bughunt wrote: I had Daredevil purple trap just land on a green tile, but the description says it's meant to land on environmental.
akboyce wrote: Did it land on the green tile when you used the ability? I know it can end up on a different color tile from things like Thor which changes the color of tiles. If Thor changes a trap tile's color it will remain a trap tile.
uuddlrlr wrote: Wouldn't DD be decent against a team that needs Red? stats: 7712 damage at max level, when trap is triggered by enemy I believe this is the highest single-target damage in the game, so far It would kill everyone in one shot, except a maxed Hulk or 4* Wolvie I thought the DD trap mechanics were refreshing, so I'm looking forward to collecting him; this doesn't seem to be the forum consensus, though, haha
pasa_ wrote: I look at current DD as the worst investment across the board. Any *** would get ISO before him.
Phantron wrote: Daredevil is good in long games but right now the game does not favor long games because Spiderman and Magneto makes any long game guaranteed wins regardless of what the other side's cumulative strength is. Looking at the recent designs of characters that can create extremely potent protect tiles, I guess there's a plan to try to make games actually take a while and then you'd need a powerful ability to break through say a cumulative 500 strength protect tile and then having Daredevil would be valuable, but that's not happening as long as Magneto and Spiderman are around.
Telepath wrote: Shamusyeah wrote: soenottelling wrote: Daredevil + warning? All that comes to mind is a **** flopout during his red activation. Now that would be an odd bug. Did the "tinnykitty" filter miss something? It's somehow even more hilarious to have a tinykitty flop out, hahahaha
Shamusyeah wrote: soenottelling wrote: Daredevil + warning? All that comes to mind is a **** flopout during his red activation. Now that would be an odd bug. Did the "tinnykitty" filter miss something?
soenottelling wrote: Daredevil + warning? All that comes to mind is a **** flopout during his red activation. Now that would be an odd bug.
akboyce wrote: Phantron wrote: Daredevil is good in long games but right now the game does not favor long games because Spiderman and Magneto makes any long game guaranteed wins regardless of what the other side's cumulative strength is. Looking at the recent designs of characters that can create extremely potent protect tiles, I guess there's a plan to try to make games actually take a while and then you'd need a powerful ability to break through say a cumulative 500 strength protect tile and then having Daredevil would be valuable, but that's not happening as long as Magneto and Spiderman are around. I agree he favors long games but I think the bigger culprits for his poor performance are the HUGE abundance of people who cheaply put things on red tiles. Daken, Astonishing Wolverine, Psylocke and to a lesser extent X-Force Wolverine, Patch, Punisher, and Dr. Doom all can overwrite his red traps basically on accident. That is a large amount of the field that can flat out negate his most powerful ability. This ignores the portion of the field that shakes up the board which also has a good chance of accidentally disarming all his traps. He is better than people give him credit for but that still does not make him a wise investment. He is bad against thugs, suffers more than anyone against people that put special tiles on red, and suffers like count down tile uses do against people who can shake up the board. His highs are high but his average is way too low. EDIT: It also does not help that EVERY PVE they seem to want to highlight these weaknesses with the opponents they make us fight. Required Daredevil fight? How about he fight all thugs or Daken.... BRILLIANT!