards have already been nerfed ages ago.Please!nerf it.
Hello guys, sorry for the delay.
Thank you for writing this suggestion, I really appreciate it!I'll pass it on to the team so we can discuss the possibilities.
Thank you for your interest,Rebeca
TIMEWARP said: I personally feel there are a lot of ways to combat Omni, and other cards like it.
Persil said: TIMEWARP said: I personally feel there are a lot of ways to combat Omni, and other cards like it. Not entirely sure what do you mean - how do you want to combat Omni, when the game is over?The problem with Omni is not that it's a strong card which you can then try to counterpart. The thing is, casting it will often result in player winning the game in the very same round
TIMEWARP said: Persil said: TIMEWARP said: I personally feel there are a lot of ways to combat Omni, and other cards like it. Not entirely sure what do you mean - how do you want to combat Omni, when the game is over?The problem with Omni is not that it's a strong card which you can then try to counterpart. The thing is, casting it will often result in player winning the game in the very same round White has a ton of "rules setting" spells, support and creatures. Putting these in your deck will prevent anything an omni deck wants to do. F.i. Lavinia, Rule of Law, Leylines, Archon, eidolon, etc.) . Blue can play Insidious Will.Black has discard. No hand, no Omni.Green/Blue can race combo decks, and try to go off sooner than OmniHulk or OmniSpells.My point is; its a puzzle game. Solve the puzzle. Granted; it is hard, but not undoable. And variance is a big part, but that's the nature of the game. 11 mana (whir of invention) can mean game over in Legacy. That is more of an MTGPQ problem than a specific card problem.
TIMEWARP said: White has a ton of "rules setting" spells, support and creatures. Putting these in your deck will prevent anything an omni deck wants to do. F.i. Lavinia, Rule of Law, Leylines, Archon, eidolon, etc.) . Blue can play Insidious Will.Black has discard. No hand, no Omni.Green/Blue can race combo decks, and try to go off sooner than OmniHulk or OmniSpells.My point is; its a puzzle game. Solve the puzzle. Granted; it is hard, but not undoable. And variance is a big part, but that's the nature of the game. 11 mana (whir of invention) can mean game over in Legacy. That is more of an MTGPQ problem than a specific card problem.
Endbringer said: Stop worrying about nerfing one of the best, most favorite cards in the game for years, beating you, and focus on building decks that you'll win with on your first turn. If we nerfed every powerful card nobody would play or pay.
jobob said: At least it’s legacy.IMO, it’s nowhere near as bad as Wizard Class. Nerf that ****, forget Omni.
Youzerfriendly said: personally, I'm in favor of a Greg card per turn limit. Greg gets 6 cards per turn; done. All issues solved. IDC what the solution is, but these loops make the game no fun.