HoundofShadow said: If every character has the same or similar damage/ap, effects etc across the board, every new release will be predictable, just like shards. How boring the game will be.
HoundofShadow said: All the buffs that I read for most of the trash characters in MPQ can be summarised as lower ap cost, increase damage/ap and make things process faster, like repeaters.Everytime a new character comes out, each of their individual power will be compared against characters who are ranked top for that particular group of power. If the new character doesn't perform as well, players will ask for higher damage, lower ap cost, faster processing time etc.Unknowningly, it's the players who want power creeps to happen because they want everything to happen faster and hit harder.If every character has the same or similar damage/ap, effects etc across the board, every new release will be predictable, just like shards. How boring the game will be.
KGB said:I hope that's not what everyone's asking for. That isn't what I'd like to see.With almost 40 characters it's time to give the tier a once over and correct a few things. Not simply make all character have the same health/match damage. I expect Thanos to have higher health and match damage than say Widow or Goblin or Fatpin because he's a Titan. Similarly it makes sense for Thor. Someone like Carol can have high match damage to reflect her strength while having an averagish health pool because she's still human. Banner should have really high health and match damage after he transforms and not so much before he does.I think this is what players would like to see. An adjustment of health/match damage to reflect who the character is. The creep that has happened has meant that old character that were given better values at the time are now WAY behind even average characters now. KGB
Daredevil217 said: I personally would like tier wide standard match damage. Also some health boosts for older 5s that fell behind. 1. Every other tier does this. No one complains about 3* Thanos having the same match damage as 3* Gambit. 2. I would no longer have to look up who tanks for who in which colors when formulating teams.3. It prevents the developers from falling back into the lazy power creep design. (Yeah Carol sucks. But we can just up the match damage!). 4. If we just go by canonical logic, people like Daredevil, Loki and Okoye, who you want tanking to do their thing would have the lowest match damage. I’d much prefer the game have good mechanics than follow cannon. Especially when it is already so messed up (Magento is only a 3* but Okoye is a top 3 character in the entire game?). I’ve given up on that long ago. Match damage shifts aren’t saving it. Much rather the mechanics work better.
ThaRoadWarrior said: I think some of those power costs really need to come down; there needs to be a variation on Damage Per Second calculations that are relevant to this game; maybe turns-to-fire or something to balance AP. If a power like Aerial Superiority is supposed to counter a power like Stacked Deck, you have to wonder why it was a 7ap active power vs a passive power. You're at best 2 turns to fire if not 3. A power that costs 10, 11, 12ap comes out, and that character doesn't have a significant AP accelerant like a passive tile charge capability or something, you'll be dead before you have a chance to use it vs fast teams like Thorkoye or teams with absolutely rampant AP mechanics like Bishop or CapHawk.