Quantius said: jtwood said: Quantius said: jtwood said: Quantius said: The issue with that is that is gives the devs a "get out of jail free" card. It's a bandaid that absolves them of improving things and just gives them a tool for future broken cards and no incentive to not create broken cards. In all seriousness... Is that really a bad outcome? Potentially. If that became their default option when something broke we could just keep losing stuff. But their default option is already to publish broken stuff. And that hasn't seemed to be be on a track to change despite our voluminous complaints for a very long time. So it's not really a shift from the status quo if they keep putting out broken stuff. The only change in the scenario above is that we actually get some form of remediation compared to now, where we get nothing but broken cards to sit around in our collection, to pull as dupes from packs, and to basically waste our time. I hear that, but recently Animist's Awakening was bugged, but then they fixed it. It's a card I use a lot, and I'm really glad it got fixed rather than logging in to find it gone and in it's place a couple of orbs. If there's no reason to fix a card, then I could only imagine how many good or fun cards would get melted away. Jodah was a lot of fun, but then he got bugged and didn't work. He got fixed.Basically, not all bugged cards stay bugged. So what would be the time frame for something to get fixed v trashed? And what would their reason be to not just say "we tried, but we're past the "fix" time frame so here are your orbs."?
jtwood said: Quantius said: jtwood said: Quantius said: The issue with that is that is gives the devs a "get out of jail free" card. It's a bandaid that absolves them of improving things and just gives them a tool for future broken cards and no incentive to not create broken cards. In all seriousness... Is that really a bad outcome? Potentially. If that became their default option when something broke we could just keep losing stuff. But their default option is already to publish broken stuff. And that hasn't seemed to be be on a track to change despite our voluminous complaints for a very long time. So it's not really a shift from the status quo if they keep putting out broken stuff. The only change in the scenario above is that we actually get some form of remediation compared to now, where we get nothing but broken cards to sit around in our collection, to pull as dupes from packs, and to basically waste our time.
Quantius said: jtwood said: Quantius said: The issue with that is that is gives the devs a "get out of jail free" card. It's a bandaid that absolves them of improving things and just gives them a tool for future broken cards and no incentive to not create broken cards. In all seriousness... Is that really a bad outcome? Potentially. If that became their default option when something broke we could just keep losing stuff.
jtwood said: Quantius said: The issue with that is that is gives the devs a "get out of jail free" card. It's a bandaid that absolves them of improving things and just gives them a tool for future broken cards and no incentive to not create broken cards. In all seriousness... Is that really a bad outcome?
Quantius said: The issue with that is that is gives the devs a "get out of jail free" card. It's a bandaid that absolves them of improving things and just gives them a tool for future broken cards and no incentive to not create broken cards.
Quantius said: I hear that, but recently Animist's Awakening was bugged, but then they fixed it. It's a card I use a lot, and I'm really glad it got fixed rather than logging in to find it gone and in it's place a couple of orbs.
Volrak said: (then bring them back once the bug was fixed)
JohnnyXII said: Yes, as with tabletop magic banning cards should be here. It keeps the game fair and level