Brigby said: mrixl2520 said: I dislike that you can't preview what the special supports do before you load into the match. I think it would be helpful to know about them in the deck selection screen where you can read the match objectives. I think having an information button in the deck selection / pre-battle screen would certainly be helpful, but there are a couple of other avenues you can also turn to when looking up what special event supports do.Event RulesWhen you click on the information button containing the event rules, it should also list any unique event supports on each node. Taking Ravnica at War, for example, here is what you'd see in the Event Rules window:Clicking on each one will bring up the Support details.Event Details Sub-ForumWe have an Event Details section of the forum that lists key information for almost every event, such as node objectives, rewards, and special support details. For example, here is the Event Details page for Ravnica at War - Devastation
mrixl2520 said: I dislike that you can't preview what the special supports do before you load into the match. I think it would be helpful to know about them in the deck selection screen where you can read the match objectives.
bken1234 said: @Brigby I had no idea that even scrolled.
jtwood said: bken1234 said: @Brigby I had no idea that even scrolled. It took me months before I found it the first time, too
starfall said: Mburn7 said:(this lack of trust in competent coding is, I feel, the real issue behind a lot of our complaints) I'm intrigued by this statement, and I have to say my initial reaction to it is one of disagreement; I'd say the lack of competent coding is itself the major issue, and lack of trust is merely a byproduct. (As an example: I don't play the Fblthp card because I don't trust it'll work without lag, and I don't even test it to see if it's fixed because I don't trust the devs to have dealt with the issue yet, but the root of the whole issue is that I have played with it in the past and it caused ungodly amounts of lag)Would you care to start a new thread to expound upon your thoughts?
Mburn7 said:(this lack of trust in competent coding is, I feel, the real issue behind a lot of our complaints)
And now we have a ton of new events, an XP system that seems to be working out ok (despite not getting any of the follow up improvements we were promised with it), new sets more or less on time, literally every mythic in the game, and a Holiday Sale announcement a full day early, and yet were're still feeling miserable and people are quitting left and right.
Nalthazar said: And now we have a ton of new events, an XP system that seems to be working out ok (despite not getting any of the follow up improvements we were promised with it), new sets more or less on time, literally every mythic in the game, and a Holiday Sale announcement a full day early, and yet were're still feeling miserable and people are quitting left and right. I think this is more a byproduct of the reward structure for the events in conjunction with a series of other decisions that the community seems to view as "cash grabs". This has always been a game that has been pretty easy to play as a free to play player. If the reward structure for events continues as it has been set up for Coalitions during the Throne of Eldraine and War of the Spark sets, it will continue to make players feel like that have to spend money on a game that they enjoy and that they used to be able to play for free. Throw in that the Coalition events are high stress due to the competitive nature of the events, make people feel like they are mandatory to play so they can contribute for their friends and communities, take a significant amount of time over the weekend to participate fully in, and have largely nonexistent individual rewards and those players start to develop enmity for the game. They are no longer playing for themselves and their own enjoyment, but are playing for others and engaging in an activity that isn't fun for them. In my opinion, a game should be fun, so I find that I have the most fun by playing events that I find fun. Not everyone is able to do that. The game then becomes a chore. That is why people are still feeling miserable and people are quitting left and right. If the Coalition events are reworked to have shorter durations and better rewards, I think many players would feel better. Some older players may continue to harbor resentment and maybe more players leave. This is an old game of sorts. It came out I think in 2015? I don't think we are getting the same amount of new players as the game got in its earlier days making it more difficult to replenish the number of people leaving easily. Furthermore, many of us have entrenched ourselves in communities of other players, so when someone leaves, it can feel like you are losing a friend. It isn't easy to replace a friend with a new random person that you're going to have to get to know. That is another element that makes it harder for those of us who have been around for a long time. My suggestion is to assess if continuing to play this game is something that you personally want for yourself. It it is then find the elements of the game that you truly enjoy and focus on those while providing feedback for the things that you would like to see changed so that the game becomes more broadly fun for you and for your friends. Try to find ways to have fun with it again. After all, at the end of the day this is a game.