Bil said: I think it reflects properly what the interaction beetween protection and trample should be.If you trample a 3/3 it takes 3 damage ... And then the damage is halved. If the 17 damage excess was taken by the player it seems fair enough.
Mburn7 said: Bil said: I think it reflects properly what the interaction beetween protection and trample should be.If you trample a 3/3 it takes 3 damage ... And then the damage is halved. If the 17 damage excess was taken by the player it seems fair enough. The issue is, the definition of trample is that all excess damage past lethal damage to the blocking creature goes through to the defending player. If the creature does not die from the damage, it means trample damage was assigned incorrectly.
WiLDRAGE said: Mburn7 said: Bil said: I think it reflects properly what the interaction beetween protection and trample should be.If you trample a 3/3 it takes 3 damage ... And then the damage is halved. If the 17 damage excess was taken by the player it seems fair enough. The issue is, the definition of trample is that all excess damage past lethal damage to the blocking creature goes through to the defending player. If the creature does not die from the damage, it means trample damage was assigned incorrectly. This is actually incorrect. The actual rule is this:510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocked creature to divide its combat damage. However, it can’t assign combat damage to a creature that’s blocking it unless, when combat damage assignments are complete, each creature that precedes that blocking creature in its order is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. An amount of damage that’s greater than a creature’s lethal damage may be assigned to it.The only exception to this rule has to do with Deathtouch:702.2b. Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c-d.Both of these are implemented correctly. In the case of a trampling creature with deathtouch, only 1 damage is currently being assigned to blockers and the rest tramples through. For protection creatures, tramplers only assign damage equal to the remaining toughness of the blocker, like it should.
WiLDRAGE said: Both of these are implemented correctly. ... For protection creatures, tramplers only assign damage equal to the remaining toughness of the blocker, like it should.
Stormcrow said: WiLDRAGE said: Both of these are implemented correctly. ... For protection creatures, tramplers only assign damage equal to the remaining toughness of the blocker, like it should. Well, it's implemented in a way that's consistent with paper Magic, but that doesn't automatically equal "correctly". Since Protection in PQ is implemented differently than Protection in paper, it's not necessarily logical to treat Trample against Protected creatures exactly the same way. In paper, all damage from the creature you're protected against is reduced to zero, so no amount of "extra" damage assigned to the target would ever be enough to kill it; assigning exactly the creature's toughness in damage is simply a way of determining the minimum amount of trample damage you're required to "waste" on what is in some sense an infinite-toughness creature. That's not the case here; enough extra damage will kill the target. I see it as closer to something like having your trampler blocked by a Rootwalla when the opponent has two green mana free; the Rootwalla may only have two toughness but by assigning four damage to it and the rest to your opponent (perfectly legal unless they've changed Trample a lot since last I played paper seriously) you can be a lot more confident the Rootwalla will actually die, which unless you're swinging for fatal damage is probably a better outcome.