AXP_isme said: It will also be true on 4*s. While their covers are more scarce, 9999 shards would only amount to 22 covers you can save before they start being wasted. Any dreams people had of saving covers of 4*s in case they become feeders in the future, so as not to miss out on retroactive rewards, wouldn’t be able to go much beyond potential level 300 before you start throwing away shards. Another first world problem, granted, but a problem nonetheless.
Vhailorx said: This is true, but also only relevant to the small percentage of the playerbase that farms using that method (most don't even farm, andany farmers just sell and re-roster right away, trading the value of a 266 for the roster flexibility of keeping only 1 copy of each 3*).Definitely worth raising as another unintended(?) consequence of the way shards have been implemented.
Vhailorx said: AXP_isme said: It will also be true on 4*s. While their covers are more scarce, 9999 shards would only amount to 22 covers you can save before they start being wasted. Any dreams people had of saving covers of 4*s in case they become feeders in the future, so as not to miss out on retroactive rewards, wouldn’t be able to go much beyond potential level 300 before you start throwing away shards. Another first world problem, granted, but a problem nonetheless. What is the acquisition rate for shards relative to covers? If you can get 80 covers by the time you gather 10k shards, then it's not problem. It only becomes an issue if you can't get enough covers by the time you hit the shard cap.