AchillesPinky said: I’ve got around 400 pulls stockpiled. Every now and then I open one for the hell of it. When I do, I feel like a kid at a toy store with money burning a hole in their pocket and when they reach for a toy, their mom slaps their hand away and tells them it’s a waste of money.
Theghouse said: All 5* will feel lackluster and the meta won't change until either an even bigger badder rock comes along, or we get options for paper which makes all the scissors better too. If we get a Hulkoye counter that is weak to match damage, it might even open the door for teams built around Warlock, Sighclops, or Colossus.
Phumade said: I will give them more credit as to their ability to develop a new counter meta. I personally was surprised at how efficiently they developed the passive shield meta, and then the anti special tile meta. I don’t think they really understood the big picture macro economics. Specifically they probably didn’t anticipate the sheer volume of resources of high end dupe farming. This is what I mean. Elder Tier whales have a full set of 2*,3*,4* dupe farms. They also have a higher turn ratio in that they complete the cycles faster and faster due to sheer cover volumes. 2nd factor is that each new 4* opens up a new farm slot that will yield cp hp. I have not fully tracked out the yield numbers but I’m guessing the predicted cp/hp value per season for a SR 200 player is far higher than what’s need to cover a new 4*/5* per season.the net result is that big farm players generate more 5* covers and level chars at faster rates than younger players. It also means than even if you took cp out of placement, the farm yields enough LT and Cp to keep up with champing releases.
Theghouse said: Phumade said: I will give them more credit as to their ability to develop a new counter meta. I personally was surprised at how efficiently they developed the passive shield meta, and then the anti special tile meta. I don’t think they really understood the big picture macro economics. Specifically they probably didn’t anticipate the sheer volume of resources of high end dupe farming. This is what I mean. Elder Tier whales have a full set of 2*,3*,4* dupe farms. They also have a higher turn ratio in that they complete the cycles faster and faster due to sheer cover volumes. 2nd factor is that each new 4* opens up a new farm slot that will yield cp hp. I have not fully tracked out the yield numbers but I’m guessing the predicted cp/hp value per season for a SR 200 player is far higher than what’s need to cover a new 4*/5* per season.the net result is that big farm players generate more 5* covers and level chars at faster rates than younger players. It also means than even if you took cp out of placement, the farm yields enough LT and Cp to keep up with champing releases. I completely agree that they are able to develop and even pre-plan synergy within certain strategy sets. I think a lot of times though they are out of touch by how to develop effective counters in the meta. Eventually over-dominant defensive teams that don't get effective counters are nerfed out of existence. I don't necessarily agree that the anti special meta has developed well at the 5* level. Gritty's best strike counters are 4* but that's acceptable because gritty is a 4*/5* combo. BRBitty on the other hand has no real protect counters at the 5* level except Kitty who is a over a year older than BRB and very inaccessible to those who entered 5* play in this meta. But there are some serviceable 5* options and you can make some 4* work. I think Mags Sighclops and Colossus' sub-par removal powers were attempts to provide more counters to this meta.I think warlock and YJ's healing and Mags and heimdall's airborne might have been attempts to counter Hulk's passive AOE, Now we've moved on to the match damage powers without iHulk being well handled, which makes me think if there's no other possible counters coming up and forum complaints continue we might see a nerf on iHulk.
HoundofShadow said: There are a few ways to deal with those enemy attack/strike/protect tiles:1) convert/replace them with something else (Hela, Mehneto)2) remove them(Colossus, BW)3) steal them (DD, Rescue)4) destroy them (OMD, Yelena)5) "ignore" them like BSSM with strike tiles and 4* Eddie Brock with Protect tiles or Powers that specifically ignore protect tiles, usually red power6) reduce the strength of those tiles (Kraven, Scorpion)7) Prevent them from appearing (Thanos) or flooding the board with your special tilesThe first 5 methods are pretty well represented in 5* land but the last two are pretty rare. Number 6 won't be pretty useful in 5* land compared to the likes of what BSSM/Eddie Brock is doing. No. 7 could be useful, but could be pretty buggy in the future, as seen in the past interaction of Valkyrie's CD and 5* Thanos.At the end of the day, the players' criteria will also determine whether such counters "exist" in their world even though they exist in reality. I would like to see more of method 2 and various version of method 7. Method 7 could be really interesting, especially if it's a passive. It won't be the passive anti-passive ability that some are asking for but can you imagine R4G and BRB without their strike and protect tiles at the start of the game?
Daredevil217 said: Theghouse said: Phumade said: I will give them more credit as to their ability to develop a new counter meta. I personally was surprised at how efficiently they developed the passive shield meta, and then the anti special tile meta. I don’t think they really understood the big picture macro economics. Specifically they probably didn’t anticipate the sheer volume of resources of high end dupe farming. This is what I mean. Elder Tier whales have a full set of 2*,3*,4* dupe farms. They also have a higher turn ratio in that they complete the cycles faster and faster due to sheer cover volumes. 2nd factor is that each new 4* opens up a new farm slot that will yield cp hp. I have not fully tracked out the yield numbers but I’m guessing the predicted cp/hp value per season for a SR 200 player is far higher than what’s need to cover a new 4*/5* per season.the net result is that big farm players generate more 5* covers and level chars at faster rates than younger players. It also means than even if you took cp out of placement, the farm yields enough LT and Cp to keep up with champing releases. I completely agree that they are able to develop and even pre-plan synergy within certain strategy sets. I think a lot of times though they are out of touch by how to develop effective counters in the meta. Eventually over-dominant defensive teams that don't get effective counters are nerfed out of existence. I don't necessarily agree that the anti special meta has developed well at the 5* level. Gritty's best strike counters are 4* but that's acceptable because gritty is a 4*/5* combo. BRBitty on the other hand has no real protect counters at the 5* level except Kitty who is a over a year older than BRB and very inaccessible to those who entered 5* play in this meta. But there are some serviceable 5* options and you can make some 4* work. I think Mags Sighclops and Colossus' sub-par removal powers were attempts to provide more counters to this meta.I think warlock and YJ's healing and Mags and heimdall's airborne might have been attempts to counter Hulk's passive AOE, Now we've moved on to the match damage powers without iHulk being well handled, which makes me think if there's no other possible counters coming up and forum complaints continue we might see a nerf on iHulk. I’d argue BSSM (a 5*... though just barely) is arguably the best strike tile counter (I say arguably because it’s him or Sabretooth depending on what you’re looking for). But BSSM makes so they pretty much don’t exist. As for protects... Thor, Havok and Apoc punch through them as if they don’t exist (problem is they all do it on red). I’d say these are effective counter characters for protect tiles.
