Urza, Lord High Artificer

starfall
Posts: 1,727 Chairperson of the Boards
Let's start here: why is he blue?
Giving blue such obscene mana production really isn't in keeping with the color wheel.
Giving blue such obscene mana production really isn't in keeping with the color wheel.
1
Comments
-
starfall said:Let's start here: why is he blue?
Giving blue such obscene mana production really isn't in keeping with the color wheel.0 -
This content has been removed.
-
This content has been removed.
-
Artificers tend to be blue in paper and will sometimes have artifact-related mana gains (see: Grand Architect, Chief Engineer, Renowned Weaponsmith, and a few others). In paper Urza is blue and lets your artifacts make mana. So that makes him blue and mana-gainey here as well.
I agree that blue has waaaaay too much mana gain in MTGPQ, but that's more because of cards that have nothing to do with mana having mana gain tacked on (most new draw spells, actually) than because of the few blue cards in paper that have mana abilities being translated as such.
0 -
This content has been removed.
-
Urza, Lord High Artificer in paper has Create Creature; mana produce and draw card ability.
"When Urza, Lord High Artificer enters the battlefield,- create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
- Tap an untapped artifact you control: Add U.
- 5: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost"
In MTGPQ , Urza has only mana produce ability. He is already been nerfed a lot compared with paper.
I should actually call Ktagon to buff Urza in MTGPQ
1 -
Kalazan said:Urza, Lord High Artificer in paper has Create Creature; mana produce and draw card ability.
"When Urza, Lord High Artificer enters the battlefield,- create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
- Tap an untapped artifact you control: Add U.
- 5: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost"
In MTGPQ , Urza has only mana produce ability. He is already been nerfed a lot compared with paper.
I should actually call Ktagon to buff Urza in MTGPQ
My Urza deck is my favorite new standard deck. It's kind of like STV and gaia's revenge had a baby1 -
Whether Urza is overpowered or not doesn't change much to the fact that the balance beetween colors isn't really coherent in PQ. (Which is what i read beetween the lines in The OP).
It is absurd that blue still give Access to the best ramp cards while green has so few good converters. That's not coherent with the mtg universe/mehanics at all.
Of course, PQ isnt paper, but magic is magic and it wouldn't be that bad if colors kept their own personality, strenghts and weaknesses.
The first extensions of pq cared about this much more than they actually do, at least for blue and green colors.1
Categories
- All Categories
- 45.1K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.4K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 6.3K MPQ Bugs and Technical Issues
- 13.8K Magic: The Gathering - Puzzle Quest
- 521 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 430 MtGPQ Deck Strategy & Planeswalker Discussion
- 304 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements