HoundofShadow said: HP is the main source of revenue. Roster slots contributes to ~60% and character packs ~30%. New characters drive or contribute to their revenues, regardless of whether they are meta or not. Players chase characters even if they are not meta, because they simply love these characters, are completionists or for any other reasons.You are using meta-ness as the only benchmark to rate new 4*. Using meta-ness is one of the factors, but there are many other factors. When the devs design characters, they don't use meta-ness as the only benchmark. They largely design characters based on a few chosen traits of that character and try to translate them into MPQ, based on their interpretations.Players who come to forum will be fed with advices about how to progress the game "optimally". These typically include not spending CPs until necessary, not opening packs until they have roster slots and focusing on meta characters first. However, majority of the players don't play optimally and they don't come to forums regularly. Apart from this, you are semi-retired, doesn't seem to be a whale and you seems to be really focused on things like damage/ap, time/effort ratio, so this put you in a very niche segment of their playerbase. Since the dev has to focus on targeting the mass market and whales, I think they are unlikely to be able to satisfy what you want. They might in the future, but I doubt it will happen in the near future. So, continuing to say that further 4* development is a waste of time every time a new (non-meta) 4* character comes up is, I think, a futile effort. Let's say 6* are created and as time passes, I think you will switch to saying further 5* development is a waste of time.
Vhailorx said: I don't think more 4*s help anybody very much. as discussed, they don't really help me very much at all, but as I tried to express in my post to Bad, do they even do anything for transitioners? We have ~100 4*s in the game already, and dilution is quite bad (though the 4* cover drop rate is markedly up for those than play cl10). Are newer rosters really well served by getting some covers for a new 4* rather than being able to focus their roster growth on existing characters that will help them?
Vhailorx said: I just don't think that argument is a strong counter to my stance on 4*s; it's based on arbitrary collateral effects. Also, fwiw, I did say that passing out 4*s should be paired with a democratisation of the 4* and 5* tiers (as well as the intro of a new trophy tier), which would obviate your concern.
KGB said: @VhailorxI play in CL8 and I typically get 20-30 covers before a character rotates out (For example I have Polaris at 279 right now before doing Shield Sim but after finishing HOD PvE). Of course I am not a 4* transitioner either but it says that plenty of covers are available in lower CL's for transition players so that they can at least champ each new 4* while they are in latest (4 months?).I'm not saying mine is a strong counter argument at all. I'm just saying that the primary thing new 4* give transitioning players is access to 4* champs very quickly. So for those players, new 4* releases are a very good thing.Demi's decision (conscious or other wise) seems to be that they will semi-retire older 5* so that new players don't have to chase them (minus 1 PvE per year) for any semi-meta team. Right now any 5* pre-Okoye is essentially no longer relevant and thus retired (assuming Okoye came before Thor other wise it's pre-Thor) as BRB/Apoc/IHulk has obviated the need for BSSM/Thanos. In the 4* tier it's all about flooding players with tons of covers for new releases so they can be champed immediately so transitioners can enter 4* land without needing to open tons of LT's so they can start hoarding for 5* land where thanks to semi-retirement they can one day hope to enter with a good latest 3 or specialty store.KGB
HoundofShadow said: There are a few 4* characters feeding/creating yellow ap/tiles but most of them are villians. These are those whom I can remember:Sandman, Kingpin, Mysterio (via conversion of blue to yellow), C&D.