A Snapshot of Power Creep: Silver Surfer v Beta-Ray Bill
Since we have been having the discussion of re-balancing I hadn't ever gone back to look at how the first 5* Silver Surfer compares to the latest 5* Beta-Ray Bill.
I remember in October of 2015 when Silver Surfer heralded the 5* characters there was a preview node attached to the season tile. You could take your best team 3v1. Surfer mowed everything down including the best meta teams at the time. The power jump was amazing.
The latest 5* Beta-Ray Bill is an example of the current character trend with higher match damage across the board along with a passive power.
I thought it might be interesting to see just how far things have progressed comparing the first and latest from my roster. I have Silver Surfer at level 482 and Beta-Ray Bill at 453.
Silver Surfer HP 60749
Beta-Ray Bill HP 68530
A greater than 10% increase for the new character 29 levels lower.
Silver Surfer Match Damage Blue/Red/Black 749/666/583
Beta-Ray Bill Match Damage Green/Yellow/Blue 856/761/666
As you can see the character 29 levels lower has 93/95/83 higher damage across its main colors.
Examination of active powers
The cheap one
Silver Surfer Red Power for 7AP 12174 + 3 Charged tiles
Beta-Ray Bill Blue power for 6AP- 12564 + CD which produces 572 protect tiles when damaged
More damage for one AP less 29 levels lower
The expensive one
Silver Surfer Black power for 12 AP- 3-turn cd which destroys tiles around it for AP and damage plus 10552 when hit zero
Beta-Ray Bill Green Power for 12 AP- 4 X 8566 random hits potential of 34264 if all of them land at maximum
Realistically a somewhat doubling of damage output for the character 29 levels lower
The passive ones at three covers
Silver Surfer Blue Power for 9 AP plus can't be stunned passive- 13970 true health gain plus three charged tiles in chosen color
Beta-Ray Bill yellow power passive- create 4 X 200 protect tiles at beginning of match. Any friendly protect tile generates 1 blue and 1 green AP upon destruction.
Probably the only place where the advantage is negligible.
It would be interesting if Surfer was normalized to the same damage outputs and match damage. It is an ongoing discussion for Demiurge to have. The numbers show there is a difference.