A Timeless Voyage - Feedback

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  • boopersboopers Posts: 137 Tile Toppler
    jtwood said:
    boopers said:
    <snip>
    Eloquent and very well stated. Agree to the very last period.

    Woops... looks like I was editing whil you posted... better verify that statement now.  lol
  • critmancritman Posts: 311 Mover and Shaker
    boopers said:

    Yeah, I agree that just giving Greg extra turns seems less ideal than "simply" giving him better decision making capability (let's be honest, that is not easy)
    Just to remind you: they have done this already. They already have a better version of the AI, but poor feedback from users lead them to withdraw it from use from everyone, including those of us who'd welcome the challenge.

    https://forums.d3go.com/discussion/82328/oktagon-q-a-session-may-2020-update-05-29-2020

    (GD’s Comments: Manu is the nickname we gave to the “Pro-Level Greg”, that we tested for a brief time during the release of Ixalan. Manu was a bit harder than intended, so we had to reduce its intelligence before it started a rebellion against mankind.

  • jtwoodjtwood Posts: 732 Critical Contributor
    boopers said:
    jtwood said:
    boopers said:
    <snip>
    Eloquent and very well stated. Agree to the very last period.

    Woops... looks like I was editing whil you posted... better verify that statement now.  lol
    haha still good
  • OpperstamperOpperstamper Posts: 71 Match Maker
    soultwist said:
    I still think that the best way to solve this is make the other support better.

    I was going to ask what kind of support would balance it.

    boopers said:

    Maybe give all of our cards flash and haste to give us a reaction/speed advantage to balance Greg's mana /casting advantage.
    But this is a very elegant solution. If we have Manu able to handle Flash, it will also balance out the top node; giving us a challenge in the whole event.

    I would want to add that this is the 3rd event in a row that uses the same template. I'm one of the players that liked the Elderspark. Not because it's the best event in the game, but it's variety - something different that asks us to "solve the puzzle" in a different way.

    boopers said:

    They have shown a history of "trying" something significant in small doses to see if it works, then implementing in a bigger way the next release.

    Yes! This is invaluable! Both ways I presume, for data and for players. 
  • QuiksilverHgQuiksilverHg Posts: 51 Match Maker
    edited 4 August 2020, 15:27
    There’s a lot of discussion about making missions more difficult.  I just want to state that there is a fine line between ‘difficult’ and ‘unfair’ or sometimes-impossible.  This event definitely fell into the camp of “sometimes impossible” against certain opposing decks with good matches.

    This is a game that happened to me on the bottom node... T1 Urza, T2 Quartzwood Crasher, Shadowspear (giving Urza trample and making a quartzwood token).  T3 play a land, bash me for a bunch making an absurdly large token.  T4, I’m facing 55 power on the other side at 39 life.

    For those thinking that I built my deck without the ability to interact, I had four cards in my deck that could remove an opposing creature... I didn’t draw any of them.  For those interested it was Teferi, Unexplained Disappearance, Arrester’s Admonition, and Discovery // Dispersal; I believe I also had a talent of the telepath to get one of the 4... didn’t draw that either.

    No luck linking the pic... anyone have a quick tutorial on how to do that
  • madwrenmadwren Posts: 2,000 Chairperson of the Boards
    edited 4 August 2020, 15:31
    Zethish said:

    Winning all the time can be boring too. I want to be challenged, but not punished :blush:

    Succinct and true. 

    The problem isn't even necessarily that the rewards are smaller. It's that they go from "somewhat useful" to "useless" in the blink of an eye.  If you don't win at a very high rate, the rewards aren't commensurate with the amount of time that's generally demanded by events. 

    And unfortunately, the client is in such a constantly buggy state that people are thereby penalized because they can't design a proper game. Oops, sorry your game froze!   Enjoy your 1,000 runes and token jewel. 

  • Firstofhisname419Firstofhisname419 Posts: 66 Match Maker
    Something else I haven't seen mentioned in this thread: the fireworks animation for that support is insane.  We've been asking for LESS of the fireworks trails, not more!  I hated that animation every time it popped up. 
  • soultwistsoultwist Posts: 276 Mover and Shaker
    How many people had to put there phone down and walk away cause you could see Greg's turn would be more then a minute long?  I didn't really track the number of times but 4-6 would be my best guess.

    I'm up for a challenge, but walk away for a few minutes and then come back to see if your dead really wasn't any fun.
  • andrewvanmarleandrewvanmarle Posts: 758 Critical Contributor
    I had that once, but I recognise when ive lost. I don't torture myself by waiting that out: i surrender the game to greg.

    It's the same in chess: sometimes you get to a point when you lose in x moves no matter what, and then you forfeit the game (it's actually good sportmanship)

    So yeah it happens, no i don't have a problem with it.
  • Michael_WCMichael_WC Posts: 65 Match Maker
    The event gets a huge thumbs down from me all around. I think the reasons why are already posted numerous times throughout this thread.
  • critmancritman Posts: 311 Mover and Shaker
    madwren said:

    Oops, sorry your game froze!   Enjoy your 1,000 runes and token jewel. 
    You remind me of me sometimes ^_^
  • critmancritman Posts: 311 Mover and Shaker
    It's interesting to consider what a nothing event HxB is compared to A Timeless Voyage.
  • TremayneTremayne Posts: 1,090 Chairperson of the Boards
    @critman - what do you mean by nothing event? Uninteresting, Boring or ...?
  • critmancritman Posts: 311 Mover and Shaker
    Tremayne said:
    @critman - what do you mean by nothing event? Uninteresting, Boring or ...?
    I mean, you breeze through it without a second thought. There's the possibility that the random matchmaking will throw up an opponent who you don't tear through like tissue paper, but that chance is miniscule.

    I hate random matchmaking. It's probably time we had a thread about that again.

    I think Hibernum made the matchmaking completely random just to spite us for threads like this... (https://forums.d3go.com/discussion/55420/matchmaking-bingo)
  • TremayneTremayne Posts: 1,090 Chairperson of the Boards
    @critman - I see. My HxB has sadly not been a breeze. I have lost 3 matches, so far two on mega-cascades and one to a insanely well-designed deck. So I might have been hit by matchmaking bingo for my one loss, but the mega-cascade is worse from perspective because that is what I loose to more often.

    After adjusting my deck to include the usual 5 top card it has been breeze, but also boring from a deck building perspective. I think that is just as damaging to the game in the long run.
  • jtwoodjtwood Posts: 732 Critical Contributor
    critman said:
    Tremayne said:
    @critman - what do you mean by nothing event? Uninteresting, Boring or ...?
    I mean, you breeze through it without a second thought. There's the possibility that the random matchmaking will throw up an opponent who you don't tear through like tissue paper, but that chance is miniscule.

    I hate random matchmaking. It's probably time we had a thread about that again.

    I think Hibernum made the matchmaking completely random just to spite us for threads like this... (https://forums.d3go.com/discussion/55420/matchmaking-bingo)
    What are you complaining about???
  • critmancritman Posts: 311 Mover and Shaker
    jtwood said:
    critman said:
    Tremayne said:
    @critman - what do you mean by nothing event? Uninteresting, Boring or ...?
    I mean, you breeze through it without a second thought. There's the possibility that the random matchmaking will throw up an opponent who you don't tear through like tissue paper, but that chance is miniscule.

    I hate random matchmaking. It's probably time we had a thread about that again.

    I think Hibernum made the matchmaking completely random just to spite us for threads like this... (https://forums.d3go.com/discussion/55420/matchmaking-bingo)
    What are you complaining about???
    Since you ask, I'm complaining about random matchmaking! Plenty of games, including paper MTG, use a system of matchmaking which matches veterans against veterans and n00bs against n00bs, and it'd be a much more satisfying system than the one we have now!

    Here's a thread from *two years ago* where moderator bken notes that Oktagon have mentioned on multiple occasions how unsatisfactory the matchmaking system is.

    https://forums.d3go.com/discussion/70442/ideal-matchmaking

    This should probably be it's own thread by now shouldn't it. I'm sure a moderator will splinter it off if they think it's important.
  • jtwoodjtwood Posts: 732 Critical Contributor
    critman said:
    jtwood said:
    critman said:
    Tremayne said:
    @critman - what do you mean by nothing event? Uninteresting, Boring or ...?
    I mean, you breeze through it without a second thought. There's the possibility that the random matchmaking will throw up an opponent who you don't tear through like tissue paper, but that chance is miniscule.

    I hate random matchmaking. It's probably time we had a thread about that again.

    I think Hibernum made the matchmaking completely random just to spite us for threads like this... (https://forums.d3go.com/discussion/55420/matchmaking-bingo)
    What are you complaining about???
    Since you ask, I'm complaining about random matchmaking! Plenty of games, including paper MTG, use a system of matchmaking which matches veterans against veterans and n00bs against n00bs, and it'd be a much more satisfying system than the one we have now!

    Here's a thread from *two years ago* where moderator bken notes that Oktagon have mentioned on multiple occasions how unsatisfactory the matchmaking system is.

    https://forums.d3go.com/discussion/70442/ideal-matchmaking

    This should probably be it's own thread by now shouldn't it. I'm sure a moderator will splinter it off if they think it's important.
    We play randomly within our color mastery tier, right?
  • critmancritman Posts: 311 Mover and Shaker
    jtwood said:
    critman said:
    jtwood said:
    critman said:
    Tremayne said:
    @critman - what do you mean by nothing event? Uninteresting, Boring or ...?
    I mean, you breeze through it without a second thought. There's the possibility that the random matchmaking will throw up an opponent who you don't tear through like tissue paper, but that chance is miniscule.

    I hate random matchmaking. It's probably time we had a thread about that again.

    I think Hibernum made the matchmaking completely random just to spite us for threads like this... (https://forums.d3go.com/discussion/55420/matchmaking-bingo)
    What are you complaining about???
    Since you ask, I'm complaining about random matchmaking! Plenty of games, including paper MTG, use a system of matchmaking which matches veterans against veterans and n00bs against n00bs, and it'd be a much more satisfying system than the one we have now!

    Here's a thread from *two years ago* where moderator bken notes that Oktagon have mentioned on multiple occasions how unsatisfactory the matchmaking system is.

    https://forums.d3go.com/discussion/70442/ideal-matchmaking

    This should probably be it's own thread by now shouldn't it. I'm sure a moderator will splinter it off if they think it's important.
    We play randomly within our color mastery tier, right?
    No idea. Do we?
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