Kolence said: That's another cool idea for a power. But... I can see trouble with powers that leave CDs or repeaters or other unique tiles which have ownership. Who'd own that tile? Kilgrave? Or the team? (so it would continue ticking even if everyone is stunned, like a TU power?) And what if those tiles are tied to a passive part of a power, like Ant-Man CDs or Elektra trap? That's why some powers can't be used as TUs, right? I think stealing enemy CDs was the reason old Moonstone's black eventually got scrapped. I seem to remember a dev (or was it Ice?!) explaining how it kept giving them headache about all kinds of bugs or something like that.Or it could only work on damage-only powers, I guess. But then you could end up not being able to fire a power which always feels bad. Another option is to drain the AP as if the power was fired (just as you described it) but the actual effect is always just dealing damage based on AP spent/power cost. Could be hitting both of the target's allies too. That would be tied to Kilgrave, so a 4* damage/health values. To make it good against 5*s too, it could also take enemy match damage into account in some way. But then it's starting to sound really complicated...