HoundofShadow said: F2P mobile games' business model are pretty much straightforward: You either grind away to progress or you pay to progress.Customers buy something because they've needs. If they don't, it's highly unlikely they will buy it. If you expect devs of F2P mobile games that have to pay licensing costs and royalties to come up with features or events that even casual players can complete by not spending much time or money, then I think there's a misalignment of expectation. If one continue to expect this, I think it'd be better for players to look for other similar competitors that can achieve this.I will be concerned if the devs are not interested in monetising the game anymore. You can ask players who play Marvel Battle Lines what happens when their devs decided to stop monetising.
HoundofShadow said: How much spoon-feeding and hand-holding is enough for new players? If the players are interested in the game, they will find all means to find the answer that they want to. I don't see the point of bombarding new players with the history and other features of the game. Can you imagine new players going through tutorials on how PvP, PvE, MMR, RNG works before they can play the game? I will be turned off if the tutorial takes ages to finish.
HoundofShadow said: To keep things fair, shouldn't advance notice of who are required in shield training be made known via in-game pop-up as well so that all players have the same opportunity to plan in advance?
blankcanvas said: Sounds like there's common belief that SM2099 is going to get skipped over.