bken1234 said: So what should Match-5’s do as an alternative?
Mburn7 said: I'm a bit conflicted about this.On one hand, a match-3 game is inherently based on RNG, and getting a huge bonus for a match-5 is very common in the genre (mostly because it is super rare). And there is a lot of skill involved in making sure your opponents don't get one too (also a lot of luck involved obviously).On the other hand, if you're going to do competitive PvP than you really should make it as much about skill as possible. And there is nothing more annoying than whiffing on a gem conversion spell and giving your opponent 3 free swaps worth of matches.I guess the real question is, how much luck do you want in your match-3 game in pvp? And how much should the game reward that luck?I like @Bil 's suggestion to convert gems (or maybe just give bonus mana) as something that's powerful, but not insane. The other suggestions to increase a mana bonus are cool, but make everything a lot more complicated and prone to issue too.
Let’s give a warming welcome to this special feature, the Real-Time PvP! A new challenge mode where Greg is not allowed! There will be also no rewards involved, just pure joy!
There are no rewards in this PvP. It's intended as a fun feature among "friends (coalition members)" that we have requested for years. Do we really want to change a core feature of this game to accommodate a potential feel bad moment? A moment that's supposed to be between friends and shouldnt harbor any hard feelings. It's a potential moment, that has no bearing on the entirety of the rest of the game, because there are no rewards.
jtwood said: bken1234 said: So what should Match-5’s do as an alternative? Something that isn't so game-warpingBut also: Why does a match-5 need to do anything fancy? It's already a bonus because you're getting more mana than a match-4 or a match-3.I say that more tongue-in-cheek than not. It isn't a bad thing for it to do something. But just because it has provided a bonus historically is not real rationale for providing a bonus in the future. That's just conditioning making us think we need a reward for it.
ambrosio191 said: Mburn7 said: I'm a bit conflicted about this.On one hand, a match-3 game is inherently based on RNG, and getting a huge bonus for a match-5 is very common in the genre (mostly because it is super rare). And there is a lot of skill involved in making sure your opponents don't get one too (also a lot of luck involved obviously).On the other hand, if you're going to do competitive PvP than you really should make it as much about skill as possible. And there is nothing more annoying than whiffing on a gem conversion spell and giving your opponent 3 free swaps worth of matches.I guess the real question is, how much luck do you want in your match-3 game in pvp? And how much should the game reward that luck?I like @Bil 's suggestion to convert gems (or maybe just give bonus mana) as something that's powerful, but not insane. The other suggestions to increase a mana bonus are cool, but make everything a lot more complicated and prone to issue too. Where is this competitive PvP?
jtwood said: With PvP here, I think I need to let out the quiet part that I’ve been keeping inside for a while now:Match-5s should not give extra swapsandExtra swaps should only come from card/PW effectsExtra swaps are such a huge swing in a game. They shouldn’t be doled out by something as random as a match of 5 gems. They need to be earned the same as extra turns in paper - the hard way.Against the AI, this was an equal trait for all players, so I kept my mouth shut. But now that PvP is here, we are going to see so many feelbad situations from a random outcome that turns a game on a dime. Removing this quality of the game will improve the user experience in the long run. I feel strongly about this and will also admit that my opinion doesn’t matter one lick. Feel free to disagree. Strongly.