HoundofShadow said: Prowler might fit into what you are looking at because he steals fortified enemy SAP tiles by matching them. A variation of this ability in 5* land could be useful. I prefer removing rather than stealing due to the presence of Polaris.
Theghouse said: Daredevil217 said: Theghouse said: Phumade said: I will give them more credit as to their ability to develop a new counter meta. I personally was surprised at how efficiently they developed the passive shield meta, and then the anti special tile meta. I don’t think they really understood the big picture macro economics. Specifically they probably didn’t anticipate the sheer volume of resources of high end dupe farming. This is what I mean. Elder Tier whales have a full set of 2*,3*,4* dupe farms. They also have a higher turn ratio in that they complete the cycles faster and faster due to sheer cover volumes. 2nd factor is that each new 4* opens up a new farm slot that will yield cp hp. I have not fully tracked out the yield numbers but I’m guessing the predicted cp/hp value per season for a SR 200 player is far higher than what’s need to cover a new 4*/5* per season.the net result is that big farm players generate more 5* covers and level chars at faster rates than younger players. It also means than even if you took cp out of placement, the farm yields enough LT and Cp to keep up with champing releases. I completely agree that they are able to develop and even pre-plan synergy within certain strategy sets. I think a lot of times though they are out of touch by how to develop effective counters in the meta. Eventually over-dominant defensive teams that don't get effective counters are nerfed out of existence. I don't necessarily agree that the anti special meta has developed well at the 5* level. Gritty's best strike counters are 4* but that's acceptable because gritty is a 4*/5* combo. BRBitty on the other hand has no real protect counters at the 5* level except Kitty who is a over a year older than BRB and very inaccessible to those who entered 5* play in this meta. But there are some serviceable 5* options and you can make some 4* work. I think Mags Sighclops and Colossus' sub-par removal powers were attempts to provide more counters to this meta.I think warlock and YJ's healing and Mags and heimdall's airborne might have been attempts to counter Hulk's passive AOE, Now we've moved on to the match damage powers without iHulk being well handled, which makes me think if there's no other possible counters coming up and forum complaints continue we might see a nerf on iHulk. I’d argue BSSM (a 5*... though just barely) is arguably the best strike tile counter (I say arguably because it’s him or Sabretooth depending on what you’re looking for). But BSSM makes so they pretty much don’t exist. As for protects... Thor, Havok and Apoc punch through them as if they don’t exist (problem is they all do it on red). I’d say these are effective counter characters for protect tiles. Definitely true but BSSM is so old and inaccessible compared to Kitty that players who came into 5* play in the Kitty era haven't had a real shot to champ him. Even Kraven who was post Grocket but pre Kitty is more accessible as a 4* but his reduction can't keep up with Kitty's buffs. Sabertooth and Th4nos were both post Kitty and much more accessible as 4*.Between your response and Hound's you covered the characters for anti protects who I consider to be in the serviceable category. It's important to keep in mind that just because a mechanic to remove protect tiles exists doesn't mean it's a viable counter to the BRBitty combo. The reason I considered them only serviceable is because it's comparing active powers of varied strength and cost to BRBs passive free protects at start of battle and Kitty's passive boost which will activate just on BRBs freebies. Most of these powers are 9-12 AP for the chance to remove 2-3 tiles, where BRB needs 6 AP for the chance to bring 4 or more protects back, Kitty needs 6 AP for the chance at a bunch of attack tiles, and 8 AP for 3 protects. Most of the remove/replace/steal powers are on red and purple so while you chase them you are not denying BRB blue or Kitty yellow. When you are finally able to get rid of some of them, BRB self accelerates on their destruction to bring more back and fire his nuke. And if you do get a chance to deal some damage, all these characters' offensive abilities pale in comparison to BRBs hitting power or Kitty's potential attack tile boosts. Kitty is the only passive SAP remover who can keep up with BRBs freebies and creation and if you just came into 5* play in the BRB era you already missed the biggest answer to BRBitty. I also consider the protect ignore powers only serviceable as opposed to being actual counters. You can punch through but it doesn't remove them, so you're limited to how many times you can gather AP and fire that single power, with other powers and match damage eventually becoming inconsequential if you can't match the protects away faster than BRBitty spits them out and beefs them up. Drawbacks here are also Apoc's untargetable red, halfThors risk of getting scuttlebutt KO'd even in the back, and Havok just being meh.While I did consider 4* counters to Gritty being a 4*/5* combo, I don't consider any 4* counters to BRBitty being a 5* combo, but depending on the team you could certainly get it done by taking Eddie or Th4nos.