mrixl2520 said: Boogeyman said: mrixl2520 said: Did anyone else feel like they were perpetually fighting for tiny amounts of mana? I swear every game after my first swap I struggled to get any mana. Compound that with often not even drawing a creature and I lost a lot of games in very unfun ways. Frustrating, and kind of suspicious... I appreciate the level of challenge in this event: its nice not to just steamroll a 100hp opponent. However, a couple events felt unbalanced. I really struggled with node 2.2? (The one with art of Nahiri fighting Sorin). Greg’s 2nd ability “steal a dude, hit you with it, then kill it” is infuriating, especially when you’ve been choked for mana for several turns and you don’t even get to swing with your creature.Another event that was frustrating was Vitu-Gazi and the unbreakable support that destroys everything once there are 20 or more token critters.I really dislike how pushed Vanguards are for this event. Greg usually had some means of disposing of them fairly quickly, especially in events that had them for objectives. I would spend a bunch of turns casting something that doesn’t make an impact when it hits the board and then its gone. Vanguards are so slow, underpowered, over costed, and too difficult to obtain. But that’s a rant for another topic I supposed. It depends on what level you are playing. For veterans, they have so many goods cards that balance the mana gain in your favor, despite the computer trying to starve you. Yes, I did have a game where it was obvious, but still managed to win due to my overpowered cards. Yeah, I couldn't even get out my mana accelerating cards. If I did manage to get one it, it seemed like it barely made a difference or got destroyed almost immediately. Usually I was so far behind I was just putting all my effort into removal and damage control.
Boogeyman said: mrixl2520 said: Did anyone else feel like they were perpetually fighting for tiny amounts of mana? I swear every game after my first swap I struggled to get any mana. Compound that with often not even drawing a creature and I lost a lot of games in very unfun ways. Frustrating, and kind of suspicious... I appreciate the level of challenge in this event: its nice not to just steamroll a 100hp opponent. However, a couple events felt unbalanced. I really struggled with node 2.2? (The one with art of Nahiri fighting Sorin). Greg’s 2nd ability “steal a dude, hit you with it, then kill it” is infuriating, especially when you’ve been choked for mana for several turns and you don’t even get to swing with your creature.Another event that was frustrating was Vitu-Gazi and the unbreakable support that destroys everything once there are 20 or more token critters.I really dislike how pushed Vanguards are for this event. Greg usually had some means of disposing of them fairly quickly, especially in events that had them for objectives. I would spend a bunch of turns casting something that doesn’t make an impact when it hits the board and then its gone. Vanguards are so slow, underpowered, over costed, and too difficult to obtain. But that’s a rant for another topic I supposed. It depends on what level you are playing. For veterans, they have so many goods cards that balance the mana gain in your favor, despite the computer trying to starve you. Yes, I did have a game where it was obvious, but still managed to win due to my overpowered cards.
mrixl2520 said: Did anyone else feel like they were perpetually fighting for tiny amounts of mana? I swear every game after my first swap I struggled to get any mana. Compound that with often not even drawing a creature and I lost a lot of games in very unfun ways. Frustrating, and kind of suspicious... I appreciate the level of challenge in this event: its nice not to just steamroll a 100hp opponent. However, a couple events felt unbalanced. I really struggled with node 2.2? (The one with art of Nahiri fighting Sorin). Greg’s 2nd ability “steal a dude, hit you with it, then kill it” is infuriating, especially when you’ve been choked for mana for several turns and you don’t even get to swing with your creature.Another event that was frustrating was Vitu-Gazi and the unbreakable support that destroys everything once there are 20 or more token critters.I really dislike how pushed Vanguards are for this event. Greg usually had some means of disposing of them fairly quickly, especially in events that had them for objectives. I would spend a bunch of turns casting something that doesn’t make an impact when it hits the board and then its gone. Vanguards are so slow, underpowered, over costed, and too difficult to obtain. But that’s a rant for another topic I supposed.
starfall said: thesmallesthuman said: I remember my first time playing Avacyn’s Madness as a new kid. Our leader gave us a big speech about how this was a very difficult event, to ask for help where needed, included tips and tricks for certain nodes, and explained that it was all worth it because the rewards upon succeeding were phenomenal. I remember Avacyn's Madness. The 4 hour respawns were crippling, and I remember spending most of the weekend hunched over my computer screen, but I also have memories of my team pulling together to figure out the event. Remember how we didn't even know how nodes worked the first time those early events were run?!
thesmallesthuman said: I remember my first time playing Avacyn’s Madness as a new kid. Our leader gave us a big speech about how this was a very difficult event, to ask for help where needed, included tips and tricks for certain nodes, and explained that it was all worth it because the rewards upon succeeding were phenomenal.
madwren said: Avacyn's Madness was during the height of powercreep, though. At the time, Greg was overpowered, but so were we.