Muhhh said: Is there a fix in there for the massive mana giveaway? I haven’t faced Lavina yet but am seeing large amounts of mana being handed over to Greg in every match.
critman said: Volrak said: critman said: Volrak said: Sometimes the gratitude of the community after an issue is raised and fixed the very next day is heartwarming. Other times it just disgusts. Surely, as a programmer, the inelegance of this solution must rankle just a little.A game breaking loop exists. It *continues* to exist, because this is a patch up, not a fix. 12-18 months down the line, they'll print a card which breaks the game in exactly the same way, because they'll have forgotten about this patch. I'm not sure what the unfortunate position LPS occupies on mtgpq's "best features" list has got to do with the community complaints (in some cases impolite) about the unavailability of THB exclusives in existing Standard packs, Oktagon mobilising to address those in perhaps the most responsive, rapid, and reasonable way they've ever dealt with any significant community request, and afterwards, no thanks, no acknowledgement, just complaints (in some cases impolite) about the next thing. Perhaps it's because the change to the STD boosters was so unpopular in the first place? there was a whole thread of complaints when it was announced.
Volrak said: critman said: Volrak said: Sometimes the gratitude of the community after an issue is raised and fixed the very next day is heartwarming. Other times it just disgusts. Surely, as a programmer, the inelegance of this solution must rankle just a little.A game breaking loop exists. It *continues* to exist, because this is a patch up, not a fix. 12-18 months down the line, they'll print a card which breaks the game in exactly the same way, because they'll have forgotten about this patch. I'm not sure what the unfortunate position LPS occupies on mtgpq's "best features" list has got to do with the community complaints (in some cases impolite) about the unavailability of THB exclusives in existing Standard packs, Oktagon mobilising to address those in perhaps the most responsive, rapid, and reasonable way they've ever dealt with any significant community request, and afterwards, no thanks, no acknowledgement, just complaints (in some cases impolite) about the next thing.
critman said: Volrak said: Sometimes the gratitude of the community after an issue is raised and fixed the very next day is heartwarming. Other times it just disgusts. Surely, as a programmer, the inelegance of this solution must rankle just a little.A game breaking loop exists. It *continues* to exist, because this is a patch up, not a fix. 12-18 months down the line, they'll print a card which breaks the game in exactly the same way, because they'll have forgotten about this patch.
Volrak said: Sometimes the gratitude of the community after an issue is raised and fixed the very next day is heartwarming. Other times it just disgusts.
critman said: Oktagon_Support said: ChangeThe card Chord of Calling base mana cost changed. From 9 to 11. There's a rumor going around at the moment that Chord of Calling was only changed because of an interaction it was supposedly going to have with Vadrok, and yet, upon testing, said interaction wouldn't have actually happened at all?Do I have that right?
Oktagon_Support said: ChangeThe card Chord of Calling base mana cost changed. From 9 to 11.
critman said: So not Vadrok, not Lutri.... does anyone have any idea why it was so important to patch Chord of Calling?