Urza, Lord High Artificer

starfall
starfall Posts: 1,727 Chairperson of the Boards
Let's start here: why is he blue?

Giving blue such obscene mana production really isn't in keeping with the color wheel.

Comments

  • Kalazan
    Kalazan Posts: 62 Match Maker
    starfall said:
    Let's start here: why is he blue?

    Giving blue such obscene mana production really isn't in keeping with the color wheel.

    Maybe have a read about Urza's saga history? It might give you idea why Urza is blue, Karn is colorless and Yawgmoth is Black :)
  • Narcoticsagent
    Narcoticsagent Posts: 203 Tile Toppler
    starfall said:
    Let's start here: why is he blue?

    Giving blue such obscene mana production really isn't in keeping with the color wheel.
    Are we playing the same game? Blue has had the best mana production for a while. I dont think paper magics color wheel influences MTGPQ cards much.
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  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Artificers tend to be blue in paper and will sometimes have artifact-related mana gains (see:  Grand Architect, Chief Engineer, Renowned Weaponsmith, and a few others).  In paper Urza is blue and lets your artifacts make mana.  So that makes him blue and mana-gainey here as well.

    I agree that blue has waaaaay too much mana gain in MTGPQ, but that's more because of cards that have nothing to do with mana having mana gain tacked on (most new draw spells, actually) than because of the few blue cards in paper that have mana abilities being translated as such.
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  • Kalazan
    Kalazan Posts: 62 Match Maker
    Urza, Lord High Artificer in paper has Create Creaturemana produce and draw card ability.

    "When UrzaLord High Artificer enters the battlefield,
    • create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
    • Tap an untapped artifact you control: Add U.
    • 5: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost"

    In MTGPQ , Urza has only mana produce ability. He is already been nerfed a lot compared with paper. 

    I should actually call Ktagon to buff Urza in MTGPQ


  • Narcoticsagent
    Narcoticsagent Posts: 203 Tile Toppler
    Kalazan said:
    Urza, Lord High Artificer in paper has Create Creaturemana produce and draw card ability.

    "When UrzaLord High Artificer enters the battlefield,
    • create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
    • Tap an untapped artifact you control: Add U.
    • 5: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost"

    In MTGPQ , Urza has only mana produce ability. He is already been nerfed a lot compared with paper. 

    I should actually call Ktagon to buff Urza in MTGPQ


    Blue does feel pretty anemic without STV and BSZ. Maybe you're right and Urza needs. Boost 😆

    My Urza deck is my favorite new standard deck. It's kind of like STV and gaia's revenge had a baby
  • Bil
    Bil Posts: 831 Critical Contributor
    Whether Urza is overpowered or not doesn't change much to the fact that the balance beetween colors isn't really coherent in PQ. (Which is what i read beetween the lines in The OP).

    It is absurd that blue still give Access to the best ramp cards while green has so few good converters. That's not coherent with the mtg universe/mehanics at all.

    Of course, PQ isnt paper, but magic is magic and it wouldn't be that bad if colors kept their own personality,  strenghts and weaknesses.

    The first extensions of pq cared about this much more than they actually do, at least for blue and green colors.