Tremayne said: Suggestion! D3/Octagon please make some new story chapters, where you explored this insane difficulty level, like in the existing “Heroic encounters”. Perhaps, you could add in-game merit badges to show who has been able to master the extra tough levels.
Tremayne said: I would really have liked if D3/Octagon had informed us (in-game) before they ran the event, that they intentionally made this event tougher on the second node.
I agree, I think it's silly to create an event where they break the 1:1 match:swap ratio that's fundamental to the game. It makes the top node an absolute joke, and the bottom node arbitrarily difficult. It seems designed as a RNG-based tiebreaker node to simply screw some people over. Not only did they give Greg additional swaps, but they tied it to objectives that aren't conducive to the "hurry up and win" nature of the node.
I finished perfect, so it isn't sour grapes. I just feel it's pretty poor design. If you want to make something hard, then unleash Mano, don't just give Greg twice as many swaps and call it a day. That seems lazy.
soultwist said: Tremayne said: I would really have liked if D3/Octagon had informed us (in-game) before they ran the event, that they intentionally made this event tougher on the second node. So they have us a pretty through preview out of event, probably the fastest most complete write-up we have gotten ahead of an event. There is 24 hours to join ahead of time and check out the rules/supports. Your looking for a message in the inbox titled "Warning: the bottom node is going to suck!"?
Firstofhisname419 said: Not sure if this was just a bug or not:What constitutes a "match" for gems on the top node?
madwren said: I agree, I think it's silly to create an event where they break the 1:1 match:swap ratio that's fundamental to the game. It makes the top node an absolute joke, and the bottom node arbitrarily difficult. It just feel it's pretty poor design. If you want to make something hard, then unleash Mano, don't just give Greg twice as many swaps and call it a day. That seems lazy.
I agree, I think it's silly to create an event where they break the 1:1 match:swap ratio that's fundamental to the game. It makes the top node an absolute joke, and the bottom node arbitrarily difficult. It just feel it's pretty poor design. If you want to make something hard, then unleash Mano, don't just give Greg twice as many swaps and call it a day. That seems lazy.
Opperstamper said: madwren said: I agree, I think it's silly to create an event where they break the 1:1 match:swap ratio that's fundamental to the game. It makes the top node an absolute joke, and the bottom node arbitrarily difficult. It just feel it's pretty poor design. If you want to make something hard, then unleash Mano, don't just give Greg twice as many swaps and call it a day. That seems lazy. I agree with these points. Top node was way too easy, beyond enjoyment. I love a challenge and Smart Greg, or Manu, seems like a good solution to me. A better opponent carries further than harder circumstances.Also this event will end up in legacy eventually. I'm already curious to see how that turns out.
boopers said: <snip>
jtwood said: boopers said: <snip> Eloquent and very well stated. Agree to the very last period.
boopers said: jtwood said: boopers said: <snip> Eloquent and very well stated. Agree to the very last period. Woops... looks like I was editing whil you posted... better verify that statement now. lol
soultwist said: I still think that the best way to solve this is make the other support better.
boopers said: Maybe give all of our cards flash and haste to give us a reaction/speed advantage to balance Greg's mana /casting advantage.
boopers said: They have shown a history of "trying" something significant in small doses to see if it works, then implementing in a bigger way the next release.