killahKlown said: If you shift it to progression only then it just becomes a chore like DDQ. That's boring. It's a game, games are meant to me competitive and exciting. Not a boring slog.This 'nobody should get more than me' mentality is becoming concerning.
Mrcl25 said: killahKlown said: If you shift it to progression only then it just becomes a chore like DDQ. That's boring. It's a game, games are meant to me competitive and exciting. Not a boring slog.This 'nobody should get more than me' mentality is becoming concerning. I like the competitive aspect and agree that pve could become boring if they just keep running the same events with progression only rewards. Progression only would require new and more varied events.But what I really want, more than anything, is a way to get rid of time slices. Not having to play everyday at specific times. If they can find a way to keep pve competitive without time slices I would be very happy.
Waddles_Pines said: Mrcl25 said: killahKlown said: If you shift it to progression only then it just becomes a chore like DDQ. That's boring. It's a game, games are meant to me competitive and exciting. Not a boring slog.This 'nobody should get more than me' mentality is becoming concerning. I like the competitive aspect and agree that pve could become boring if they just keep running the same events with progression only rewards. Progression only would require new and more varied events.But what I really want, more than anything, is a way to get rid of time slices. Not having to play everyday at specific times. If they can find a way to keep pve competitive without time slices I would be very happy. I don't really have any problems with how pve is currently set up (besides time slices...now pvp is a totally different beast...), but here's a possible solution. It would adversely affect the way I play, but I'll put it out there anyways:Shift to a time based system. Each sub starts at the same time for everyone. Just pick an arbitrary universal start time/end time. The timer starts when you start and only runs while you're in a match. Change the refresh time to 12 hours. Change the max times cleared to 7 (or 6 for scl 10). Score is the first tie breaker, then time. You preserve progression for those that want it, and placement for those who want it.
Kolence said: @Waddles_Pines I don't understand what is the 12 hour refresh time for?Time counts how fast your clears were, right? And score first counts if you were able to beat all the nodes? Refresh is not really needed to differentiate player's scores when you're already timing the clears. I guess part of the excitement can be the game of chicken at the end.
BoyWonder1914 said: I've only recently started playing again so pardon my ignorance, but is the OP referring to people repeatedly grinding the same nodes to get additional points that give them an edge in placement? I remember there being a term for it and it was a big thing a while back.
Obviously, a change like this wouldn't be everyone's cup of tea but I do think it would make PvE more interesting and provide a more level playing field.