Late Day Second Patch 11/22, Patch Notes Updated
Comments
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Hope this means we'll be playing more Hammer minions really soon...!
(Though, lame that we're going to receive fewer FB gifts. It's probably better for the game, though...you could get extreme amount of ISO from FB daily.)0 -
More reason for me to level my Cap.
FB nerf doesn't affect me as I still only have 2 people
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Making it harder for me to abuse HAMMER jobbers to heal my guys with spiderman
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H.A.M.M.E.R. soldiers were the first designed enemies in the game. As such, they were pretty simplistic. These changes should bring them up to the standards of the rest of the more dynamic enemies. Well, and Grenadiers are more dangerous. There's that.0
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That's what was so nice about the 3star tourney. I always had time to heal up before blasting the other team with ironman.DumDumDugn wrote:Making it harder for me to abuse HAMMER jobbers to heal my guys with spiderman
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Not in the patch notes: the tile effect radius for flamethrower was changed. Now is a 3x3 square centered on the count down tile.0
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Shamusyeah wrote:
That's what was so nice about the 3star tourney. I always had time to heal up before blasting the other team with ironman.DumDumDugn wrote:Making it harder for me to abuse HAMMER jobbers to heal my guys with spiderman
By the other team...you mean me lol. You hit me so many times. I didnt bother retaliating because you always had less points than me and had an annoying team
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Ahh my fault. I'll fix that now. I *knew* there was a change with the Pyro but for the life of me I couldn't find it when looking over the code check-ins. Thanks!Ranzera wrote:Not in the patch notes: the tile effect radius for flamethrower was changed. Now is a 3x3 square centered on the count down tile.0 -
No problem
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